A tank that draws attacks with Aggro and retaliates with Tremor and Rupture even after losing a clash.
Core Mechanics
Aggro: S1–S3 and her Defense skill grant +4 Aggro next turn on use.
Infliction on Clash Lose: S1 It's Heavy...!, S2 It's Churning...!, and S3 Corrosive Splash inflict Tremor and Rupture when they lose a Clash (5 Tremor and 5 Rupture for S3).
S3: A 1-Coin big hit. Triggers Tremor Burst on hit (Tremor Count −4) and inflicts 5 Rupture.
Combat passive — Filling Fluid (3 Gloom Owned; unlocked at Uptie Ⅱ): If an attack skill fails to deal damage to the target's HP, she gains Shield next turn, up to 30.
How to Use
In Focused Encounters, draw attacks with Aggro. If she loses a Clash, S1–S3 inflict Tremor and Rupture; if she wins, they inflict Tremor (S3 triggers Tremor Burst and inflicts 5 Rupture). When her attacks fail to damage HP, she gains Shield next turn.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
It's Heavy...!
GloomBlunt
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
1
On Use This skill slot gains 4 next turn
On Clash Lose Inflict 2 and 2
ⅠOn Heads Hit Inflict 1
On Hit Increase Count by 1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Filling Fluid
Gloom ×3Owned
If an attack skill fails to damage the target's HP, gain Shield equal to 5%/10% of Max HP next turn (max 30)
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Corrosive Slime
Gloom ×4Owned
When the 1 ally with the highest Speed triggers , inflict 2
※Unlocked at Uptie Ⅲ; active while on the team but not deployed