A Pierce commander that grants Offense Level Up to adjacent allies with S2 Pursue Them to the End! and can order an Assist Attack from an ally to her right on the dashboard. More Resonance makes her stronger, and she generally wants to take the finishing blow herself.
Core Mechanics
S2's Assist Attack: On use, there is a 10/15/20% chance per point of the highest Resonance to order an Assist Attack from an ally to her right on the dashboard (that ally makes a one-sided attack with Skill 1 on the enemy she attacked). It references the count of the single largest Resonance; Resonances of different Sins are not added together. The dashboard order changes with Speed, so the ally who receives the order is not stable. If the highest Absolute Resonance is 4 or more, the target also receives 1/2 Damage Up, and with 4 or more Pride Absolute Resonance, 1/2 Pride Power Up as well.
Giving to both neighbors: To the allies on both sides of her on the dashboard, S2 gives 3 Offense Level Up at Combat Start, and S1 To Me! gives 2 Defense Level Up. Her Defense skill restores 3/5 SP to both neighbors on use, up to 2 times.
Taking the kill: The combat passive Captain of the Pequod (3 Pride Resonance; unlocked at Uptie Ⅱ) grants Poise if the target is dead at the end of her attack; next turn she enters the Gas Harpoon state, restoring 7 SP to the 1/2 allies with the lowest SP other than herself and giving them 4 Poise. This Identity has special SP rules: her SP may rise when she defeats an enemy and fall when an ally does.
S3 — Harpoon of Obsession: 4 Coins that grow stronger based on the target's lost HP and Bleed. If the enemy is staggered or dead after the attack, restores 10 SP to the 1 ally with the lowest SP plus (highest Absolute Resonance ÷ 2) more allies, and gives them 2 Poise and 4 Poise Count (up to 2/4 times, up to 4 allies healed).
Bleed, Burn, and Poise: S1 inflicts Bleed, S2 and S3 inflict Bleed and Burn, and S3 and the passive handle Poise.
How to Use
Use S2 to give 3 Offense Level Up to both neighbors on the dashboard. Her neighbors and the ally to her right swap with Speed order, so check every turn who it will reach. The larger the Resonance of a single Sin (especially Pride), the more often Assist Attack triggers, and the more you can aim for Damage Up and Pride Power Up. Assist Attack hits with Skill 1, so the benefit is likely larger in teams with many Identities whose Skill 1 advances buffs or resources. Play support until the enemy weakens, then take the final blow yourself with S3 or similar to restore SP and trigger the passive.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
To Me!
EnvyPierce
Clash Power
4-122-10 → 3-11 → 4-12
Base Power
42 → 3 → 4
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
1
Combat Start Give 2 to the allies on both sides of this unit on the control panel
On Use Next turn, the leftmost slot of the 1 ally (other than this unit) with the highest Max HP gains equal to the highest Resonance. (1 time per 1 turn)
- If the highest Absolute Resonance total is 4 or more, give 1 next turn when this triggers (1 time per 1 turn)
ⅡOn Heads Hit/On Hit Inflict 2
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Hour of the Hunt
NoneAlways active
Deal +10% damage if the target is a <Being of the Lake>
※Active while deployed in battle
Combat Passive
Captain of the Pequod
Pride ×3Resonance
- If the target died at the end of this unit's attack,
- Gain 4 and 2 Count, and enter the / state next turn.
- The 1/2 other allies with the lowest SP recover 7 SP and receive 4 .
- If the target is affiliated with the Pequod, they recover 5 more SP. 1 time per 1 turn, give 1 Pierce Power Up next turn.
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Captain's Orders
Pride ×3Resonance
When the 1 ally with the highest SP ends their attack and the target died, they gain 2 and 2 Count (2 times per 1 turn)
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency.
After the Coin roll, reduce Count by 1.
Offense Level Up
For 1 turn, increase Offense Level proportional to the value.
Assist Attack
- When the ally given this effect finishes an attack skill, this unit makes a one-sided attack with Skill 1 on the enemy that ally attacked.
- Assist Attacks do not affect the skill list used by that character.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit.
Critical Hits deal 20% more damage.
At Turn End or after a Critical Hit, reduce Count by 1.
Heated Gas Harpoon
For 1 turn, inflict 1 Burn on Heads Hit
Overheated Gas Harpoon
For 1 turn, inflict 1 Burn on hit
Combat glossary →Review combat basics such as Clashes, SP, and resistances