- Pulsation
- Special Charge
Max Count: 20
Affected by effects that change Charge Potency and Count in the same way
Count decreases by 1 at Turn End
- BleedShared mechanics →
- When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency.
After the Coin roll, reduce Count by 1.
- Full Makeover
- Minimum and maximum Speed +1
HP increases by 25% of Max HP
Damage taken from skills -10%
Bleed Potency inflicted on enemies by basic skills +1
The bearer came out of the cocoon, but could not truly dissolve and rebuild themself within it, and so did not achieve true change. Even so, the original clothes were reinforced, and physical ability improved.
- Fragile
- For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
- Unbreakable CoinShared mechanics →
- This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
- Changing Room
- Max: 2
Speed is fixed at 1
Damage taken from skills -50%
On gaining it, remove Stagger Thresholds, and remove Stagger if Staggered
At Turn Start, gain 10 Aggro
When attacked, gain 1 Pulsation Count (max 20 times per 1 turn)
Decreases by 1 at Turn End
Cannot retreat
Does not enter E.G.O Corrosion and enters the basic Panic state instead (Panic change effects can apply)
In this state, Defense skills other than As the Voice Says, I Gladly Withdraw into Myself and E.G.O skills cannot be equipped
Even hardened, it is passive. From Le Rouge's point of view, anything passive is fragile, however hard it may be.
But to change, one must stand still for a while. That is why this process is painful.
- Aggro
- In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
- Clashable Guard
- On Clash Win, shift the target's Stagger Threshold by the final Clash Power.
When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power.
On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
- Damage Up
- For 1 turn, increase damage dealt with skills proportional to the value (max 10).