GLOSSARY / Battle Basics
Skill Slot
Related names and search terms: Action Slot, Slot Growth, Deployment Order, Undersized Team
At a Glance
An action slot used to choose 1 skill. It is separate from Sinner count, Coin count, and Attack Weight.
GUIDEHow It Works
Choose 1 attack or defense skill per slot. An Identity with 2 slots can select separate actions. Multiple Coins in one skill do not mean multiple action slots.
Under ordinary slot-growth rules, 1 living, non-Staggered ally gains 1 slot as turns advance. Allies with fewer slots take priority; ties favor earlier deployment order.
The standard allied total cap is 12 in Normal Encounters, or the stage's maximum deployment count in Focused Encounters. Starting a Focused Encounter below capacity lets living, active allies gain slots up to that cap; they do not all start with the maximum.
Deployment order is the order in which Sinners were selected, not Speed-based action order. Check the encounter for enemy slot counts and special slot changes.
NOTESCommon Misunderstandings
- Smaller teams have fewer actions on the opening turns before slots grow. Fewer members are not automatically better.
- Do not assume survivors can replace every dead ally's slots. Dead allies' slots still count toward the total slot cap.
- Stagger or canceled actions can make the number of executed actions lower than the number of selected slots.
EXAMPLEWorked Example
Deploy A, B, and C in a Focused Encounter with capacity 5
Capacity 5, allies 3 / Deployment order A → B → C
| Turn | Ally A | Ally B | Ally C | Total |
|---|---|---|---|---|
| 1 | 3 / 5 | |||
| 2 | 4 / 5 | |||
| 3 | 5 / 5 |
Deployment order is A → B → C. Everyone is alive and not Staggered, with no special slot changes. Turn 4 also has 5 total slots; C does not gain another 1.
RELATEDRelated Terms
Skill
Battle BasicsAn action an Identity uses in battle. Guard and Evade are skills too.
Normal Encounter
Battle BasicsA battle format where you cannot assign attack pairings as freely as in Focused Encounters.
Focused Encounter
Battle BasicsA battle format where you target enemy skills or parts and choose between Clashes and unopposed attacks.
Speed
Battle BasicsA value affecting action order and the ability to intercept attacks in Focused Encounters.
Coin
Battle BasicsA skill's Coins change its Power according to Heads or Tails. Their number also affects how many attacks it makes.
Attack Weight
Special RulesA value governing how many target slots an attack can cover.