GLOSSARY / Battle Basics
Clash
Related names and search terms: Clash, Clash Win, Clash Loss, Power Comparison
At a Glance
A contest of Power between skills. With ordinary attack skills, the winner gets to attack.
GUIDEHow It Works
Both sides roll their remaining Coins. The side with lower Power loses 1 ordinary Coin. Ties are rerolled, and the contest continues until one side runs out of Coins.
In an ordinary attack Clash, the higher-Offense-Level skill gains +1 Clash Power per 3 levels of difference: no bonus at a difference of 2, +1 at 3–5, and +2 at 6–8. Compare the skills' Offense Levels, not the Identities' levels themselves.
The winner normally attacks with their remaining Coins. Choosing the right skill for a Clash helps stop enemy attacks.
NOTESCommon Misunderstandings
- A favorable prediction does not guarantee victory.
- An enemy with Unbreakable Coins may still attack after losing the Clash.
- Some defense skills can also Clash. Read their descriptions for what happens afterward.
EXAMPLEWorked Example
Each side has 1 ordinary Coin
The enemy's ordinary Coin breaks
0 Coins remain → You win and attack
The 10 rolled during the Clash is not automatically the attack's damage.
RELATEDRelated Terms
Coin
Battle BasicsA skill's Coins change its Power according to Heads or Tails. Their number also affects how many attacks it makes.
Skill Power
Battle BasicsA value used to resolve Clashes and calculate attacks. Coin results and other effects modify Base Power.
Offense Level
Special RulesA skill's offensive level, used in Clash and damage modifiers.
Sanity
Battle BasicsA value that affects Heads chance and other mechanics. It is separate from HP.
Stagger
Battle BasicsA dangerous state that prevents actions and worsens incoming-damage resistances.
Target Redirection and Interception
Battle BasicsChanging an enemy skill's target to yourself in a Focused Encounter. Check both the original target and Speed.