English translation in progress. Untranslated passages remain in Japanese.

Asymmetrical Inertia Heathcliff E.G.O artwork

E.G.O 0708 · HE

Asymmetrical Inertia

HeathcliffSlothClockwork Time Roly-Poly?
Risk Level
HE
SP Cost
20/20/30
Resource Cost
Sloth ×2Gloom ×1Pride ×2Envy ×2E.G.O usable with these resources →
Resistance
×1×1×0.5×1×2×2×0.75

GUIDEMechanics and How to Use

At a Glance

A Tremor-specialized E.G.O that converts his own Tremor into Tremor - Clockwork through Sloth Resonance while inflicting and bursting Tremor across multiple targets, also applying Sloth Fragility.

Core Mechanics

  • Inflicting and bursting Tremor: Before attacking, his own Tremor Count increases; on Heads Hit it inflicts Tremor on enemies, and the second Coin triggers Tremor Burst (target's Tremor Count −1). A multi-target attack with 3 Attack Weight.
  • Sloth Fragility: On Tremor Burst, inflicts 1 Sloth Fragility that turn. If the highest Resonance is Sloth Absolute Resonance of 4 or more (Sloth Absolute Resonance at Threadspin Ⅲ, 3 Sloth Resonance at Ⅳ), it also applies next turn.
  • Tremor - Clockwork: With Sloth Resonance, his own Tremor changes into this type. It grants +2 maximum Speed and +1 Tremor inflicted (spending 1 Count).
  • Passive — Broken Bell: Inflicts 1 Fragile that turn on enemies hit by Tremor Burst, once per enemy per turn. It triggers no matter who causes the burst.

How to Use

  • Used in a Tremor team, the passive and Fragility raise damage.
  • Even outside Tremor teams, its total power is high, so it can be used for damage.
  • Tremor - Clockwork loses Count at Turn End, so maintaining it likely requires using this E.G.O again.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Broken Bell.
  • Ⅲ: Increases his own Tremor and the Tremor inflicted, and relaxes the Sloth Fragility condition to Sloth Absolute Resonance.
  • Ⅳ: Further increases his own Tremor and the amount inflicted, and relaxes the condition to 3 Sloth Resonance. The change is not dramatic, so it is likely a low priority.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
8~24
Base Power
8
Coin Power
+8
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
3

Before Attack Gain Count equal to (2/4+highest Resonance) (max 6/8, max 20 per 1 turn)

-If that Resonance is a Sloth Resonance, of own to

ⅠOn Hit Increase Count by 1

On Heads Hit Inflict 2/4/5

On Tails Hit Increase Count by 2/3

ⅡOn Hit . Reduce the target's Count by 1

-On , inflict 1 this turn

-If the highest Resonance is Sloth Absolute Resonance 4/Sloth Absolute Resonance/Sloth Resonance 3 or more, also inflict 1 next turn

Corrosion

Corrosion skill

BluntBlunt
Clash Power
28~12
Base Power
28
Coin Power
-8
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
3

Indiscriminate

Attacks random targets

Before Attack Gain Count equal to (2/4+highest Resonance) (max 8/10, max 20 per 1 turn)

-If that Resonance is a Sloth Resonance, of own to

ⅠOn Hit Increase Count by 1/2

On Heads Hit Inflict 4/5/6

On Tails Hit Increase Count by 2/3/4

ⅡOn Hit . Reduce the target's Count by 1

On Hit . Reduce the target's Count by 1

-On , inflict 2 this turn

-If the highest Resonance is Sloth Absolute Resonance 4/Sloth Absolute Resonance/Sloth Resonance 3 or more, also inflict 2 next turn

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Broken Bell

Inflict 1 this turn on enemies that suffered from skill, Coin, or passive effects (triggers 1 time per 1 turn per 1 enemy)

-Does not stack with E.G.O Gifts that inflict on (if that Gift is enhanced, this effect's value is subtracted before inflicting)

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Tremor
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Tremor - Clockwinding
-Maximum Speed +2 -When this unit inflicts Tremor Potency or Count with skill or Coin effects, consume 1 own Tremor Count for +1 amount inflicted -When taking damage from a Tremor Burst skill, the Stagger Threshold advances by the Potency -Count decreases by 1 at Turn End -(Affected by effects that change Tremor Potency and Count in the same way)
Amplitude Conversion
Convert the target's Tremor or converted Tremor into another type of Tremor. The existing Tremor's Potency and Count are kept on conversion.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Sloth Fragility
For 1 turn, damage taken from Sloth skills increases in proportion to this value (max 10)
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).