English translation in progress. Untranslated passages remain in Japanese.

Lasso Faust E.G.O artwork

E.G.O 0207 · TETH

Lasso

FaustGluttonyRose HunterS5 Free Pass Lv30
Risk Level
TETH
SP Cost
20/20/30
Resource Cost
Lust ×1Gluttony ×3Envy ×2E.G.O usable with these resources →
Resistance
×2×1×1×0.5×2×1×1

GUIDEMechanics and How to Use

At a Glance

A Gluttony Slash E.G.O for Rupture teams that becomes a 3-target attack with Gluttony Resonance and spreads Rupture to enemies.

Core Mechanics

  • Coin Power bonus: +1 Coin Power for every 7 Rupture on the target, up to 2. From Threadspin Ⅲ, +1 more if her Speed and the target's Speed total at least 6. Its base power is a low 4–10, so meet these conditions before using it.
  • Multi-target: +1 Attack Weight at a highest Resonance of 4 or more (Threadspin Ⅲ). If that is Gluttony Resonance, +1 more for 3 targets (Threadspin Ⅳ).
  • Inflicting Rupture: All 3 Coins inflict Rupture or increase Rupture Count, with larger amounts at Threadspin Ⅲ.
  • Passive — Sprawling Lasso: If the target is staggered or dead at the end of the attack, increases the Rupture Count of 2 random enemies by 1, once per turn.
  • Corrosion skill: Hits 3 targets from the start, and Coin Ⅲ inflicts the special effect Lasso on the target, with larger amounts at Threadspin Ⅳ. It also deals more damage to targets with Poise.

How to Use

  • In Rupture teams, pair it with fast Identities to meet the Speed condition.
  • Line up 4 or more Gluttony skills to raise its Attack Weight and spread Rupture across several enemies.
  • From Threadspin Ⅲ, it grants 2 Haste for the next turn before attacking, making it easier to keep her Speed up on the following turn.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Only unlocks the passive.
  • Ⅲ: Adds the Speed condition, Haste gain, Resonance-based Attack Weight, and more Rupture infliction.
  • Ⅳ: Adds +1 Coin Power and +1 Attack Weight with Gluttony Resonance.

SKILLSSkill

Awakening

Awakening skill

SlashSlash
Clash Power
4~134~10 → 4~13
Base Power
4
Coin Power
+3+2 → +3
No. of Coins
3
Skill Level
Identity Lv+0
Attack Weight
1

Coin Power +1 if this unit's and the target's Speed total 6 or more

Coin Power +1 for every 7 on the target (max 2)

Before Attack Gain 2 next turn

Before Attack Attack Weight +1 if the highest Resonance is 4 or more

-Attack Weight +1 more if that Resonance is Gluttony Resonance

ⅠOn Hit Increase Count by 1/2

ⅡOn Hit Inflict 1/2

ⅢOn Hit Inflict 1/2

Corrosion

Corrosion skill

SlashSlash
Clash Power
4~164~13 → 4~16
Base Power
4
Coin Power
+4+3 → +4
No. of Coins
3
Skill Level
Identity Lv+0
Attack Weight
3

Indiscriminate

Attacks random targets

Coin Power +1 if this unit's and the target's Speed total 6 or more

Coin Power +1 for every 7 on the target (max 2)

Before Attack Gain 2 next turn

After Attack If the target is staggered or dies, gain 1 Gluttony Power Up next turn

ⅠOn Hit Increase Count by 1/2

ⅡOn Hit Inflict 2/4

ⅢOn Hit Inflict 1/2

On Hit Damage +2% per 1 on the target (max 30/60%)

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Sprawling Lasso

At the end of an attack, if the target is staggered or dead, increase the Count of 2 random enemies by 1 (1 time per 1 turn; does not stack; judged by parts in Focused Encounters)

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Rupture
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.
Lasso
-Max: 3 -At Turn End, gain Rupture Potency equal to current Speed (max 5), and gain 1 Bind next turn -Decreases by 1 at Turn End
Poise
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.