A Middle commander and attacker that forms 6 Envy Absolute Resonance in a Middle team, then uses Payback to counter with MY HAIR COUPOOOOOOOOOOONS!!!! At 15 Vengeance Tattoo, unleash COMPLETE AND TOTAL EXTERMINATION!!
Core Mechanics
S3 from his counter (Uptie Ⅳ): If total Envy Absolute Resonance is 6 or more at Combat Start, the Defense skill Payback uses S3 when countering, up to 2 times per turn. At the same time, at Combat Start, it restores (Envy Resonance + 3) SP, up to 10, to the 3 Middle allies with the lowest SP, including himself (Uptie Ⅳ). He also gains Shield equal to 25% of HP lost.
Vengeance Tattoo and COMPLETE AND TOTAL EXTERMINATION!!: Through the combat passive The Big Brother (4 Envy Owned; unlocked at Uptie Ⅱ), he gains 1 Vengeance Tattoo per Envy Resonance at Combat Start, up to 7. Defeating enemies with S3 grants 2 per enemy, up to 6 per turn. At 15 or more at Turn Start, one basic skill becomes COMPLETE AND TOTAL EXTERMINATION!! (3 Attack Weight, Uptie Ⅳ), and he spends 15 after the attack. He gains E.G.O resources of the type he has least, one per enemy defeated, up to 4.
Raising the Middle's durability: Through the passive Vengeance Tattoo Resonance, Middle allies with a Defense skill equipped take −20% damage from one-sided attacks that turn. At 4 or more Envy Resonance, the Middle Identities on both sides of him, and at 6 or more, all Middle Identities, are not staggered by damage while they still have counters available.
Follow-ups when allies are hit: Through The Big Brother, when an enemy attacks a Middle Identity, he makes a one-sided attack on that attacker with Kicking, once per turn.
S3's bonus conditions: +1 Final Power per 2 Envy Resonance, up to 3. Offense Level Up equal to the highest Resonance, up to 6. +1 Attack Weight at 6 or more Envy Absolute Resonance, and +1 more at 20 or more Book of Vengeance [Heathcliff]. Additional Blunt damage equal to Envy Resonance×5%, up to 30%.
S2 — Watch Your Back!: At Combat Start, gives 2 Offense Level Up to the allies on both sides of him on the dashboard. It also inflicts debuffs such as 2 Paralyze and +3 Bleed Count.
How to Use
Assemble Middle Identities to build 6 Envy Absolute Resonance, and on turn 1 hold 4 Envy to activate the passive. All S1s can be replaced with Defense skills for countering. The Defense skill itself becomes a counter S3, and early on it also handles allies' SP recovery. As long as Envy Resonance is maintained, Vengeance Tattoo builds naturally, letting him fire COMPLETE AND TOTAL EXTERMINATION!! regularly. Take painful attacks, and attacks that apply heavy Rupture or Sinking, with Clashes from S2 and S3, and counter weak attacks.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Kicking
WrathBlunt
Clash Power
2~112~8 → 2~11
Base Power
2
Coin Power
+3+2 → +3
No. of Coins
3
Skill Level
Identity Lv+2
Attack Weight
1
Coin Power +1 if the target's and total 6 or more
On Use Final Power +1 if the target has
On Use This slot gains 3 next turn
ⅠOn Hit Push back the Stagger Threshold by 5
-If the target has , recover 3 SP
ⅡOn Hit Inflict 2
On Hit Inflict 1
ⅢOn Hit Inflict 2
On Hit Inflict 2
Unbreakable Coin
Unbreakable Coin
S3 MY HAIR COUPOOOOOOOOOOONS!!!!: Coin1
S3 (Special) COMPLETE AND TOTAL EXTERMINATION!!: Coin1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
The Book of Vengeance
NoneAlways active
When this unit or a Middle Identity takes damage from an enemy, inflict 1 on the target and gain 1 (1 time per skill)
When an ally Identity dies, gain 3
At Turn Start, if own is 15 or more, apply the following effects
-Change one basic skill into COMPLETE AND TOTAL EXTERMINATION!! (applies first to the lower skill of the leftmost slot)
-If the changed skill becomes unusable by changing into another skill, trigger the above effect again
-Change the battle BGM until the end of this turn (except some battles)
At Combat Start on the turn this unit enters by leaving Standby or returning, use MY HAIR COUPOOOOOOOOOOONS!!!! on a random target
-At the end of that attack, give 1 and 1 to all Middle Identities
※Active while deployed in battle
Combat Passive
Vengeance Tattoo Resonance
NoneAlways active
At Combat Start, Middle ally Identities who equipped a Defense skill take -20% damage from One-Sided Attacks this turn
At Combat Start, if Envy Resonance is 4 or more, the Middle Identities on both sides on the control panel cannot be Staggered by damage while they still have usable Counter skills (except forced Stagger)
-At 6+ Envy Resonance, applies to all Middle Identities
※Active while deployed in battle
Combat Passive
The Big Brother
Envy ×4Owned
At Combat Start, gain 1 per 1 Envy Resonance (max 7)
When an enemy attacks a Middle Identity, including allies, perform a One-Sided Attack on the attacker with Kicking at the end of that skill's attack (1 time per 1 turn)
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Chains of Loyalty
Envy ×4Owned
If a Middle ally Identity dies during battle, all Middle Identities gain 1 this turn and next turn (1 time per 1 turn)
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Vendetta Mark
-Max: 10
-Consumed by specific skills or passives
-Damage taken from Middle enemies +2% per 1 (max 20%)
-If this value is the highest at Turn End, gain 1 Sibling Vengeance Mark next turn
(Applied separately from whether Vengeance Mark is held; on a tie, the target with the higher remaining HP percentage is chosen
Defense Level Up
For 1 turn, increase Defense Level proportional to the value.
Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.
Combat glossary →Review combat basics such as Clashes, SP, and resistances