English translation in progress. Untranslated passages remain in Japanese.

The House of Spiders: The Thumb Apprentice Heathcliff Identity artwork

IDENTITY 0716 · Season 7

The House of Spiders: The Thumb Apprentice

HP
275
Speed
4-7
Offense Lv.
67/68/69
Defense Lv.
67
Stagger Thresholds
55%/20%
Panic
Panic
Resource Distribution
Wrath: 1 card + CounterLust: 3 cardsSloth: 2 cards
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Burn and Tremor Identity that repeatedly clashes with the same enemy to build 5 The Duel Escalates, then uses enhanced S3 to convert Tremor to Tremor - Scorch and trigger repeated bursts. The resulting Maturing Textbook further strengthens the next cycle.

Core Mechanics

  • The Duel Escalates: Through the passive Duello Disperato, at the end of a basic skill, inflicts 1 The Duel Escalates on the main target if it is alive (2 if he Clashed with it). Maximum 5, up to 3 per turn. At the start of a Clash with an enemy that has The Duel Escalates, he recovers SP equal to its value, up to 5 per turn. Defeating an enemy with The Duel Escalates grants 1 Maturing Textbook.
  • Maturing Textbook: Basic skills deal +(10 + value×5)% damage. Maximum 3, up to 2 per turn.
  • Enhanced S3 — Sezionatura di Cervo: When the target has 5 The Duel Escalates, S3 Il Cacciatore turns into this, once per turn. All Coins are Unbreakable. Attack Weight increases by (Textbook − 1), up to 2. Coin Ⅳ performs Amplitude Conversion into Tremor - Scorch and triggers Tremor Burst 2/3 times. After the attack, it spends all of the target's The Duel Escalates and grants 1 Textbook (2 if the target was defeated).
  • Tremor - Scorch: Each Tremor Burst deals Wrath damage equal to (Tremor Potency + Burn Potency) ÷ 2 and reduces Burn Count by 1. The regular S3 also converts into Tremor - Scorch with Coin Ⅲ and triggers Tremor Burst once. With Textbook or 3 or more The Duel Escalates on the target, it triggers 2 more times.
  • Combat passive — Palermitan Style (2 Lust and 2 Sloth Owned; unlocked at Uptie Ⅱ): Strengthens based on the combined Textbook and the target's The Duel Escalates: +1 Clash Power at 1, +1 Base Power at 2, Severed Tendon next turn at 3, +1 Final Power at 4, and +15% damage at 5. Also +3% damage dealt per point, up to 15%, and −3% damage taken per point, up to 15%.
  • Defense skill — Measuring Blade Reach: A clashable counter. +10%/20% damage per The Duel Escalates on the target, up to 50%/100%.

How to Use

Pick an enemy to target, keep Clashing with it, and stack The Duel Escalates. At 5, use the enhanced S3 to trigger Tremor - Scorch Tremor Bursts and gain Textbook. Then repeat the same steps to stack The Duel Escalates again. Once the passive's resources are gathered, S1 can be replaced with the Defense skill Measuring Blade Reach, which grows with The Duel Escalates. Paired with Rodion's The House of Spiders: The Thumb Nursefather, through Desperate Struggle, his basic skill hits trigger a La Spada di Palermo follow-up while Rodion has Eye of Precognition, once per turn. The Duel Escalates builds faster as a result, so use them as a set. He excels in Focused Encounters, where he can choose an enemy and keep hitting it.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

La Spada di Palermo

LustSlashSlash, Blunt
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

On Use Coin Power +1 if/for every 6+ combined and on the target (max 2)

ⅠOn Hit Inflict 1/2

ⅡOn Hit Inflict 1

Unbreakable Coin

Unbreakable Coin
  • S3 (Special) Sezionatura di Cervo: Coin1, 2, 3, 4
  • Defense (Special) I Will Protect.: Coin1
Becomes Unbreakable under certain conditions
  • S3 Il Cacciatore effect: [On Use] If this unit has Maturing Textbook or the target has 3+ The Duel Escalates, all Coins become Unbreakable Coins.
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Duello Disperato

NoneAlways active

At the end of a basic skill against an enemy,

-If the target died while holding (including on other parts), gain 1

-If the main target did not die, inflict 1 on the main target. If this unit Clashed with that target, inflict 2 instead

At Clash Start against a target with ,

recover SP equal to the target's value (max 5 per 1 turn)

Combat Passive

Desperate Struggle

NoneAlways active

If The House of Spiders: The Thumb Nursefather Rodion is on the battlefield, the following effects trigger (except on turns this unit is Panicked or Staggered)

-When The House of Spiders: The Thumb Nursefather Rodion hits an enemy with a basic skill while holding Eye of Precognition,

perform a One-Sided Attack on the target with La Spada di Palermo at the end of that attack (1 time per 1 turn)

-At Combat Start, if The House of Spiders: The Thumb Nursefather Rodion holds and has a skill being One-Sided Attacked by an enemy,

The House of Spiders: The Thumb Apprentice Heathcliff gains 1 Assist Defense

(This Assist Defense triggers only for The House of Spiders: The Thumb Nursefather Rodion)

Combat Passive

Saikai [再会] - The Thumb

NoneAlways active

If dead at Stage Start or on death during battle,

the Blade of the House of Spiders Ryōshū Identity gains the following effects

-Gain 1

-On Clash Win with a basic skill, inflict 2 and trigger . Reduce the target's Count by 1 (2 times per 1 turn)

Combat Passive

Palermitan Style

Lust ×2Sloth ×2Owned

Gain all of the following effects based on the total of own and the main target enemy's

-Damage dealt with basic skills +3% per 1 (max 15%)

-1: Clash Power +1

-2: Basic skill Base Power +1

-3: When a basic skill hits, inflict 1 next turn

-4: Basic skill Final Power +1

-5: Basic skill damage +15%

Damage taken -3% per 1 total of own and the attacking enemy's (max -15%)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

In One-on-one Duels...

Wrath ×3Resonance

When the 1 ally with the highest Speed wins a Clash with a basic attack skill,

the target enemy's Count increases by 1 (1 time per 1 turn)

-Applied first to Thumb Identities

-For Thumb Identities, the effect is enhanced: the target's Count and Count increase by 1 instead

-At Combat Start, if there is only 1 enemy (judged by the main body for Abnormalities), Count and Count inflicted by this passive +1

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

KEYWORDSEffect Glossary

BurnShared mechanics →
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.
TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
The Duel Escalates
-Affects the skill and passive effects of The House of Spiders: The Thumb Apprentice Heathcliff -Up to 3 can be gained per 1 turn -Max: 5
Maturing Textbook
-Base Skill damage +(10+(value×5))% -Up to 2 can be gained per 1 turn -Maximum value: 3
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Unbreakable CoinShared mechanics →
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Tremor - Scorch
-On Tremor Burst, take Wrath damage equal to (Tremor Potency plus Burn Potency ÷ 2), and Burn Count decreases by 1 -When taking damage from a Tremor Burst skill, the Stagger Threshold advances by the Potency -Count decreases by 1 at Turn End (Also affected by effects that change Tremor Potency and Count)
Amplitude Conversion
Convert the target's Tremor or converted Tremor into another type of Tremor. The existing Tremor's Potency and Count are kept on conversion.
Clashable Guard
On Clash Win, shift the target's Stagger Threshold by the final Clash Power. When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power. On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).
The Eye of Precognition
-Max: 30 -Can decrease by up to 10 per 1 turn
Eye of Precognition - Overheat
Max: 30 -Offense Level +3, Defense Level -3 -Increases by 10 at Turn Start -At 30, converts into Eye of Precognition
Entanglement
-Max: 4 -Can be raised to a minimum of 5 and a maximum of 9 by skill and passive effects Ties become entangled depending on whom one meets and how much time one spends with them. In the many moments when another's time and one's own overlap, whether pleasant or abhorrent, the ties become cruelly entangled. Time already spent together cannot be undone.
Severed Tendon
-Base Power -1 -Disappears at Turn End -Maximum value: 1

Combat glossary →Review combat basics such as Clashes, SP, and resistances