English translation in progress. Untranslated passages remain in Japanese.

LCB Sinner Ishmael Identity artwork

IDENTITY 0801 · Standard

LCB Sinner

IshmaelLCB SinnerLCBLimbus CompanyTremor Identities
HP
253
Speed
5-8
Offense Lv.
64
Defense Lv.
65
Stagger Thresholds
60%/30%
Panic
Panic
Resource Distribution
Wrath: 3 cards + GuardGluttony: 2 cardsGloom: 1 card
Resistance
Slash×2.0Pierce×1Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A guard tank that acts early through high Speed and stops dangerous enemy skills with high-maximum-Power single-Coin clashes. S3's Blunt Fragility also helps allies' Blunt attacks deal damage.

Core Mechanics

  • Speed and 1-Coin skills: Her Speed range starts at 5–6 and extends up to 5–8 through Uptie. All of her attack skills have 1 Coin, so higher SP makes it easier to roll her maximum, while low SP makes her crumble.
  • S3 — Shield Bash: A 1-Coin Blunt skill with Clash Power 8–20. Triggers Tremor Burst on hit and inflicts 1 Blunt Fragility.
  • S2 — Slide: Inflicts 1/3 Defense Power Down on Clash Win. Inflicts 3 Tremor on hit.
  • Tremor: Landing S3 after applying 3 Tremor with S2 lets her aim for Tremor Burst on her own. S1 Loggerhead only increases Tremor Count by 1, so to make real use of Tremor, pair her with allies who inflict it.
  • Passives: The combat passive Last-ditch Struggle (3 Wrath Owned) gives +1 Clash Power below 25% of her HP. The support passive Determination to Survive (6 Wrath Owned; unlocked at Uptie Ⅲ) gives +1 Clash Power while the 1 ally with the lowest HP is below 50%.

How to Use

Her Speed lets her act first, so she takes on the enemy's strong skills and Clashes unfavorable for allies, stopping them with S3's high maximum. Early on, when SP is low, her single Coin's low rolls make her lose easily, so start up carefully. The Blunt Fragility from S3 pays off when paired with allies who hit with Blunt. Treat Tremor as a bonus, making use of S3's Tremor Burst when S2 lands before S3 or when allies inflict Tremor.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Loggerhead

WrathBluntBlunt
Clash Power
4~112~9 → 3~10 → 4~11
Base Power
42 → 3 → 4
Coin Power
+7
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
1

ⅠOn Heads Hit/On Hit Increase Count by 1

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Last-ditch Struggle

Wrath ×3Owned

Clash Power +1 when Clashing if own HP is below 25%

※Active while deployed in battle

Support Passive

Determination to Survive

Wrath ×6Owned

If the 1 ally with the lowest current HP is below 50% HP, they gain Clash Power +1 when Clashing

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Snagharpoon: S1 (Wrath) and S3 (Gloom) supply the required affinities, each skill handles Tremor, and S3 triggers Tremor Burst.

KEYWORDSEffect Glossary

TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Defense Power Down
For 1 turn, decrease the Final Power of Defense Skills by the value.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances