GLOSSARY / Battle Basics
Skill
Related names and search terms: S1, S2, S3, Attack Skill, Defense Skill
At a Glance
An action an Identity uses in battle. Guard and Evade are skills too.
GUIDEHow It Works
An Identity's usual attack pool contains 3 copies of Skill 1, 2 of Skill 2, and 1 of Skill 3. Skill 3 unlocks at Uptie Ⅲ. Each skill slot shows 2 available choices and a preview of the next skill.
Select 1 available skill for each slot before starting the turn. An attack skill is consumed when actually used, and the next skills move forward to refill the choices. If the attack never happens because the enemy dies or the Identity is Staggered first, it remains available. An Identity with multiple slots shares the same skill pool across all slots.
In Normal Encounters, connect skills from left to right. In Focused Encounters, connect each slot to an enemy skill to choose its target. You can also replace an attack with a defense skill.
Read activation timing such as On Use, On Clash Win, and On Hit alongside the skill's effects.
NOTESCommon Misunderstandings
- An On Hit effect requires the attack to land; selecting the skill alone does not activate it.
- The Skill 1/2/3 counts describe the standard pool. Identity-specific effects can change it; check the relevant skill descriptions.
EXAMPLEWorked Example
Choose an available skill and advance the skill pool
This shows an ordinary attack being used. Replacing it with defense and advancing the turn consumes the original attack even if the defense does not activate. Canceling the replacement does not consume it.
RELATEDRelated Terms
Coin
Battle BasicsA skill's Coins change its Power according to Heads or Tails. Their number also affects how many attacks it makes.
Skill Power
Battle BasicsA value used to resolve Clashes and calculate attacks. Coin results and other effects modify Base Power.
Attack Type
Types and ResistancesSlash, Pierce, or Blunt. It affects damage together with the target's physical resistance.
Sin Affinity
Types and ResistancesThe 7 affinities: Wrath, Lust, Sloth, Gluttony, Gloom, Pride, and Envy. They also govern resources and Resonance.
Skill Slot
Battle BasicsAn action slot used to choose 1 skill. It is separate from Sinner count, Coin count, and Attack Weight.
Normal Encounter
Battle BasicsA battle format where you cannot assign attack pairings as freely as in Focused Encounters.
Focused Encounter
Battle BasicsA battle format where you target enemy skills or parts and choose between Clashes and unopposed attacks.
Reading Effect Descriptions
Battle BasicsSeparate when, who, what, and how much. Selecting a skill does not activate every effect.