English translation in progress. Untranslated passages remain in Japanese.

LCCB Assistant Manager Ishmael Identity artwork

IDENTITY 0804 · Season 1

LCCB Assistant Manager

HP
265
Speed
2-6
Offense Lv.
64
Defense Lv.
68
Stagger Thresholds
55%/20%
Panic
Panic
Resource Distribution
Gluttony: 3 cards + GuardGloom: 2 cardsPride: 1 card
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A supplier that uses S2 Quake Rounds to immediately apply large amounts of Tremor and fulfill allies' Tremor conditions without preparation. S3 Suppress's Rupture and 5 Fragile raise the damage of allies acting later that turn.

Core Mechanics

  • S2 — Quake Rounds: Coins Ⅱ and Ⅲ each spend 1 Ammo to inflict 4/8 Tremor and increase Tremor Count by 2. Coin Ⅰ inflicts 1 Attack Power Down without Ammo.
  • S3 — Suppress: Coin Ⅰ triggers Tremor Burst. Coins Ⅱ–Ⅳ each spend 1 Ammo; Ⅱ and Ⅲ inflict 4 Rupture and 2 Rupture Count, and Ⅳ inflicts 5 Fragile. +1 Coin Power if the target has at least 5 Tremor Count.
  • Debuffs last only 1 turn: Fragile and Attack Power Down only last for 1 turn. Her Speed range is a slow 2–6 at most, so having later allies benefit requires adjusting action order.
  • Ammo is limited: Coins Ⅱ and Ⅲ of S2 and Ⅱ–Ⅳ of S3 spend Ammo. Once Ammo runs out, those Coins can no longer attack. She has 13 rounds at stage start, which run out in about 8 turns if she keeps using S2 and S3.
  • Aggro: S1 Shove and the Defense skill Guard grant +4 Aggro next turn on use (+2 more for the Defense skill at 0 Ammo). Aggro only matters in Focused Encounters. S1 inflicts 1/3 Paralyze on Coin Ⅰ hit (Heads Hit/on hit) and gains +2 Skill Power if the target has at least 8 Tremor.

How to Use

Pair her with allies who use Tremor, and apply a burst of Tremor with S2 to meet allies' Tremor skill conditions. S3's Tremor Burst is a bonus; the real goal is inflicting Rupture and 5 Fragile to boost the follow-up attacks that same turn. Ammo is limited, so save S2 and S3 for moments when their effects matter, and once Ammo runs out, switch to drawing attacks with the Aggro from S1 and her Defense skill in Focused Encounters.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Shove

GluttonyBluntBlunt
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
1

On Use This skill slot gains 4 next turn

Skill Power +2 if the target has 8+

ⅠOn Heads Hit/On Hit Inflict 1/3

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Eye for Weakness

Gluttony ×3Resonance

On Clash Win, inflict 1 on each hit

※Unlocked at Uptie Ⅱ; active while deployed in battle

E.G.OCompatible E.G.O

  • Wingbeat: S1 (Gluttony) and S3 (Pride) supply the required affinities.

KEYWORDSEffect Glossary

Aggro
In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
ParalyzeShared mechanics →
For 1 turn, set Coin Power to 0 for a number of Coins equal to this value.
Attack Power Down
For 1 turn, decrease the Final Power of attack skills by the value.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances