An Identity that outpaces enemies and fights with Poise and Sinking. S3 inflicts Bind and Slash Fragility.
Core Mechanics
Speed bonuses: Each attack skill gains +1 Coin Power if the target is slower than her.
Poise and Sinking: S1 Sweeping Redirection and S2 Housekeeping grant Poise and inflict Sinking. S3 Restraining Technique grants 6 Poise on use.
Debuffs: S2 inflicts 2 Defense Level Down (plus Bind on Critical Hit), and Coin Ⅲ of S3 inflicts Bind and 1 Slash Fragility next turn.
Combat passive — Deep Cleaning (5 Gloom Owned; unlocked at Uptie Ⅱ): On Critical Hit against a target slower than her, +1 Potency to the negative effects she inflicts, up to 3 times per turn.
How to Use
Outspeed enemies and stack Poise and Sinking with S1 and S2. Apply Bind and Slash Fragility with S3 to help Slash attacks land on the next turn.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Sweeping Redirection
SlothBlunt
Clash Power
3-112-10 → 3-11
Base Power
32 → 3
Coin Power
4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1
Coin Power +1 if the target is slower than this unit
On Use Gain 2 Count
ⅠOn Hit Gain 2
ⅡOn Hit Inflict 2
On Critical Hit Gain 1 next turn
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Deep Cleaning
Gloom ×5Owned
On Critical Hit against a target slower than this unit, negative effects this unit inflicts with skills gain +1 Potency (max 3 times per 1 turn)
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Loyal Supporter
Gloom ×5Owned
When the 1 ally with the highest Speed attacks a target with , damage increases by 0.5/1% per 1 on the target (max 10/20%)
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
Wingbeat: S2 (Gluttony) supplies resources, and her passive adds 1 Potency on Critical Hits against targets slower than her, likely making Gluttony Fragility easy to stack.
Bygone Days: S1 (Sloth) and S3 (Gloom) supply the required affinities, and she has many skills that inflict Sinking.
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit.
Critical Hits deal 20% more damage.
At Turn End or after a Critical Hit, reduce Count by 1.
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities).
After taking damage, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.
Bind
For 1 turn, decrease Speed by the value.
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Combat glossary →Review combat basics such as Clashes, SP, and resistances