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GLOSSARY / Battle Basics

Clash

Battle Basics

Related names and search terms: Clash, Clash Win, Clash Loss, Power Comparison

At a Glance

A contest of Power between skills. With ordinary attack skills, the winner gets to attack.

GUIDEHow It Works

Both sides roll their remaining Coins. The side with lower Power loses 1 ordinary Coin. Ties are rerolled, and the contest continues until one side runs out of Coins.

In an ordinary attack Clash, the higher-Offense-Level skill gains +1 Clash Power per 3 levels of difference: no bonus at a difference of 2, +1 at 3–5, and +2 at 6–8. Compare the skills' Offense Levels, not the Identities' levels themselves.

The winner normally attacks with their remaining Coins. Choosing the right skill for a Clash helps stop enemy attacks.

NOTESCommon Misunderstandings

  • A favorable prediction does not guarantee victory.
  • An enemy with Unbreakable Coins may still attack after losing the Clash.
  • Some defense skills can also Clash. Read their descriptions for what happens afterward.

EXAMPLEWorked Example

Each side has 1 ordinary Coin

Self110Power for this Clash
VS
Enemy17Power for this Clash
×

The enemy's ordinary Coin breaks
0 Coins remain → You win and attack

Rolled Power: ally 10, enemy 7 / The enemy's Coin breaks / The ally wins the Clash and attacks

The 10 rolled during the Clash is not automatically the attack's damage.

Checked: / These entries explain general mechanics. Check individual skill and enemy descriptions for exceptions.

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