A supplier that uses S2 Quake Rounds to immediately apply large amounts of Tremor and fulfill allies' Tremor conditions without preparation. S3 Suppress's Rupture and 5 Fragile raise the damage of allies acting later that turn.
Core Mechanics
S2 — Quake Rounds: Coins Ⅱ and Ⅲ each spend 1 Ammo to inflict 4/8 Tremor and increase Tremor Count by 2. Coin Ⅰ inflicts 1 Attack Power Down without Ammo.
S3 — Suppress: Coin Ⅰ triggers Tremor Burst. Coins Ⅱ–Ⅳ each spend 1 Ammo; Ⅱ and Ⅲ inflict 4 Rupture and 2 Rupture Count, and Ⅳ inflicts 5 Fragile. +1 Coin Power if the target has at least 5 Tremor Count.
Debuffs last only 1 turn: Fragile and Attack Power Down only last for 1 turn. Her Speed range is a slow 2–6 at most, so having later allies benefit requires adjusting action order.
Ammo is limited: Coins Ⅱ and Ⅲ of S2 and Ⅱ–Ⅳ of S3 spend Ammo. Once Ammo runs out, those Coins can no longer attack. She has 13 rounds at stage start, which run out in about 8 turns if she keeps using S2 and S3.
Aggro: S1 Shove and the Defense skill Guard grant +4 Aggro next turn on use (+2 more for the Defense skill at 0 Ammo). Aggro only matters in Focused Encounters. S1 inflicts 1/3 Paralyze on Coin Ⅰ hit (Heads Hit/on hit) and gains +2 Skill Power if the target has at least 8 Tremor.
How to Use
Pair her with allies who use Tremor, and apply a burst of Tremor with S2 to meet allies' Tremor skill conditions. S3's Tremor Burst is a bonus; the real goal is inflicting Rupture and 5 Fragile to boost the follow-up attacks that same turn. Ammo is limited, so save S2 and S3 for moments when their effects matter, and once Ammo runs out, switch to drawing attacks with the Aggro from S1 and her Defense skill in Focused Encounters.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Shove
GluttonyBlunt
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
1
On Use This skill slot gains 4 next turn
Skill Power +2 if the target has 8+
ⅠOn Heads Hit/On Hit Inflict 1/3
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Eye for Weakness
Gluttony ×3Resonance
On Clash Win, inflict 1 on each hit
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
By the Manual
Gluttony ×2Resonance
The 1 ally with the lowest Speed gains +2 Final Power on Guard skills
※Unlocked at Uptie Ⅲ; active while on the team but not deployed