English translation in progress. Untranslated passages remain in Japanese.

R Corp. 4th Pack Reindeer Ishmael Identity artwork

IDENTITY 0802 · Standard

R Corp. 4th Pack Reindeer

HP
254
Speed
3-7
Offense Lv.
66
Defense Lv.
68
Stagger Thresholds
70%/30%
Panic
Panic
Resource Distribution
Wrath: 1 cardGloom: 3 cards + EvadeEnvy: 2 cards
Resistance
Slash×2.0Pierce×1Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

Build Charge while clashing with a strong 2-Coin S1, then use the 4-Coin S3 Mind Whip after gathering enough Charge on previous turns to inflict Sinking and raise Stagger Thresholds. Manual control is essential because of the risk of friendly fire.

Core Mechanics

  • S3 Mind Whip's check timing: Spends all Charge Count (8 at higher Uptie). If Charge Count is below 10/8 at Combat Start, it becomes a one-sided attack on a random target. The check happens at Combat Start, so Charge gained with S1 and S2 that same turn does not count.
  • Gaining Charge: S1 Mind Strike adds 2 on use and on each Coin hit, S2 Flaying Surge adds 5/7 on use, and the Defense skill Evade adds 1 on a successful Evade. The cap is 20, and it decreases by 1 at Turn End.
  • S1 — Mind Strike: A 2-Coin skill with Clash Power up to 4–14. Her main Clash skill. If it does not hit, her Charge gain drops.
  • Sinking and Stagger Threshold: S1 inflicts Sinking, and S2 inflicts 3 Sinking Count. Each Coin of S3 inflicts 1 Sinking and shifts the Stagger Threshold by 40%→10% of the damage dealt.
  • Combat passive — Brainwave Focus (3 Gloom Resonance; unlocked at Uptie Ⅱ): −15 SP at Combat Start. At the start of the next turn, she gains Attack Power Up equal to (Gloom Resonance ÷ 3).

How to Use

Take Clashes mainly with S1 while building Charge with S1 and S2. Only select S3 after confirming that Charge Count at Combat Start is 10 or more (8 at higher Uptie). Selecting S3 while short can produce a one-sided attack that hits allies even if the enemies are already defeated, so avoid letting auto select it. At higher Uptie (spend 8, cap 20), the numbers allow up to 2 uses per turn, but she only holds 1 copy of S3, and the check on a second use cannot be confirmed from the data.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Mind Strike

GloomBluntBlunt
Clash Power
4~142~12 → 3~13 → 4~14
Base Power
42 → 3 → 4
Coin Power
+5
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

On Use Gain 2 Count

ⅠOn Heads Hit/On Hit Inflict 1

On Heads Hit/On Hit Gain 2 Count

ⅡOn Heads Hit/On Hit Inflict 1

On Heads Hit/On Hit Gain 2 Count

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Brainwave Focus

Gloom ×3Resonance

At Combat Start, SP -15

At the start of the next turn, gain equal to (Gloom Resonance÷3)

※Unlocked at Uptie Ⅱ; active while deployed in battle

E.G.OCompatible E.G.O

  • Snagharpoon: S1 (Gloom) and S3 (Wrath) supply the required affinities, S1 and S3 inflict Sinking, and S2 also increases Sinking Count.
  • Blind Obsession: S1 (Gloom), S2 (Envy), and S3 (Wrath) supply Gloom, Envy, and Wrath resources, and her skills that use Charge Count mesh with the Charge gain.

KEYWORDSEffect Glossary

ChargeShared mechanics →
Can be consumed to enhance certain skills. Count can stack up to 20. At Turn End, reduce Count by 1.
SinkingShared mechanics →
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances