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GLOSSARY

Glossary

Look up shared mechanics such as Clashes, resistances, statuses, and E.G.O. For Identity-specific effects, check the terms on that Identity's page.

Shared mechanics: 48 entries

GLOSSARYAll Terms

48 / 48 entries

Skill

Battle Basics

An action an Identity uses in battle. Guard and Evade are skills too.

Coin

Battle Basics

A skill's Coins change its Power according to Heads or Tails. Their number also affects how many attacks it makes.

Skill Power

Battle Basics

A value used to resolve Clashes and calculate attacks. Coin results and other effects modify Base Power.

Clash

Battle Basics

A contest of Power between skills. With ordinary attack skills, the winner gets to attack.

Sanity

Battle Basics

A value that affects Heads chance and other mechanics. It is separate from HP.

Stagger

Battle Basics

A dangerous state that prevents actions and worsens incoming-damage resistances.

Attack Type

Types and Resistances

Slash, Pierce, or Blunt. It affects damage together with the target's physical resistance.

Sin Affinity

Types and Resistances

The 7 affinities: Wrath, Lust, Sloth, Gluttony, Gloom, Pride, and Envy. They also govern resources and Resonance.

Resistance

Types and Resistances

How readily the defender takes damage. A larger displayed resistance value generally means more damage taken.

Potency and Count

Status Effects

Values describing a status effect's strength and remaining activations or duration. When Count decreases depends on the effect.

Burn

Status Effects

A status that deals damage at Turn End. Potency determines damage per activation; Count tracks duration.

Bleed

Status Effects

A status that damages its bearer when they roll attack-skill Coins.

Tremor

Status Effects

A status normally used to raise Stagger Thresholds through Tremor Burst. Applying it alone does not deal damage.

Rupture

Status Effects

A status that deals damage separately from the normal attack when its bearer is hit.

Sinking

Status Effects

A status that damages SP when its bearer takes attack damage. It behaves differently against targets without SP.

Poise

Status Effects

A status whose Potency raises Critical Hit chance. Count governs activation and persistence.

Charge

Status Effects

A stored resource used for skill conditions and costs. Having Charge does not universally strengthen attacks.

Paralyze

Status Effects

A debuff that fixes the Coin Power of a stated number of the target's Coins at 0 for 1 turn.

Unbreakable Coin

Special Rules

A special Coin that remains after a Clash Loss. Winning alone may not stop the opponent's attack.

Excision Coin

Special Rules

A special Coin that can break Unbreakable Coins during a Clash. When it loses a Clash itself, it behaves like an Unbreakable Coin.

E.G.O

E.G.O

A special skill equipped to a Sinner and used in battle when its requirements are met. It is separate from an Identity's ordinary skills.

E.G.O Awakening Skill

E.G.O

The skill normally selected when using E.G.O. Its effects and targeting differ from Corrosion.

E.G.O Corrosion

E.G.O

Activation of an E.G.O Corrosion skill, often through low SP. It can put allies at risk.

Overclock

E.G.O

A way to deliberately select a Corrosion skill by paying an additional cost.