A starting E.G.O with the passive Compulsion, which boosts the power of Clashes with favorable odds, and Bind that makes Clashes easier to set up.
Core Mechanics
Compulsion: +2 Clash Power while a Clash with favorable odds is in progress, and −2 if unfavorable. The condition is light, making Clashes she is likely to win more stable.
Bind: Inflicts 4 Bind next turn on hit (6 at Threadspin Ⅲ), slowing the enemy so next turn's Clashes are easier to set up.
Targets the rearmost: In regular battles, it attacks the rearmost target. This changes the order of subsequent Clashes, so check its target before using it.
Tremor: 1 Tremor on Heads Hit (3 Tremor on hit at Threadspin Ⅲ). Threadspin Ⅳ adds Tremor Burst, but its value is small outside Tremor teams.
Lightweight: Sanity cost 10, requiring 2 Wrath and 2 Gloom. A ZAYIN starting E.G.O with no Corrosion skill.
How to Use
In teams with many winnable Clashes or in long fights, activate Compulsion early.
In boss fights, Bind is effective. The enemy's Speed drops next turn, letting her set up favorable Clashes.
Note that against stronger opponents, Compulsion backfires through unfavorable odds.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Compulsion. This alone adds a lot of value.
Ⅲ: Raises power, Bind from 4 to 6, and Tremor from 1 to 3.
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Compulsion
Clash Power +2 when Clashing with favorable odds. Clash Power -2 when Clashing with unfavorable odds
※Unlocked at Threadspin Ⅱ; active from E.G.O use until the end of battle
SYNERGYTeams and Synergies
LCB Sinner: S1 (Wrath) and S3 (Gloom) supply the required affinities, each skill handles Tremor, and S3 triggers Tremor Burst.
R Corp. 4th Pack Reindeer: S1 (Gloom) and S3 (Wrath) supply the required affinities, S1 and S3 inflict Sinking, and S2 also increases Sinking Count.
KEYWORDSEffect Glossary
Bind
For 1 turn, decrease Speed by the value.
Tremor
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.