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TEAM · Status Effects · Intermediate / advanced
Tremor Team
Find more options in Tremor Identities.
GUIDETeam Building and Rotation
At a Glance
A team that applies Tremor to improve clashes and attacks through Tremor Bursts. Choose Tremor - Scorch to turn Burn and Tremor into Wrath damage, physical Tremor around the T Corp. pair to alternate Chain and Reverb, or Tremor - Reverb through Cavernous Wailing to turn bursts into direct damage.
Strengths
- Tremor - Scorch quickly converts Burn and Tremor, which tend to have surplus Count, into Wrath damage.
- Many members can bypass Stagger or heal themselves, giving the team high durability. Plenty of healing E.G.O also help against Unbreakable Coins.
- Dawn Office follow-ups let the team handle ordinary enemies despite appearing specialized for single targets.
Choosing a variant
- Tremor - Scorch: Combine Burn from all 3 Dawn Office members with the Thumb's Tremor. This variant has the highest damage. The Dawn Office trio must be deployed together and is Walpurgisnacht-exclusive, so choose according to your roster.
- Physical Tremor: Build around T Corp. Class 3 VDCU Staff and T Corp. Class 3 Collection Staff. Against a single boss, lower enemy Clash Power with Tremor - Chain during setup, then convert to Reverb when attacking to turn bursts into direct damage.
- Tremor - Reverb: Pair Potency and Count suppliers with repeated-burst users such as Heishou Pack - Wu Branch Adept and The Thumb East Capo IIII. Convert and burst through Hong Lu's Cavernous Wailing. Use Heishou Pack - Mao Branch Adept as Faust and give her Everlasting. Slow setup and demanding play make this better for long fights against single bosses.
Rotation
- Every member has a strong passive, so activate them early. In the Scorch variant, prioritize the 2 Dawn Office members that trigger follow-ups.
- Use Meursault's Capote against an enemy with some Burn already applied. It adds heavy Burn and Tremor, greatly increasing Scorch damage.
- Everlasting is a finisher that forces many Tremor Bursts. The Amplitude returns to its original state afterward, so prepare to convert again if the enemy survives.
- Scorch damage is mainly Wrath, making Rodion's 4th Match Flame, which applies Wrath Fragility, a strong option.
Weaknesses and answers
- The Scorch variant mainly uses Slash, and many members are weak to Blunt. Since damage is Wrath-focused, enemy Wrath resistance strongly affects the matchup.
- Managing both Burn and Tremor Count makes the team demanding. However, both have stable Count generation, so they are unlikely to run out once the cycle is established.
A guide based on the team members' effects.(Update date: 2026-10-19)
Team Builds
Example lineups: 7 deployed SinnersTremor - Scorch (Dawn Office + Thumb)
Build Burn through the Dawn Office and Tremor through the Thumb, then convert both into Wrath damage through Tremor - Scorch bursts. This variant has the highest damage; in long fights, the usual approach relies on the Dawn Office trio, the Nursefather, and Blade Ryōshū.
- Dawn Office FixerSinclair · Walpurgis Night
Transforms to build heavy Burn and generates resources through follow-ups.
- Dawn Office FixerFaust · Walpurgis Night
A damage dealer that builds Coffin for enhanced S3. Also converts Tremor to Tremor - Scorch.
- [Dawn Office Rep](persona:1216)Gregor · Walpurgis Night
Crack of Dawn distributes Dawnherald and also triggers Tremor Burst.
- The House of Spiders: The Thumb NursefatherRodion · Season 7
Handles attacks with The Eye of Precognition and unleashes Disposal for Burn and Tremor.
- The House of Spiders: The Thumb ApprenticeHeathcliff · Season 7
Builds The Duel Escalates for repeated Tremor Bursts through enhanced S3.
- The Thumb East Capo IIIIMeursault · Season 6
Savage Tigermark Rounds enhance S3 to trigger Tremor - Scorch bursts.
- Blade of the House of SpidersRyōshū · Season 7
Lacks the Tremor keyword, but is used in long fights as an exceptionally strong independent damage dealer.
Physical Tremor (T Corp. core)
Improve clash strength through Tremor while repeatedly attacking and triggering Tremor Bursts. Against a single boss, use the 2 T Corp. members' Tremor - Chain to lower enemy Clash Power during setup, then convert to Tremor - Reverb when attacking to turn bursts into direct damage.
- T Corp. Class 3 VDCU StaffOutis · Season 6
A core unit that gains Haste and Clash Power through Borrowed Time for strong early clashes. S2 converts Tremor to Tremor - Chain.
- Zwei Assoc. West Section 3Ishmael · Standard
A tank that draws attacks through Aggro and strikes back with Tremor Burst.
- T Corp. Class 3 Collection StaffDon Quixote · Standard
Controls early clashes through Borrowed Time and lowers enemy Clash Power with Tremor - Chain.
- The Thumb East Soldato IISinclair · Season 6
Scorch Propellant Ammo enables repeated S3 Tremor Bursts and replenishes Capo IIII's ammunition.
- District 20 YurodivyHong Lu · Season 4
A finisher that builds at least 10 Tremor Count, then uses S3 for Tremor - Reverb and 3 Tremor Bursts.
- Lobotomy E.G.O::RegretFaust · Walpurgis Night
Spreads Tremor through S2 and S3, while debuffs and Defense Level Down raise the whole team's damage.
Tremor - Reverb (Cavernous Wailing)
Apply heavy Tremor, convert it to Tremor - Reverb with Cavernous Wailing, then deal Sloth damage through bursts. Pair Potency and Count suppliers with Heishou and Thumb Identities that trigger repeated bursts. Slow setup makes this better for long fights against single bosses.
- Heishou Pack - Wu Branch AdeptYi Sang · Season 6
Applies Tremor while repeatedly bursting it. Concussion increases the Stagger Threshold raised by Tremor Burst, while Commanding Cry also supports allies' clashes.
- District 20 YurodivyRyōshū · Season 4
Cycles Tremor Count between herself and the enemy to supply large amounts.
- The Thumb East Capo IIIIMeursault · Season 6
A main Tremor attacker whose Savage Tigermark-enhanced S3 applies heavy Tremor and 3 consecutive bursts.
- Heishou Pack - Mao Branch AdeptFaust · Season 6
Lacks the Tremor keyword, but fills Faust's slot to use Everlasting. Fast attacks and Rupture provide damage while Tremor is being prepared.
- District 20 YurodivyHong Lu · Season 4
A finisher that uses S3 for Tremor - Reverb and 3 Tremor Bursts.
- Molar Office FixerOutis · Season 2
Triggers many Tremor Bursts to deal damage through Tremor - Reverb.
Pairs and trios
Groups that work well together through affiliations and other synergiesDawn Office trio
Deploying all 3 completes the Dawn Office's coordinated follow-ups and generates overwhelming Burn Potency and Count. Follow-ups also handle ordinary enemies. Combine with the Thumb to convert Burn and Tremor into Wrath damage through Tremor - Scorch.
- Dawn Office FixerFaust · Walpurgis Night
Builds Coffin for enhanced S3 and Dismemberment at High Noon, converting Tremor to Tremor - Scorch.
- [Dawn Office Rep](persona:1216)Gregor · Walpurgis Night
Distributes Dawnherald and also triggers Tremor Burst through enhanced S2.
Thumb package
Applies Burn and Tremor together, then deals heavy damage through S3's Tremor - Scorch bursts. Soldato II's ammunition supply is useful in medium or long fights. Soldato II and Dawn Office Fixer are both Sinclair, so choose one.
- The House of Spiders: The Thumb NursefatherRodion · Season 7
A Nursefather using The Eye of Precognition and Disposal. The Apprentice follows up while the eye is active and protects him through Assist Defense while it is overheated.
- The House of Spiders: The Thumb ApprenticeHeathcliff · Season 7
An Apprentice that uses The Duel Escalates for repeated Tremor Bursts.
- The Thumb East Capo IIIIMeursault · Season 6
Savage Tigermark Rounds enhance S3 to trigger Tremor Burst.
- The Thumb East Soldato IISinclair · Season 6
Scorch Propellant Ammo enables repeated S3 bursts while supplying ammunition.
T Corp. pair
Both control early clashes through Borrowed Time and lower enemy Clash Power with Tremor - Chain. Good for defending during setup against a single boss.
- T Corp. Class 3 Collection StaffDon Quixote · Standard
Releases damage accumulated under Time Moratorium as Sloth damage.
- T Corp. Class 3 VDCU StaffOutis · Season 6
S2 converts Tremor to Tremor - Chain while also maintaining Count.
Priority picks
The team's core: include these Identities where possible- T Corp. Class 3 VDCU StaffOutis · Season 6
A core pick that maintains Borrowed Time through defense and wins early clashes with Haste and Clash Power Up. S2 converts Tremor to Tremor - Chain to lower enemy Clash Power while also sustaining Tremor Count.
- Zwei Assoc. West Section 3Ishmael · Standard
A tank that converts her Tremor Count into Defense Level Up, draws attacks with Aggro, and strikes back through Tremor Burst.
- T Corp. Class 3 Collection StaffDon Quixote · Standard
A tank that controls early clashes through Borrowed Time. S3's Time Moratorium releases accumulated damage as Sloth damage, while Tremor - Chain lowers enemy Clash Power.
- The House of Spiders: The Thumb NursefatherRodion · Season 7
Handles attacks with The Eye of Precognition, then inflicts Burn and Tremor through enhanced Disposal when it runs out. Combines survivability with damage involving Tremor - Scorch.
- The House of Spiders: The Thumb ApprenticeHeathcliff · Season 7
Repeatedly clash with the same enemy to build The Duel Escalates, then use enhanced S3 for repeated Tremor - Scorch bursts. Particularly strong in Focused Encounters.
- The Thumb East Capo IIIIMeursault · Season 6
Uses Savage Tigermark Rounds for Unbreakable Coins and enhanced S3, triggering Tremor - Scorch bursts. Avoid having his post-ammunition Overheat overlap the decisive phase.
Flexible slots
Candidates for slots left after the priority picks- The Thumb East Soldato IISinclair · Season 6
Scorch Propellant Ammo enables repeated S3 bursts and replenishes ammunition-using allies. Modest outside S3.
- District 20 YurodivyHong Lu · Season 4
A finisher that builds Tremor Count through S1 and S2, then uses S3 for Tremor - Reverb and 3 bursts. Also has strong basic performance independently of Tremor.
- Lobotomy E.G.O::RegretFaust · Walpurgis Night
Builds Tremor Count with S1, then makes S2 and S3 hit multiple targets to spread Tremor. Debuffs and Defense Level Down support the whole team's damage.
- Öufi Assoc. South Section 3Heathcliff · Standard
Uses allies' Tremor application to enhance clashes and damage against enemies with high Tremor.
- LCCB Assistant ManagerIshmael · Season 1
S2 Quake Rounds immediately supplies heavy Tremor to fulfill allies' conditions. S3's Fragile also raises damage from allies acting later.
- Molar Office FixerOutis · Season 2
Discards S1 to repeatedly use S2 and S3 for many Tremor Bursts. Excels at dealing damage through Tremor - Reverb.
- Lobotomy E.G.O:: Faint Aroma & SolitudeRyōshū · Walpurgis Night
Three follow-ups add damage while contributing to Tremor Bursts.
- Jeong's Office RepIshmael · Walpurgis Night
Gathers Bright cards for Kōzan [光斬] follow-ups, raising damage while contributing to Tremor Bursts.
- Liu Assoc. South Section 3Yi Sang · Standard
Lacks the Tremor keyword, but her passive supports allies' SP for a faster opening.
Alternatives
Replacements for missing Identities- Molar Office FixerYi Sang · Season 2
Discards S1 to build his own Tremor Count, then repeatedly bursts Tremor through S2 and S3. His passive also spreads Defense Level Down.
- Molar Boatworks FixerSinclair · Season 2
A Count supplier that builds his own Tremor Count and transfers it to enemies. Can barely trigger Tremor Burst himself.
- Rosespanner Workshop FixerMeursault · Season 2
Supplies Tremor Potency through every skill. Relies on allies for Count.
- Rosespanner Workshop RepRodion · Season 2
Maintains Charge Count to reuse S2's Coins, dealing heavy damage through Tremor application and Burst.
- District 20 YurodivyRyōshū · Season 4
Cycles Tremor Count between herself and enemies to supply large amounts.
Bench
Identities kept on the bench for their support passives- LCCB Assistant ManagerRyōshū · Season 3
The support passive adds damage to the Coin on which the ally with the least ammunition fires their final round. Raises the S3 damage of Thumb ammunition users.
- Liu Assoc. South Section 5Hong Lu · Standard
Lacks the Tremor keyword, but the support passive adds 1 to Burn Count application, sustaining the Burn used by Tremor - Scorch.
Resources from priority picks
Total copies of attack skillsCompatible E.G.O
- CapoteMeursault · HE · Wrath
Against an enemy already carrying Burn, it applies heavy Burn and Tremor, dramatically raising Tremor - Scorch damage. The most important E.G.O for that variant.
- EverlastingFaust · WAW · Sloth
A finisher that delivers heavy Tremor and repeated bursts as Sloth damage. The Amplitude returns to its original state afterward.
- Cavernous WailingHong Lu · TETH · Sloth
Converts Tremor to Tremor - Reverb and triggers bursts for Sloth damage over an area.
- 4th Match FlameRodion · HE · Wrath
Spreads Burn and Wrath Fragility, fitting the Wrath-focused damage of Tremor - Scorch teams.
- Indicant's TrialRodion · WAW · Wrath
Combines area attacks, Burn application, and healing for up to 3 allies.
- Lifetime StewSinclair · TETH · Lust
Assumes Threadspin Ⅴ. Gives low-HP allies healing, Haste, and +1 resource generation.


































