English translation in progress. Untranslated passages remain in Japanese.
GLOSSARY
Glossary
Look up shared mechanics such as Clashes, resistances, statuses, and E.G.O. For Identity-specific effects, check the terms on that Identity's page.
Shared mechanics: 48 entries
GLOSSARYAll Terms
48 / 48 entriesSkill
Battle BasicsAn action an Identity uses in battle. Guard and Evade are skills too.
Coin
Battle BasicsA skill's Coins change its Power according to Heads or Tails. Their number also affects how many attacks it makes.
Skill Power
Battle BasicsA value used to resolve Clashes and calculate attacks. Coin results and other effects modify Base Power.
Clash
Battle BasicsA contest of Power between skills. With ordinary attack skills, the winner gets to attack.
Sanity
Battle BasicsA value that affects Heads chance and other mechanics. It is separate from HP.
Stagger
Battle BasicsA dangerous state that prevents actions and worsens incoming-damage resistances.
Attack Type
Types and ResistancesSlash, Pierce, or Blunt. It affects damage together with the target's physical resistance.
Sin Affinity
Types and ResistancesThe 7 affinities: Wrath, Lust, Sloth, Gluttony, Gloom, Pride, and Envy. They also govern resources and Resonance.
Resistance
Types and ResistancesHow readily the defender takes damage. A larger displayed resistance value generally means more damage taken.
Potency and Count
Status EffectsValues describing a status effect's strength and remaining activations or duration. When Count decreases depends on the effect.
Burn
Status EffectsA status that deals damage at Turn End. Potency determines damage per activation; Count tracks duration.
Bleed
Status EffectsA status that damages its bearer when they roll attack-skill Coins.
Tremor
Status EffectsA status normally used to raise Stagger Thresholds through Tremor Burst. Applying it alone does not deal damage.
Rupture
Status EffectsA status that deals damage separately from the normal attack when its bearer is hit.
Sinking
Status EffectsA status that damages SP when its bearer takes attack damage. It behaves differently against targets without SP.
Poise
Status EffectsA status whose Potency raises Critical Hit chance. Count governs activation and persistence.
Charge
Status EffectsA stored resource used for skill conditions and costs. Having Charge does not universally strengthen attacks.
Paralyze
Status EffectsA debuff that fixes the Coin Power of a stated number of the target's Coins at 0 for 1 turn.
Unbreakable Coin
Special RulesA special Coin that remains after a Clash Loss. Winning alone may not stop the opponent's attack.
Excision Coin
Special RulesA special Coin that can break Unbreakable Coins during a Clash. When it loses a Clash itself, it behaves like an Unbreakable Coin.
E.G.O
E.G.OA special skill equipped to a Sinner and used in battle when its requirements are met. It is separate from an Identity's ordinary skills.
E.G.O Awakening Skill
E.G.OThe skill normally selected when using E.G.O. Its effects and targeting differ from Corrosion.
E.G.O Corrosion
E.G.OActivation of an E.G.O Corrosion skill, often through low SP. It can put allies at risk.
Overclock
E.G.OA way to deliberately select a Corrosion skill by paying an additional cost.