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Zwei Assoc. West Section 3 Ishmael Identity artwork

IDENTITY 0810 · Standard

Zwei Assoc. West Section 3

IshmaelZwei AssociationFixerTremor Identities
HP
302
Speed
4-6
Offense Lv.
65/66/67
Defense Lv.
70
Stagger Thresholds
55%
Panic
Panic
Resource Distribution
Gluttony: 1 cardPride: 3 cards + GuardEnvy: 2 cards
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A tank that converts her Tremor Count into Defense Level Up, draws attacks with Aggro, and strikes back through Tremor Burst.

Core Mechanics

  • Tremor Count → Defense Level Up: Each attack skill grants Defense Level Up on use based on her Tremor Count. The more Defense Level Up she has, the higher their power.
  • Aggro: S1–S3 grant Aggro next turn on use (8/10 for S3).
  • Defensive Stance: Gained at Combat Start of the Defense skill Your Shield. On the next turn, her Speed is fixed at its minimum, but she gains 5 Defense Level Up, Aggro, Stagger immunity, Tremor Burst on Clash Win, and more. In Focused Encounters, she can redirect attack targets to herself regardless of Speed.
  • S3 — Ward: +50/70% damage with Defensive Stance. Coin Ⅲ spends all of her Tremor Count to inflict that much Tremor and trigger Tremor Burst.
  • Passive — Shock-nullifying Greatsword: At Combat Start, gains Defense Level Up equal to her Tremor Count (up to 5, doubled during Defensive Stance).

How to Use

Gain Defensive Stance and Tremor Count with her Defense skill to draw attacks and keep Defense Level Up high. Convert Tremor Count into Tremor with S3 and trigger Tremor Burst.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Zwei Knight's Greatsword Form

PrideBluntBlunt
Clash Power
3-113-9 → 3-11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
1

On Use This skill slot gains 2/3 next turn

On Use Gain 1 per 4/3/2 own Count (max 2/3)

On Use Base Power +1 if/for every 4+ own (max 2)

ⅠOn Hit Increase Count by 1

On Hit Gain 1/2 next turn

ⅡOn Hit Increase Count by 1

On Hit Gain 1/2 next turn

Unbreakable Coin

Unbreakable Coin
  • Defense Your Shield: Coin1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Shock-nullifying Greatsword

Pride ×5Owned

At Combat Start, gain equal to own Count (max 5)

-With , the gained from the above effect is multiplied by 2.

※Active while deployed in battle

Support Passive

Emergency Protection

Pride ×3Owned

At Combat Start, give 2 to the Identity whose HP decreased and whose HP loss percentage differs most from the previous Turn Start

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Christmas Nightmare: Her own Tremor Count turns into Defense Level and power. She supplies Pride and Gluttony but has no Sloth skills, so cover it with other Identities.

KEYWORDSEffect Glossary

Aggro
In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Defense Level Up
For 1 turn, increase Defense Level proportional to the value.
Attack Power Down
For 1 turn, decrease the Final Power of attack skills by the value.
Defensive Stance
Max: 2 This effect does not stack; it is refreshed Decreases by 1 at Turn End On gaining this effect, the following apply next turn - Speed is fixed at its minimum - Gain 5 Defense Level Up - Each own slot gains Aggro equal to (10÷own slot count) - When targeting skills, can redirect the attack target to this unit regardless of Speed (Focused Encounters only) - Tremor Burst on Clash Win - Cannot be Staggered by damage
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Clashable Guard
On Clash Win, shift the target's Stagger Threshold by the final Clash Power. When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power. On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
Unbreakable CoinShared mechanics →
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.

Combat glossary →Review combat basics such as Clashes, SP, and resistances