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GLOSSARY / Status Effects

Charge

Status EffectsCharge Identities

Related names and search terms: Charge, Charge Count

At a Glance

A stored resource used for skill conditions and costs. Having Charge does not universally strengthen attacks.

GUIDEHow It Works

Ordinary Charge Count can stack up to 20 and falls by 1 at Turn End. Skills use it according to their own requirements and costs.

Thresholds and consumption differ by Identity and skill. Some special effects check Charge Potency rather than Count; read them separately.

NOTESCommon Misunderstandings

  • Charge Count is separate from the Sin resources used for E.G.O.
  • Identity-specific descriptions take precedence for special caps, upkeep, and consumption rules.

EXAMPLEWorked Example

Check Charge Count before choosing a skill

  1. Check current Charge Count
  2. Compare it with the skill's requirement and cost
  3. Choose a skill whose condition is met

Do not assume every Identity needs the same Charge Count. Account for the decrease at Turn End.

Checked: / These entries explain general mechanics. Check individual skill and enemy descriptions for exceptions.

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