GLOSSARY / Battle Basics
Focused Encounter
At a Glance
A battle format where you target enemy skills or parts and choose between Clashes and unopposed attacks.
GUIDEHow It Works
Drag from your chain-panel skill to a skill slot above an enemy. Read enemy arrows to see who is being targeted.
You can Clash with an attack already aimed at you even when slower or tied. Intercepting an attack aimed at another ally requires higher Speed than that enemy slot. See Target Redirection and Interception for details.
When several allies select the same enemy slot, the last valid redirection determines its target. After all assignments, check Clashes, unopposed attacks, and defenses again before pressing START.
For enemies with parts, check each part's skills, HP, and Stagger state. See Parts and Part Breaks for shared HP damage and the difference between broken and excisable parts.
NOTESCommon Misunderstandings
- Free targeting does not mean every pairing can take over a Clash.
EXAMPLEWorked Example
Reading Focused Encounters
- Inspect enemy skills
- Check Speed and targets
- Assign Clashes and unopposed attacks
This diagram shows the basic mechanic. Check the skill or encounter description for specific effects and restrictions.
RELATEDRelated Terms
Normal Encounter
Battle BasicsA battle format where you cannot assign attack pairings as freely as in Focused Encounters.
Speed
Battle BasicsA value affecting action order and the ability to intercept attacks in Focused Encounters.
Unopposed Attack
Battle BasicsAn attack made without Clashing against the opponent's skill. It is different from a Clash Win.
Attack Weight
Special RulesA value governing how many target slots an attack can cover.
Target Redirection and Interception
Battle BasicsChanging an enemy skill's target to yourself in a Focused Encounter. Check both the original target and Speed.
Skill Slot
Battle BasicsAn action slot used to choose 1 skill. It is separate from Sinner count, Coin count, and Attack Weight.
Defense Skill Offset
Battle BasicsPairing ordinary Guard or Evade skills so neither receives the attack needed to activate. It is not a contest of Power.
Parts and Part Breaks
Battle BasicsFocused Encounter enemies can have separate HP, Stagger Thresholds, and actions for each part. Attacking a part also affects main-body HP.