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GLOSSARY / Status Effects

Rupture

Status EffectsRupture Identities

Related names and search terms: Rupture

At a Glance

A status that deals damage separately from the normal attack when its bearer is hit.

GUIDEHow It Works

Ordinary Rupture deals fixed damage equal to its Potency when the bearer is hit by an attack skill, then loses 1 Count.

It ends when Count runs out, so maintain Count as well as Potency. Unlike Bleed, it does not wait for the bearer's own attack Coin rolls.

NOTESCommon Misunderstandings

  • 2 Count does not mean a duration of 2 turns.
  • Check enemy-specific modifiers such as Rupture damage reduction separately.

EXAMPLEWorked Example

Ordinary Rupture: 5 Potency, 2 Count

Initial Rupture
Potency 5Count 2
  1. 1
    Take a hitAdditional damage 5
    Count2 → 1Potency unchanged
  2. 2
    Take a hitAdditional damage 5
    Count1 → 0Count runs out
First hit: 5 additional damage, Count 2 → 1 / Second hit: 5 additional damage, Count 1 → 0

Normal attack damage is excluded. There are no additional applications, consumption, or special modifiers.

Checked: / These entries explain general mechanics. Check individual skill and enemy descriptions for exceptions.

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