A Tremor Count supplier that builds his own Count through S2 Steady..., then transfers it all to the enemy with S3 Gamble at 10 or more. He can barely trigger enemy Tremor Bursts himself and needs allies that excel at bursting.
Core Mechanics
S2 — Steady...: 1 Coin with Clash Power 3–15/4–16. On use, his own Tremor Count increases by 2/4/6, and on hit it inflicts 2/4/6 Tremor (values by Uptie).
S3 — Gamble: +1 Coin Power per 10 of his own Tremor Count, up to 2. On Coin Ⅰ hit, if his Tremor Count is 10 or more, he spends all of it and gives the target the same amount of Tremor Count. Below 10, he gains 6/10 Tremor himself and triggers Tremor Burst on himself, dealing that much Blunt damage to the target. This branch advances his own Stagger Threshold, so avoid it if possible.
S1 — Fierce Assault: 4 Coins but with a low Clash Power of 2–6, suited to one-sided attacks. +1 Coin Power with 10 or more of his own Tremor Count. Coins Ⅱ and Ⅳ increase both his and the target's Tremor Count.
Combat passive — Unstable Power Output (4 Gloom Owned; unlocked at Uptie Ⅱ): While his own Tremor Count is 10 or more, +1 to the Tremor and Tremor Count inflicted by Coin effects on Heads Hit.
Support passive — Modified Power Output (4 Gloom Owned; unlocked at Uptie Ⅲ): +1 to the Tremor that the 1 ally with the highest max HP inflicts with attack skills. In Tremor teams, keeping him in backup is also a strong option.
How to Use
Early on, build his own Tremor Count with S2 (at Uptie Ⅳ, two uses exceed 10). Once at 10 or more, transfer it all to the enemy with S3 and let allies who are good at bursting trigger it. After the transfer, his own Tremor Count becomes 0, losing S1's and S3's bonuses and the passive's condition, so time it with allies' bursts. Avoid S3 below 10.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
SKILLSSkill
S1×3
Fierce Assault
GloomBlunt
Clash Power
2~6
Base Power
2
Coin Power
+1
No. of Coins
4
Offense Level
Identity Lv+1
Attack Weight
1
Coin Power +1 at 10+ own Count
ⅡOn Hit Gain 1/2 Count
On Heads Hit/On Hit Increase Count by 1
ⅣOn Hit Gain 1/2 Count
On Heads Hit/On Hit Increase Count by 1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Unstable Power Output
Gloom ×4Owned
At 10+ own Count, on Heads Hit, and Count inflicted on enemies by Coin effects +1
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Modified Power Output
Gloom ×4Owned
The 1 ally with the highest Max HP inflicts +1 on enemies through attack skill and Coin effects
※Unlocked at Uptie Ⅲ; active while on the team but not deployed