English translation in progress. Untranslated passages remain in Japanese.

Snagharpoon Ishmael E.G.O artwork

E.G.O 0801 · ZAYIN

Snagharpoon

IshmaelGloom
Risk Level
ZAYIN
SP Cost
10
Resource Cost
Wrath ×2Gloom ×2E.G.O usable with these resources →
Resistance
×1×2×2×1×0.75×1×1

GUIDEMechanics and How to Use

At a Glance

A starting E.G.O with the passive Compulsion, which boosts the power of Clashes with favorable odds, and Bind that makes Clashes easier to set up.

Core Mechanics

  • Compulsion: +2 Clash Power while a Clash with favorable odds is in progress, and −2 if unfavorable. The condition is light, making Clashes she is likely to win more stable.
  • Bind: Inflicts 4 Bind next turn on hit (6 at Threadspin Ⅲ), slowing the enemy so next turn's Clashes are easier to set up.
  • Targets the rearmost: In regular battles, it attacks the rearmost target. This changes the order of subsequent Clashes, so check its target before using it.
  • Tremor: 1 Tremor on Heads Hit (3 Tremor on hit at Threadspin Ⅲ). Threadspin Ⅳ adds Tremor Burst, but its value is small outside Tremor teams.
  • Lightweight: Sanity cost 10, requiring 2 Wrath and 2 Gloom. A ZAYIN starting E.G.O with no Corrosion skill.

How to Use

  • In teams with many winnable Clashes or in long fights, activate Compulsion early.
  • In boss fights, Bind is effective. The enemy's Speed drops next turn, letting her set up favorable Clashes.
  • Note that against stronger opponents, Compulsion backfires through unfavorable odds.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Compulsion. This alone adds a lot of value.
  • Ⅲ: Raises power, Bind from 4 to 6, and Tremor from 1 to 3.
  • Ⅳ: Adds Tremor Burst. Likely a low priority outside Tremor teams.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
19~2315~19 → 19~23
Base Power
1915 → 19
Coin Power
+4
No. of Coins
1
Skill Level
Identity Lv-4
Attack Weight
1

Attacks the rearmost target (normal battles only)

ⅠOn Hit Inflict 4/6 next turn

[On Heads Hit/On Hit] Inflict 1/3

On Hit

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Compulsion

Clash Power +2 when Clashing with favorable odds. Clash Power -2 when Clashing with unfavorable odds

※Unlocked at Threadspin Ⅱ; active from E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • LCB Sinner: S1 (Wrath) and S3 (Gloom) supply the required affinities, each skill handles Tremor, and S3 triggers Tremor Burst.
  • R Corp. 4th Pack Reindeer: S1 (Gloom) and S3 (Wrath) supply the required affinities, S1 and S3 inflict Sinking, and S2 also increases Sinking Count.

KEYWORDSEffect Glossary

Bind
For 1 turn, decrease Speed by the value.
Tremor
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.