A Gloom Slash E.G.O for Sinking teams that heals the 2 allies with the lowest HP, with healing that grows with the enemy's Sinking and Gloom Resonance.
Core Mechanics
Healing allies: After the attack, heals the 2 allies with the lowest HP ratio by (5 + main target's combined Sinking and Sinking Count ÷ 3)% of their max HP, up to 15%. The base rises to 10% at Threadspin Ⅲ, and the cap to 20% at Threadspin Ⅳ.
Adding Sinking: Sinking Count increases by 2 on hit (3 at Threadspin Ⅳ). Healing is calculated after the attack, so her own hits also count toward it.
Multi-target through Resonance: +1 Attack Weight if the highest Resonance is 4 or more. From Threadspin Ⅲ, +1 more if that Resonance is Gloom. At Threadspin Ⅳ, 4 or more Gloom Resonance increases healing by 10% of max HP.
The Uninvited: Inflicted on hit, up to 2. The bearer takes 0.5% more damage per Sinking, up to 10%. It also inflicts Curse.
Passive — Interloper Reception: +1 Clash Power if the target has The Uninvited or a Panic Type change effect. On hit, restores 5 SP to the ally with the lowest SP, once per turn.
How to Use
Firing it after Sinking Identities have stacked Sinking on the enemy increases the healing.
Gather Gloom resources and Resonance to aim for the Attack Weight and healing increases from Threadspin Ⅲ.
The Corrosion skill costs 10% of her max HP on use, and from Threadspin Ⅲ inflicts Echoes of the Manor next turn. Normally, use Awakening.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Interloper Reception.
Ⅲ: Raises the healing base value, and Gloom Resonance increases Attack Weight. At 4 or more Gloom Resonance, it also inflicts Gloom Fragility.
Ⅳ: Raises the healing cap to 20%, Sinking Count to 3, and Curse to 2.
SKILLSSkill
Awakening
Awakening skill
Slash
Clash Power
17~26
Base Power
17
Coin Power
+9
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
1
Before Attack Attack Weight +1 if the highest Resonance is 4 or more
-If that Resonance is a Gloom Resonance, Attack Weight +1
After Attack The 2 allies with the lowest current HP percentage heal (5/10+(main target's plus Count)÷3)% of Max HP (max 15/20%)
-If the highest Resonance is a 4+ Gloom Resonance, healing increases by 10% of Max HP
ⅠOn Hit Increase Count by 2/3
On Hit Inflict 1/2 Curse
On Hit At 4+ Gloom Resonance, inflict 1 Gloom Fragility
On Hit Inflict 2
Corrosion
Corrosion skill
Slash
Clash Power
18~28
Base Power
28
Coin Power
-10
No. of Coins
1
Skill Level
Identity Lv-3
Attack Weight
3
Indiscriminate Prioritizes the target with the most
Before Attack Lose 10% of Max HP (this effect cannot Stagger this unit)
After Attack The 3 other allies with the lowest current HP percentage heal (5/10+(main target's plus Count)÷3)% of Max HP (max 10/15%)
-If the highest Resonance is 4 or more, heal targets +1
-If that Resonance is a Gloom Resonance, healing increases by 5% of Max HP
ⅠOn Hit Increase Count by 2/3
On Hit Inflict 1/2 Curse
On Hit Inflict 1 Gloom Fragility if/per 3+ Gloom Resonance (max 2)
On Hit Inflict 2
On Hit Inflict 2 Echoes of the Manor next turn
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Interloper Reception
Clash Power +1 if the target has or a Panic Type change effect
When hitting that target, the 1 ally with the lowest SP recovers 5 SP. (1 time per 1 turn)
※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle
SYNERGYTeams and Synergies
Molar Boatworks Fixer: S2 (Sloth) and S3 (Gloom) supply the required affinities, S2 and S3 inflict Sinking, and S1 increases Sinking Count.
Edgar Family Butler: S1 (Sloth) and S3 (Gloom) supply the required affinities, and she has many skills that inflict Sinking.
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities).
After taking damage, reduce Count by 1.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
The Uninvited
Max 2
On death, the last attacker recovers 3 SP. This effect moves to a random ally without it.
Damage taken +0.5% per 1 own Sinking (max 10%; judged separately per part in Focused Encounters)
Decreases by 1 at Turn End
Curse
At Turn End, gain 1 random effect next turn among 1 Attack Power Down, 1 Defense Power Down, 2 Offense Level Down, and 2 Defense Level Down, and this value decreases by 1
Echoes of the Manor
When Sinking Potency or Count is inflicted by skill or Coin effects, 50% chance to increase Sinking Count by 1
For targets with SP, the Panic Type changes to Echoes of the Manor; on Panic, inflict 2 Echoes of the Manor on 2 random characters on the same team other than the bearer next turn.
For targets without SP, Heads chance -10%
Decreases by 1 at Turn End
This effect does not stack; it is refreshed.
Some enemies with SP whose Panic Type cannot be changed receive the effect for targets without SP instead.