English translation in progress. Untranslated passages remain in Japanese.

Blind Obsession Ishmael E.G.O artwork

E.G.O 0805 · WAW

Blind Obsession

IshmaelPrideDream-Devouring SiltcurrentS3 Premium Pass Lv120
Risk Level
WAW
SP Cost
35/35/53
Resource Cost
Wrath ×2Gloom ×3Pride ×3Envy ×3E.G.O usable with these resources →
Resistance
×2×1×0.75×2×1×0.5×0.5

GUIDEMechanics and How to Use

At a Glance

A multi-target Pierce support E.G.O that restores SP to the 4 allies with the lowest SP and strengthens the Pierce attacks and damage of the 4 allies with the highest SP.

Core Mechanics

  • SP recovery: After the attack, restores 15 SP (20 at Threadspin Ⅲ, 25 at Ⅳ) to the 4 allies with the lowest SP. Its Sanity cost is a heavy 35, so if she is among the targets, the net at Threadspin Ⅳ is likely −10.
  • Pierce and damage buffs: From Threadspin Ⅲ, gives Pierce Power Up and Damage Up (1 at Ⅲ, 2 at Ⅳ) to the 4 allies with the highest SP. It only lasts this turn, so firing it on a turn she acts early makes it count.
  • Charge and Poise: Her Charge Count increases by 3 on Heads Hit (4 at Threadspin Ⅲ), or by 6 on hit at Threadspin Ⅳ, and 1 random ally gains 1 Poise Count (2 at Threadspin Ⅳ).
  • Passive — Temeritous Voyage: At Turn End, inflicts 5 Sinking on the ally other than herself with the lowest HP, plus 1 Haste and 3 Offense Level Up (equal to about +1 Clash Power) next turn. If the same ally remains lowest in HP, Sinking keeps piling up.

How to Use

  • Firing it at the start tends to sink her own SP into negatives. Pair her with allies who can restore SP.
  • The more Pierce Identities in the team, the larger the buff's benefit.
  • Sinking accumulates in long fights, so if you use it, aim for a quick finish.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Temeritous Voyage, but also adds the Sinking downside. If you upgrade it, go at least to Ⅲ.
  • Ⅲ: Unlocks Pierce Power Up and Damage Up, and increases recovery and Charge.
  • Ⅳ: Attack Weight goes from 5 to 7, maximum power becomes 35, the buff conditions relax, and the net cost improves.

SKILLSSkill

Awakening

Awakening skill

PiercePierce
Clash Power
20~3520~30 → 20~35
Base Power
20
Coin Power
+15+10 → +15
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
75 → 7

After Attack The 4 allies with the lowest SP recover 15/20/25 SP

ⅠOn Heads Hit/On Hit Gain 3/4/6 Count

On Hit Give 1/2 Count to 1 random ally

[At End of Heads Attack]/After Attack Give 1/2 Pierce Power Up and 1/2 to the 4 allies with the highest SP.

Corrosion

Corrosion skill

PiercePierce
Clash Power
25~3520~30 → 25~35
Base Power
3530 → 35
Coin Power
-10
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
75 → 7

Indiscriminate Attacks random targets

ⅠOn Tails Hit/On Hit Heal 3% of own Max HP

On Hit Gain 1 and 1 Count

On Hit Inflict 2/3 Pride Fragility this turn and next turn

[At End of Tails Attack]/After Attack Give 2 this turn and next turn to the 4 allies with the lowest SP.

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Temeritous Voyage

At Turn End, inflict 5 on the 1 other ally with the lowest HP and give them 1 and 3 next turn

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • R Corp. 4th Pack Reindeer: S1 (Gloom), S2 (Envy), and S3 (Wrath) supply Gloom, Envy, and Wrath resources, and her skills that use Charge Count mesh with the Charge gain.
  • The Pequod Captain: Her skills are Pierce, S1 (Envy) and S2 (Pride) supply Envy and Pride resources, and she has effects that give and gain Poise.

KEYWORDSEffect Glossary

Charge
Can be consumed to enhance certain skills. Count can stack up to 20. At Turn End, reduce Count by 1.
Poise
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Sinking
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.
Offense Level Up
For 1 turn, increase Offense Level proportional to the value.