English translation in progress. Untranslated passages remain in Japanese.

Heishou Pack - Mao Branch Adept Faust Identity artwork

IDENTITY 0212 · Season 6

Heishou Pack - Mao Branch Adept

Heishou Pack - Mao Branch Adept

HP
283
Speed
4-7
Offense Lv.
66/67/68
Defense Lv.
68
Stagger Thresholds
50%
Panic
Panic
Resource Distribution
Sloth: 3 cardsGluttony: 1 card + CounterPride: 2 cards
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Rupture attacker whose core loop is equipping a defense skill every turn to trigger Assist Defense, transforming the assist-only skill into enhanced S3 Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation, and repeatedly using it.

Core Mechanics

  • Cloudsplitting Manifestation: S3 Traceless to Sight and Sound Alike. and the Assist Defense-only skill Swiftfeet Protection turn into it if she has at least 10 Tianjiu Star's Blade before use. It spends 10 Tianjiu Star's Blade after the attack. On hit, Coin Ⅰ inflicts Deathrite【Haste】 and Deathrite 【Fissure】, and at 10 or more Speed, Coin Ⅲ's reuse inflicts them once more on hit.
  • Tianjiu Star's Blade economy: Maximum 20. Through the combat passive Heishou Mutation [Mao] / Mao Branch Adept (5 Gluttony Owned; unlocked at Uptie Ⅱ), she gains 1 each time an ally triggers Deathrite, +1 if she triggered it herself, up to 5 times per turn, for at most 10. The 5-trigger limit appears to be shared with allies' Deathrite triggers, so the amount she recovers may drop if other Identities trigger Deathrite first. She also gains 5 when Assist Defense triggers. At 10 or more Speed, firing it with 10 lets the Deathrite triggers during the attack bring her back up to 20, leaving 10 even after spending 10. This economy is the foundation of the Technique Loop. Both triggering Deathrite【Haste】 and Coin Ⅲ's reuse require at least 10 Speed, so below 10 Speed she cannot recover enough and the loop breaks.
  • Assist Defense: Gained at Combat Start from S3 and the Defense skill It Shall Be Done., once per turn each. When an ally without a Defense skill equipped is attacked one-sidedly, she redirects the attack to herself and receives it with Swiftfeet Protection. It does not trigger for attacks on Faust herself or attacks marked [Cannot be redirected].
  • Speed: S3, her Defense skill, and Cloudsplitting Manifestation grant Strider【Mao】, raising her Speed next turn. At 10 or more Speed, triggering Deathrite【Haste】 and Coin reuse become active. With at least 10 Tianjiu Star's Blade, she also gains 1 Haste for the next turn at Turn End.

How to Use

Early on, gather Gluttony with the Defense skill It Shall Be Done. to activate the passive, and bring Tianjiu Star's Blade to 10 through Assist Defense triggers (+5) and Deathrite triggers. From then on, equip the Defense skill every turn and fire Cloudsplitting Manifestation from Assist Defense to restore Tianjiu Star's Blade to 10. As long as there are one-sided attacks that trigger Assist Defense, the loop is worth continuing even if it means turning S1 and S2 into Defense skills. If you fire an S3 in hand as Cloudsplitting Manifestation in the same turn, the Deathrite recovery runs into the 5-per-turn limit, Tianjiu Star's Blade drops below 10, and the loop breaks. During the loop, save S3 for moments such as when the enemy is staggered. Before entering the loop, S3 can be used early. At 10 or more Speed, hitting an enemy with Rupture triggers Deathrite【Haste】 three times — Coins Ⅱ and Ⅲ plus the reuse — for up to 6 Tianjiu Star's Blade. Adding Assist Defense's +5 pushes her past 10 and speeds up the start. She is not good at regular battles where Assist Defense goes unused, and Tianjiu Star's Blade takes time to accumulate, so she shines in reasonably long Focused Encounters.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Blinkstep

SlothSlashSlash
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

Coin Power +1 if this unit is at least 3 faster than the target

On Use Coin Power +1 if the target has 6/4+

On Clash Win Increase Count by 1

ⅠOn Hit Inflict 1

ⅡOn Hit Increase Count by 1

On Hit If this unit has 10+ Speed, reuse this Coin 1 time (1 time per skill)

Unbreakable Coin

Unbreakable Coin
  • Defense (Special) Swiftfeet Protection: Coin1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Tianjiu Star

NoneAlways active

When reaches 0 and is removed, is inflicted

Combat Passive

Heishou Mutation [Mao] / Mao Branch Adept

Gluttony ×5Owned

If this unit is faster than the target, deal +2% damage per 1 Speed difference (max 10%)

In battle, gain 1 each time an ally triggers a Deathrite effect (max 5 times per 1 turn)

-Gain 1 more if this unit triggered it

Gain 5 when activates

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Blinkblade

Gluttony ×4Resonance

When the fastest ally deals damage, they gain 1 next turn (max 3 times per 1 turn)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

SYNERGYCompatible Identities

  • Heishou Pack - Mao Branch (Ryōshū): An Identity that uses Deathrite. Helps Heishou Mutation [Mao] / Mao Branch Adept, which gains Tianjiu Star's Blade whenever an ally triggers Deathrite, get started before the loop. During the loop, they may compete for the 5-per-turn limit.
  • Heishou Pack - Mao Branch (Outis): Another Identity that uses Deathrite. Useful for recovering Tianjiu Star's Blade during the start-up.

E.G.OCompatible E.G.O

  • Lasso: Has a Gluttony S3 and skills that inflict Rupture, and gains Haste, making the Speed condition easy to meet.
  • Command : Meltdown: Sloth S1, Gluttony S3, and Pride S2 supply all three required affinities, and she also inflicts Rupture.

KEYWORDSEffect Glossary

RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Tianjiu Star's Blade
Max: 20 At 10 or more, gain 1 Haste next turn at Turn End Used by specific skills
Haste
For 1 turn, increase Speed by the value.
Deathrite【Haste】
Base value: 3 Decreases by 1 and increases the bearer's Rupture Count by 1 when Rupture triggers from attack skill damage by a unit with 10+ Speed When this reaches 0, take Gluttony damage equal to Rupture Potency, then remove this effect ※This effect is not refreshed
Deathrite 【Fissure】
Base value: 3 When Rupture triggers while the bearer has Deathrite, this decreases by 1 and inflicts 1 Bind next turn - When this triggers, if the bearer would receive 3+ Bind next turn, this decreases by 2 instead of inflicting Bind When this reaches 0, take Gluttony damage equal to Rupture Potency ※This effect is not refreshed
Assist Defense
Max: 3 When an ally is hit by a one-sided attack, consume 1 to redirect the enemy's attack to this unit and use an Assist Defense-only skill If multiple allies have Assist Defense, the ally with the highest value activates first Does not activate for allies with a Defense skill equipped Removed at Turn End
Strider【Mao】
Max: 3 At Turn End, gain 5 Haste next turn Decreases by 1 at Turn End
PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Clashable Guard
On Clash Win, shift the target's Stagger Threshold by the final Clash Power. When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power. On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).
Unbreakable CoinShared mechanics →
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Mark of Decay
Max: 1 Take +10% damage from Gluttony skills Take +10% damage from Deathrite Removed at Turn End
Offense Level Up
For 1 turn, increase Offense Level proportional to the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances