English translation in progress. Untranslated passages remain in Japanese.

Cinq Assoc. South Section 4 Director Sinclair Identity artwork

IDENTITY 1008 · Standard

Cinq Assoc. South Section 4 Director

HP
256
Speed
4-8
Offense Lv.
67
Defense Lv.
65
Stagger Thresholds
65%/35%
Panic
Panic
Resource Distribution
Lust: 1 cardGluttony: 3 cards + EvadePride: 2 cards
Resistance
Slash×2.0Pierce×0.5Blunt×1

GUIDEMechanics and How to Use

At a Glance

A self-sufficient Pierce attacker that uses high Speed to create Speed differences and enhance all his attack skills. S2 Engagement is his main attack.

Core Mechanics

  • Speed-difference bonuses: His Speed range is 4–6/4–7/4–8. S1 Remise gains +1 Coin Power if he is at least 2 faster than the target. S2 and S3 gain Coin Power based on Speed difference (+1 per 2 Speed difference at higher Uptie; up to 2 for S2 and 3 for S3).
  • S2 — Engagement: 3 Coins with Clash Power 3–15/4–16. +2 Poise Count on Clash Win, and +1 each with Coins Ⅰ and Ⅱ.
  • Haste: S1 increases Poise Count by 2 on use, and Coins Ⅰ and Ⅱ each grant 1 Haste next turn, making it easier to keep a Speed difference.
  • Declared Duel - Sinclair: Inflicted with Coin Ⅰ of S3 Contre Attaque. In Clashes against the marked target, he gains +1 Clash Power, and landing attacks grants 1 Haste next turn (up to 4 times per turn). It disappears if applied to another target. On Clash Win, S3 spends 10 Poise Count to gain the same amount of Poise (doubled against the Declared Duel target). Also, on Clash Win, if he Clashed while being the only one targeting that slot (Single Combat), it inflicts 1 Fragile on hit (up to 2 per turn).
  • Combat passive — Slumbering Bloodthirst (5 Pride Owned; unlocked at Uptie Ⅱ): At Turn End, +2 maximum Speed next turn per 5 Poise Count, up to 6. If all allies are faster than every enemy at Combat Start, he gains 1 Pierce DMG Up.

How to Use

Clash mainly with S2 while keeping the Speed difference, gaining Haste with S1 in between. Against a single boss, applying Declared Duel early with S3 makes later Clashes and Haste gain easier. S3's Fragile is inflicted when he is the only one targeting that slot and wins the Single Combat Clash. Poise Potency offers little benefit and Poise Count builds naturally, so there is almost no need to play around Poise.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Remise

GluttonyPiercePierce
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

Coin Power +1 if own Speed is 2 or more higher than the target's

On Use Gain 2 Count

ⅠOn Heads Hit/On Hit Gain 1 next turn

ⅡOn Heads Hit/On Hit Gain 1 next turn

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Slumbering Bloodthirst

Pride ×5Owned

-At Turn End, maximum Speed next turn +2 per 5 Count (max 6)

-At Combat Start, if all allies are faster than all enemies, gain 1 Pierce DMG Up

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Too Slow

Pride ×3Resonance

When the 1 ally with the highest Speed successfully evades, gain 1 next turn (max 5 times)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Lantern: S1 (Gluttony), S2 (Pride), and S3 (Lust) supply the required affinities himself.

KEYWORDSEffect Glossary

PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.
Single Combat
When Clashing against the slot this unit attacks, that slot targets only this unit (Does not apply to skill reuses)
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Declared Duel - Sinclair
When the character who declared the duel Clashes with the character bearing it, Clash Power +1, and on hitting an attack, gain 1 Haste next turn (max 4 times per 1 turn) Removed if the declaring character inflicts this effect on another target. Replaced if another character's Declared Duel is inflicted.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances