GLOSSARY / Battle Basics
Target Redirection and Interception
Related names and search terms: Interception, Redirect Target, Take Over a Clash, Protect an Ally, Tied Speed
At a Glance
Changing an enemy skill's target to yourself in a Focused Encounter. Check both the original target and Speed.
GUIDEHow It Works
Drag your skill to an enemy skill slot. If its attack already targets you, an attack skill can Clash even when your Speed is lower or tied.
Intercepting an attack aimed at another ally requires higher Speed than that enemy slot. Equal Speed is insufficient. If the condition is not met, targeting it with an attack leaves the enemy's target unchanged and both attacks are unopposed.
Redirection and Clashing are separate. Defense skills can also redirect, but ordinary Guard or Evade defends instead of creating an attack Clash. Some Unclashable attacks can still be redirected.
If multiple allies select the same slot, the last valid redirection takes precedence. Recheck arrows after all selections to ensure the attack has not returned to the ally you intended to protect.
NOTESCommon Misunderstandings
- Being able to intercept does not guarantee a Clash Win. Check Speed and Skill Power separately.
- Skills with rules such as unchangeable targets can override normal redirection.
- Intercepting a multi-target attack's main target does not necessarily remove its subtarget hits on other allies.
EXAMPLEWorked Example
Ally B at Speed 5 protects A from an enemy at Speed 4
Before
Ally B assigns an attack: Speed 5 > enemy Speed 4
After: B intercepts this attack originally aimed at A
An ordinary single-target attack with no redirection restriction. At Speed 4, B could not intercept for another ally. A can Clash at Speed 3 because the attack already targets A.
RELATEDRelated Terms
Focused Encounter
Battle BasicsA battle format where you target enemy skills or parts and choose between Clashes and unopposed attacks.
Speed
Battle BasicsA value affecting action order and the ability to intercept attacks in Focused Encounters.
Clash
Battle BasicsA contest of Power between skills. With ordinary attack skills, the winner gets to attack.
Unopposed Attack
Battle BasicsAn attack made without Clashing against the opponent's skill. It is different from a Clash Win.
Attack Weight
Special RulesA value governing how many target slots an attack can cover.
Defense Skill Offset
Battle BasicsPairing ordinary Guard or Evade skills so neither receives the attack needed to activate. It is not a contest of Power.