GLOSSARY / Types and Resistances
Resistance
Related names and search terms: Weakness, Physical Resistance, Sin Resistance, Resistance Value, Fragile, Protection, Damage Up, Damage Down
At a Glance
How readily the defender takes damage. A larger displayed resistance value generally means more damage taken.
GUIDEHow It Works
Check Attack Type resistance and Sin resistance separately. Their reference value is 1: higher values increase damage, and lower values reduce it.
An ally's Identity determines their base physical resistances, shown in the Slash, Pierce, and Blunt columns. E.G.O determines Sin resistances. Battle begins with the equipped ZAYIN E.G.O's resistances; after an E.G.O attack finishes, its Sin resistances replace the current ones.
Final damage combines both resistances with other modifiers. The displayed values are not direct ratios of final damage.
Fragile and Protection modify skill damage taken for 1 turn. They do not rewrite the resistance table and are handled separately in damage calculation. Affinity-specific versions apply only to the named affinity.
NOTESCommon Misunderstandings
- Exploiting a weakness does not necessarily improve Clash odds. Damage and Clash Power are different.
- Do not read ×0.5 as guaranteed half damage or ×2.0 as guaranteed double damage.
- The Fragile status is a separate damage-taken effect; do not confuse it with a resistance label.
DETAILSMore Details
Fragile, Protection, and damage modifiers
Resistance affects damage effectiveness; Fragile and Protection temporarily modify damage taken.
Each 1 Fragile increases damage taken by 10%; each 1 Protection reduces it by 10%. Both normally cap at 10 and last for 1 turn. Other modifiers still affect final damage.
Damage Up and Damage Down modify the attacker's skill damage. If an affinity is specified, only that affinity is affected.
Unlike Power modifiers, these do not directly determine Clash results. Distinguish Clash Power, Attack Power, and damage effects.
- Resistance, Fragile, Protection, and damage modifiers are only parts of the calculation. One value alone does not determine final damage.
Separate the stages of modification
- Clash Power: affects who wins the Clash
- Damage Up: modifies the attacker's damage
- Fragile and Protection: modify the defender's skill damage taken
Check the named affinity for affinity-specific effects. See damage calculation for how modifiers combine.
EXAMPLEWorked Example
Resistance values and their effect on damage
Compare displayed resistance values
The vertical line marks ×1.0 resistance. Bars show resistance values, not final damage ratios.
Bar length compares displayed resistance values, not final damage ratios. The other resistance and level differences also affect calculation.
RELATEDRelated Terms
Attack Type
Types and ResistancesSlash, Pierce, or Blunt. It affects damage together with the target's physical resistance.
Sin Affinity
Types and ResistancesThe 7 affinities: Wrath, Lust, Sloth, Gluttony, Gloom, Pride, and Envy. They also govern resources and Resonance.
E.G.O
E.G.OA special skill equipped to a Sinner and used in battle when its requirements are met. It is separate from an Identity's ordinary skills.
Stagger
Battle BasicsA dangerous state that prevents actions and worsens incoming-damage resistances.
Skill Power
Battle BasicsA value used to resolve Clashes and calculate attacks. Coin results and other effects modify Base Power.