English translation in progress. Untranslated passages remain in Japanese.

Wingbeat Ishmael E.G.O artwork

E.G.O 0806 · HE

Wingbeat

IshmaelGluttonyFairy Festival (LC) (LoR)Walpurgisnacht event exclusive
Risk Level
HE
SP Cost
25/25/38
Resource Cost
Lust ×1Gluttony ×3Pride ×2E.G.O usable with these resources →
Resistance
×1×0.75×1×0.5×1×2×2

GUIDEMechanics and How to Use

At a Glance

A single-target Gluttony Slash E.G.O that reuses its second Coin each time it lands Heads, with damage soaring the longer the Heads streak lasts.

Core Mechanics

  • Coin reuse: On Heads Hit, the second Coin is reused (up to 5 times, 7 Coins total). Each reuse costs 1–2 SP. Base Power is a low 3, so whether it grows depends on luck.
  • Gluttony Fragility and Bleed: Each second-Coin hit inflicts 1 Gluttony Fragility and Bleed. The more it stacks through reuse, the harder later Coins hit.
  • Self-healing: On first Coin hit, heals 15% of max HP (18 at Threadspin Ⅲ, 20 at Ⅳ). From Threadspin Ⅲ, healing beyond her max HP goes to the ally with the lowest HP ratio.
  • Passive — Gluttony: On skill use, if the main target has taken damage that turn, on hit it deals 5–10% more damage if her HP is full, or heals 2–5 HP if it is not (up to 7 times per turn).
  • Corrosion skill: Targets the lowest-HP target and also deals percentage damage to 5 allies to heal herself. Beware of catching allies.

How to Use

  • Fire it with high SP. As SP drops, Tails increases and the reuse chain does not last.
  • Firing it after other Identities have dealt damage activates Gluttony.
  • Pair it with Identities who can supply Gluttony to gather the required resources (1 Lust, 3 Gluttony, 2 Pride).

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Gluttony. Its core damage is unchanged from Threadspin Ⅰ.
  • Ⅲ: Increases healing, letting surplus healing go to allies. The Corrosion skill is also strengthened.
  • Ⅳ: Further increases healing, and the Corrosion skill gains Attack Power Up on kills. Awakening's damage gains are limited to a higher Bleed cap and more healing, so it is likely a low priority.

SKILLSSkill

Awakening

Awakening skill

SlashSlash
Clash Power
3~17
Base Power
3
Coin Power
+7
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
1

If this skill's effects heal beyond own HP cap, heal the 1 ally with the lowest current HP percentage by the excess

ⅠOn Hit Heal 15/18/20% of own Max HP

ⅡOn Heads Hit Lose 1~2 SP

On Heads Hit Reuse this Coin (max 5 times per skill)

On Hit Heal own HP by 4~8/6~10/8~12% of the damage

On Hit Inflict 1 Gluttony Fragility

On Hit Inflict 1~3/1~4

Corrosion

Corrosion skill

SlashSlash
Clash Power
15~39
Base Power
39
Coin Power
-24
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
3

Indiscriminate

Attacks the target whose main body has the lowest HP

Before Attack Attack Weight increases by (highest Resonance-2) (max 1/2)

Before Attack Deal damage equal to 5% of Max HP to up to 5 random other allies.

-Heal own HP by the total damage dealt to allies.

-If allies were damaged, gain 2 this turn and 2 next turn.

(Triggers 1 time per 1 turn. Damage includes Shield. Allies damaged by this effect can die.)

After Attack If this skill's effects healed beyond own HP cap, gain next turn equal to (excess healing/own Max HP)×10. (max increase per 1 turn: 3/6)

ⅠOn Tails Hit Heal own HP by 10/15/20% of the damage

On Tails Hit Inflict 1~4/2~5/3~6

On Kill Gain 1 next turn (max : 3)

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Gluttony

On skill use, if the main target took damage this turn and has reduced HP, on hit deal 5~10% more damage if own HP is full, or heal 2~5 HP if own HP is reduced. (max 7 times per 1 turn)

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • LCCB Assistant Manager: S1 (Gluttony) and S3 (Pride) supply the required affinities.
  • Edgar Family Butler: S2 (Gluttony) supplies resources, and her passive adds 1 Potency on Critical Hits against targets slower than her, likely making Gluttony Fragility easy to stack.

KEYWORDSEffect Glossary

Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Bleed
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.
Haste
For 1 turn, increase Speed by the value.
Offense Level Up
For 1 turn, increase Offense Level proportional to the value.