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GLOSSARY / Status Effects

Potency and Count

Status Effects

Related names and search terms: Potency, Count, Status Effect, Stacks

At a Glance

Values describing a status effect's strength and remaining activations or duration. When Count decreases depends on the effect.

GUIDEHow It Works

Some statuses track Potency and Count separately. Inflicting Potency and increasing Count are different changes.

Burn normally activates at Turn End; Rupture activates when the bearer is hit. Check each effect's trigger and when its Count decreases.

Stacking, caps, and Count consumption differ between effects. Read each description rather than assuming one universal rule.

NOTESCommon Misunderstandings

  • 2 Count does not necessarily mean 2 turns remaining.
  • Skill Power and status Potency are separate values.

EXAMPLEWorked Example

Ordinary Rupture: 5 Potency, 2 Count

Initial Rupture
Potency 5Count 2
  1. 1
    Take a hitAdditional damage 5
    Count2 → 1Potency unchanged
  2. 2
    Take a hitAdditional damage 5
    Count1 → 0Count runs out
Take a hit: 5 additional damage / Count falls from 2 to 1 / After the next activation, Count runs out

Assumes no effects that change Potency or Count during the sequence and no special modifiers.

Checked: / These entries explain general mechanics. Check individual skill and enemy descriptions for exceptions.

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