English translation in progress. Untranslated passages remain in Japanese.

Move-in Reg. Heathcliff E.G.O artwork

E.G.O 0709 · TETH

Move-in Reg.

HeathcliffEnvykqe-1j-23S7 Premium Pass Lv40
Risk Level
TETH
SP Cost
20/20/30
Resource Cost
Wrath ×2Gluttony ×1Envy ×3E.G.O usable with these resources →
Resistance
×1×2×1×1×2×1×0.5

GUIDEMechanics and How to Use

At a Glance

A 3-Coin multi-target Envy Blunt E.G.O whose passive greatly increases Burn from 3-Coin skills and whose Coin Power grows with Burn.

Core Mechanics

  • Passive — Circuit Wiring: When a skill that inflicts Burn or an Envy skill hits, it inflicts additional Burn Potency equal to half its Coin count (rounded up), 3 times per turn. Efficient with 3-Coin skills.
  • Coin Power from Burn (Threadspin Ⅳ): +1 Coin Power per 6 Burn on the main target, up to 3. This makes up for its low Base Power.
  • Converting Charge into damage: Before attacking, he gains Charge and spends all of it, gaining 2% damage per point spent (3% at Threadspin Ⅲ, up to 45%). At 4 or more Envy Resonance, the Charge becomes 7.
  • Resident Reg. Microchip: Inflicted by the third Coin. Damage taken from Wrath and Envy skills becomes +10%, working as a damage-taken increase that lasts until the next turn.

How to Use

  • In Burn teams, use it frequently as a 3-Coin skill. The passive is active from the turn after use.
  • It requires 2 Wrath, 1 Gluttony, and 3 Envy; the 3 Envy is heavy, so build with Identities that can supply it.
  • A Charge-leaning build without Burn struggles to deal damage and needs some ingenuity. The Corrosion skill raises Charge up to 10 with nearly the same power.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Circuit Wiring, making it a key Burn source.
  • Ⅲ: Strengthens the Charge-to-damage conversion, but the effect is small. For Burn purposes, it is likely best to stop at Ⅱ or go all the way to Ⅳ.
  • Ⅳ: Burn infliction rises to 2, Burn-based Coin Power is added, and it becomes easier to Clash.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
4~13
Base Power
4
Coin Power
+3
No. of Coins
3
Skill Level
Identity Lv+3
Attack Weight
3

Coin Power +1 per 6 on the main target (max 3)

Before Attack Gain Count equal to (highest Resonance+1) (max 7)

-At 4+ Envy Resonance, gain 7 Count instead

Before Attack Consume all own Count. Damage +2/3% per 1 Count consumed (max 30/45%)

-If 5 or more Count was consumed, Base Power +1

ⅠOn Hit Inflict 1/2

ⅡOn Hit Inflict 1/2

ⅢOn Hit Inflict 1 next turn

On Hit Inflict 2

On Hit Gain 1~2/1~3 Count

Corrosion

Corrosion skill

BluntBlunt
Clash Power
5~14
Base Power
5
Coin Power
+3
No. of Coins
3
Skill Level
Identity Lv+3
Attack Weight
3

Indiscriminate

Prioritizes the target with the highest HP

Coin Power +1 per 6 on the main target (max 3)

Before Attack If own Count is below 10, take damage equal to 10% of Max HP and gain 10 Count (this effect cannot kill or Stagger this unit)

Before Attack Gain Count equal to (highest Resonance+1/2/3) (max 8/10)

-At 5+ Envy Resonance, gain 8/10 Count instead

Before Attack Consume all own Count. Damage +3% per 1 Count consumed (max 50/55/60%)

ⅠOn Hit Inflict 1/2

ⅡOn Hit Inflict 1/2

ⅢDamage +20% if the target has

On Hit Inflict 1 next turn

On Hit Inflict 2

On Hit Gain 1~2/1~3 Count

On Kill Gain 2 Count

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Circuit Wiring

When own skill that inflicts Potency or special , or own Envy skill, hits an enemy, inflict additional Potency on the target equal to half of that skill's Coin count

(rounded up, 3 times per 1 turn)

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Burn
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.
Charge
Can be consumed to enhance certain skills. Count can stack up to 20. At Turn End, reduce Count by 1.
Bind
For 1 turn, decrease Speed by the value.
Resident Reg. Microchip
-Max: 2 -Damage taken from Wrath and Envy skills +10% -On Clash Lose, gain 1 Burn (max 3 times per 1 turn) Decreases by 1 at Turn End
Special Burn
Includes Dark Flame