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TEAM · Affiliation · Intermediate / advanced
Envy Resonance Team (The Middle)
GUIDETeam Building and Rotation
At a Glance
Maintain 6 Envy Absolute Resonance each turn with Middle Identities and repeatedly use S3 counters through defense. Overwhelming damage, but frequent hits make the team demanding. The Middle Nursefather Outis and The Middle Big Brother Heathcliff are the core.
Strengths
- Maintaining 6 Envy Absolute Resonance grants buffs and turns defense counters into S3. Attack enemies regardless of clash outcomes.
- Each Middle Identity can convert counters into S3 up to twice per turn. Even with 4 deployed members and 7 slots, all slots can be counters without wasting them.
Building the team
- Include many Envy-defense Identities to guarantee Absolute Resonance. Deploying fewer members is better for consistent maximum strength than forcing in unsuitable units.
- Only 6 Middle Identities are available, making the seventh choice important. Lamp Gregor in position 7 is guaranteed to act last and preserves Envy Resonance. Also generates Gloom and Pride.
- W Corp. L2 Cleanup Agent Faust is also guaranteed to act slowest, and Envy defense helps preserve Resonance. Bringing Faust enables Fluid Sac or Thoracalgia healing.
- Red Eyes & Penitence Ryōshū is a standard bench pick for small HP and SP recovery through Envy Resonance.
Rotation
- Use normal skills to win clashes against attacks you cannot afford to take, and counters against weak attacks. Consult the damage preview when taking unopposed attacks.
- A Staggered ally leaves gaps between slots, making Absolute Resonance extremely difficult.
- Resources other than Envy accumulate slowly. Outis's I'll Go fer Scissors. How 'Bout You? converts surplus Envy into missing resources on clash win. Some passives stop below 4 Envy resources, so watch your reserves.
- When all 6 Middle members form Absolute Resonance, Gregor's Garden of Thorns grants everyone 2 Envy Damage Up and 2 Power Up and restores 22% HP.
Weaknesses and answers
- Main damage is Blunt and Envy, so enemies resistant to either are troublesome.
- Counters are fundamentally unsuitable against enemies whose hits can directly cause defeat.
- The team constantly takes attacks, so prepare HP recovery.
A guide based on the team members' effects.(Update date: 2026-10-29)
Team Builds
Example lineups: 7 deployed Sinners6 Middle members + Lamp
Maintain 6 Envy Absolute Resonance with Middle Identities and repeatedly use S3 counters through defense. Clash normally against attacks you cannot afford to take; counter weaker attacks. Lamp Gregor in position 7 is guaranteed to act last, preserving Envy Resonance.
- The House of Spiders: The Middle NursefatherOutis · Season 7
The core unit: 6 Envy Absolute Resonance turns her counter into Stamp of Vengeance while unlocking her sword.
- The Middle Big BrotherHeathcliff · Season 7
A buffer and ace attacker that strongly supports Middle teams.
- The House of Spiders: The Middle ApprenticeIshmael · Season 7
At least 6 Envy Absolute Resonance turns her defense counter into S3.
- The Middle Little BrotherSinclair · Standard
Taking hits marks enemies for vengeance; at least 6 Resonance turns defense into an S3 counter.
- The Middle Little SisterDon Quixote · Season 3
Turns her defense counter into A Just Vengeance for heavy retaliation.
- Lobotomy E.G.O::LampGregor · Season 7
In position 7, does not disrupt Envy Resonance. Dazzle increases damage taken, while skills also generate Gloom and Pride.
Priority picks
The team's core: include these Identities where possible- The House of Spiders: The Middle NursefatherOutis · Season 7
An ace attacker that maintains 6 Envy Absolute Resonance, transforms her defense counter into Stamp of Vengeance while unlocking her sword, then crushes enemies with Lævateinn.
- The Middle Big BrotherHeathcliff · Season 7
Forms 6 Envy Absolute Resonance and counters through defense. A buffer and ace attacker that strongly supports the Middle.
- The House of Spiders: The Middle ApprenticeIshmael · Season 7
At least 6 Envy Absolute Resonance turns defense into an S3 counter. Taking hits builds Grudge, and the S3 counter develops her tattoos.
- The Middle Little BrotherSinclair · Standard
A Blunt Identity that marks enemies for vengeance when hit; at least 6 Envy Absolute Resonance turns defense into an S3 counter.
Flexible slots
Candidates for slots left after the priority picks- The Middle Little BrotherMeursault · Season 3
A 00 support that enhances adjacent allies' Envy and restores SP with S2.
- The Middle Little SisterDon Quixote · Season 3
Turns her defense counter into the high-Offense-Level A Just Vengeance.
- Lobotomy E.G.O::LampGregor · Season 7
Position 7 guarantees the slowest action, preserving Envy Resonance. Pierce resistance also helps take Unbreakable Coins.
- W Corp. L2 Cleanup AgentFaust · Standard
Guaranteed to act slowest, making Resonance easier to preserve. Envy defense, powerful next-turn S3 debuffs, and high durability.
- Lobotomy Corp. RemnantFaust · Season 1
Envy evade avoids dangerous attacks. Also generates Fluid Sac resources.
- MultiCrack Office RepFaust · Season 4
Envy guard and Fluid Sac resource generation, but relatively low HP.
- Heishou Pack - Mao Branch AdeptFaust · Season 6
Strong basic performance. May disrupt Resonance on turn 1.
- LCE E.G.O:: Dimension ShredderYi Sang · Season 7
Has an Envy evade and an S1 follow-up. Easier to use in battles with high SP.
Alternatives
Replacements for missing Identities- Lobotomy E.G.O:: In the Name of Love and HateDon Quixote · Walpurgis Night
Many Envy skills and an area negative-Coin S3. Worth swapping in for the Middle Little Sister in group fights.
- Shi Assoc. South Section 5Ishmael · Standard
At 2 Envy Resonance, grants +2 Counter Power to the lowest-HP ally. Shares a Sinner with the Middle Apprentice, making her an alternative while your roster is incomplete.
Bench
Identities kept on the bench for their support passives- Lobotomy E.G.O:: Red Eyes & PenitenceRyōshū · Walpurgis Night
Envy Resonance restores 3 HP and 3 SP to the allies with the lowest respective percentages.
- The House of Spiders: The Ring ApprenticeFaust · Season 7
When an ally with defense equipped is hit, inflicts Bleed on the attacker and supplies the often-scarce Bleed Count.
Resources from priority picks
Total copies of attack skillsCompatible E.G.O
- I'll Go fer Scissors. How 'Bout You?Outis · ZAYIN · Envy
On clash win, converts surplus Envy into missing resources and heals 2 allies. Some passives stop below 4 Envy resources, so watch reserves.
- I'll Go fer Scissors. How 'Bout You?Don Quixote · ZAYIN · Envy
Costs only Envy. Heals HP and SP for up to 4 allies and inflicts Power Down next turn.
- Electric ScreamingMeursault · TETH · Envy
Costs 1 Wrath and 4 Envy. At 6 Envy Resonance, grants Envy Damage Up to all allies.
- BindsHeathcliff · WAW · Gloom
Grants +5 Offense and Defense Level on Absolute Resonance turns. Lust and Pride resources are the bottleneck.
- Garden of ThornsGregor · WAW · Lust
With all 6 Middle members in Absolute Resonance, grants everyone 2 Envy Damage Up and 2 Power Up and restores 22% HP.
- In the Name of Love and HateDon Quixote · WAW · Envy
Grants Magical Girl's Chant to up to 4 allies and heals up to 5.
- ThoracalgiaFaust · HE · Pride
Frequent Resonance enables healing each turn, fitting long fights. Expensive resource cost.























