English translation in progress. Untranslated passages remain in Japanese.

Impending Day Sinclair E.G.O artwork

E.G.O 1002 · TETH

Impending Day

SinclairWrathDoomsday CalendarS1 Free Pass Lv12
Risk Level
TETH
SP Cost
20/20/30
Resource Cost
Wrath ×3Lust ×2E.G.O usable with these resources →
Resistance
×0.5×1×2×1×2×1×1

GUIDEMechanics and How to Use

At a Glance

A Wrath Blunt E.G.O suited to resource gathering, healing everyone on kills and, through its passive, granting 5 resources of the killing skill's Sin.

Core Mechanics

  • Team heal on kills: On defeating an enemy, heals all allies by 10% of max HP (15% at Threadspin Ⅲ) and grants 1 Attack Power Up next turn.
  • Built for finishing: Deals more damage when the target is below 25% HP (10%, 20% at Threadspin Ⅲ, 40% at Ⅳ). Suited to finishing off enemies below 25% HP.
  • Passive — Live Offering: Defeating an enemy with an attack or counter skill grants 5 resources of the killing skill's Sin. Its main use is likely farming resources by defeating weak enemies, then funneling them into high-cost E.G.O later.
  • Minus Coin: A single Coin with −8 Coin Power and lowish Clash Power.
  • Corrosion skill: Gains 10 Bleed next turn if it fails to defeat an enemy (the opposite condition from Awakening). Threadspin Ⅲ also adds 3 Attack Power Up.

How to Use

  • In fights against weak enemies, defeat them with Identity skills or counters to build resources, funding the E.G.O you use against strong enemies.
  • Do not expect too much damage from Awakening itself; use it for finishing blows and healing.
  • It requires 3 Wrath and 2 Lust, with a Sanity cost of 20 for Awakening and 30 for Overclock.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Live Offering. If the passive is the goal, this is enough.
  • Ⅲ: Base Power goes from 24 to 28, healing and the damage bonus increase, and Corrosion gains 3 Attack Power Up.
  • Ⅳ: Only the bonus against targets below 25% HP grows (40% for Awakening, 50% for Corrosion). Corrosion also increases the risk to allies, so it is likely a low priority.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
20~2816~24 → 20~28
Base Power
2824 → 28
Coin Power
-8
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
1

Damage +10/20/40% if the target's HP is below 25%

ⅠOn Kill Gain 1 next turn

Heal all allies by 10/15% of Max HP

Corrosion

Corrosion skill

BluntBlunt
Clash Power
20~2816~24 → 20~28
Base Power
2824 → 28
Coin Power
-8
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
1

Indiscriminate Attack random targets

Damage +15/25/50% if the target's HP is below 25%

ⅠOn Failure to Kill Gain 10 next turn

On Failure to Kill Gain 3 next turn

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Live Offering

When killing an enemy with an attack or Counter skill, gain 5 resources of the skill's Sin Affinity

※Unlocked at Threadspin Ⅱ; active from E.G.O use until the end of battle

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.
Bleed
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.