English translation in progress. Untranslated passages remain in Japanese.

Lifetime Stew Sinclair E.G.O artwork

E.G.O 1003 · TETH

Lifetime Stew

SinclairLustBasilisoup?S1 event exclusive
Risk Level
TETH
SP Cost
15/20/30
Resource Cost
Wrath ×3Lust ×2Gluttony ×0E.G.O usable with these resources →
Resistance
×1×0.5×2×1×2×1×1

GUIDEMechanics and How to Use

At a Glance

A support-specialized E.G.O, assuming Threadspin Ⅴ, that hits targets in order of lowest HP regardless of side and hands allies healing, Haste, and +1 E.G.O Resource Amp.

Core Mechanics

  • Attacks in order of lowest HP: A multi-target attack (7 Attack Weight) aimed at the targets with the lowest current HP. Allies it hits take 0 damage, and their Defense skills do not trigger. It is basically a one-sided attack.
  • Healing and support for allies: Allies hit are healed based on Sinclair's max HP by an amount per number of allies hit (5% per ally, up to 20%), and receive +1 Resource Amp and 2 Haste next turn.
  • Recovering resources: With +1 Resource Amp, allies gain more resources next turn, and depending on the number of allies and actions, it can recover the resources spent.
  • Burn on Tails: Inflicts 7 Burn on Tails Hit. Note that allies hit also receive it.
  • Passive — Stew Spewage: For basic attack skills that inflict Burn: with Plus Coins, restores 4 SP below 40 SP, or +10% damage at 40 or more. With Minus Coins, loses 4 SP above −25, or +10% damage at −25 or below.

How to Use

  • Fire it when it can catch many allies. With many low-HP enemies, it does not reach allies, and with few allies hit, the healing also drops.
  • The basic flow is to use the increased resources next turn to fire E.G.O.
  • It requires 3 Wrath and 2 Lust, with an Awakening Sanity cost of 15. Corrosion spends extra resources for damage but tends to catch the lowest-HP ally, so manage SP to avoid Corrosion.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Only 1 Burn on Tails Hit. Weak on its own.
  • Ⅲ: Increases power and healing, and adds +1 Resource Amp.
  • Ⅳ: Attack Weight goes from 3 to 7.
  • Ⅴ: All hits guarantee healing, +1 Resource Amp, and 2 Haste, and he also recovers his own SP and HP. The passive gains SP changes, and Corrosion is strengthened. This is where it becomes practical.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
16~24
Base Power
24
Coin Power
-8
No. of Coins
1
Skill Level
Identity Lv-2
Attack Weight
7

Indiscriminate

Attack the target with the lowest current HP

Gluttony E.G.O resources required to use this skill are changed to 0

When targeting an ally, damage is fixed at 0 and the target does not activate Defense skills (including Clashable Defense skills)

On Clash Lose Base Power -8

After Attack If this skill hit an ally, recover SP equal to the number of allied targets selected by this skill

After Attack Heal this unit by (5 × number of allied targets selected by this skill)% of Max HP (min 5%, max 20%)

After Attack Gain +1 E.G.O Resource Gain and 2 next turn

Ⅰ

On Hit If the target is an ally,

-Heal the target by (5 × number of allied targets selected by this skill)% of own Max HP (max 20%)

-Give +1 E.G.O Resource Gain and 2 next turn

On Tails Hit Inflict 7

Corrosion

Corrosion skill

BluntBlunt
Clash Power
16~28
Base Power
28
Coin Power
-12
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
3

Indiscriminate

Attack the target with the lowest current HP

Gluttony E.G.O resources required to use this skill are changed to 0

On Clash Lose Base Power -12

Before Attack Damage +15% per 4 total Potency across all attack targets (max 60%)

Before Attack Consume up to 3 of the most plentiful E.G.O resource; damage +10% per 1 resource consumed (max 30%)

Ⅰ

On Hit Inflict 2

On Hit Increase Count by 2

On Hit Without Breaking If E.G.O resources were consumed by this skill, deal Lust damage equal to 50% of this Coin's final damage

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Stew Spewage

On Tails Hit, if the target is an enemy, inflict 1

When using a basic attack skill that inflicts Potency or Count on an enemy

-If a Plus Coin skill

-If SP is below 40, recover 4 SP

-If SP is 40 or higher, damage +10%

-If a Minus Coin skill

-If SP is above -25, lose 4 SP (cannot reduce SP below -40)

-If SP is -25 or lower, damage +10%

※active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • Dawn Office Fixer: S1 and S3 inflict Burn (S2 increases Count), and S3 (Wrath) and his Defense skill (Lust) supply the required affinities.
  • The Thumb East Soldato II: S1 (Lust) and S3 (Wrath) supply the required affinities, and he also inflicts Burn.

KEYWORDSEffect Glossary

E.G.O Resource Amp
For 1 turn, E.G.O resources gained on skill use increase by this value
Haste
For 1 turn, increase Speed by the value.
Unbreakable Coin
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Burn
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.