A Blunt attacker whose skills all have negative Coin Power. Skills lower his SP, making Tails more likely and preserving high Power. His main attack is S3 Self-destructive Purge, with 30 Base Power and 3 Coins.
Core Mechanics
Minus Coins: High Base Power with negative Coin Power (S1 Coerced Judgement 7/8 and −2, S2 Amoral Enactment 12/16 and −3/−4, S3 30 and −12). Power drops the more Heads land, so he is stronger the lower his SP and the more likely Tails is (lower SP making Tails more likely is a general game rule).
Self-draining SP: On use, he loses 7 SP with S1, 10 with S2, and 15 with S3. The Defense skill Enough… restores 5–10 SP at Combat Start.
Combat passive — Mad Flame (2 Wrath Owned; unlocked at Uptie Ⅱ): SP recovered on Clash Win and on defeating enemies is reduced by 50%. If 5 or more N Corp. Fanatics, including himself, are alive, N Corp. Fanatics deal +10% damage.
S3 — Self-destructive Purge: +15% damage with Fanatic. On Coin Ⅱ hit, shifts the Stagger Threshold by 50% of the damage dealt. Coin Ⅲ inflicts 5/7 Burn if the target has at least 5 Bleed, and grants 1 Blunt Power Up next turn on defeating an enemy.
Fanatic and Burn: S1 grants 1 Fanatic next turn on Coin Ⅱ Tails Hit. With Fanatic, S2 deals +5/10% damage and S3 +15%. S1 and S2 also inflict Burn.
How to Use
First, secure 2 Wrath to activate Mad Flame. His only Wrath skill is S3, so it is more efficient to have allies' Wrath skills supply the resources. Attack every turn to keep his SP on the negative side. At −45 SP, he panics or undergoes E.G.O Corrosion the next turn, so slip in his Defense skill or a Clash Win just before that to bring SP back. He is advantaged in battles that start at 0 SP (story stages and Refraction Railway), but pairs poorly with effects that heal the ally with the lowest SP.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
SKILLSSkill
S1×3
Coerced Judgement
GloomBlunt
Clash Power
4~83~7 → 4~8
Base Power
87 → 8
Coin Power
-2
No. of Coins
2
Skill Level
Identity Lv+4
Attack Weight
1
On Use Lose 7 SP
ⅡOn Tails Hit Gain 1 next turn
On Tails Hit/On Hit Inflict 2/3
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Mad Flame
Wrath ×2Owned
SP recovered on Clash Win and enemy kills is reduced by 50%
If 5+ N Corp. Fanatics, including this unit, are alive, N Corp. Fanatics deal +10% damage
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Cornering
Wrath ×6Owned
The 1 ally with the lowest SP deals +10% Blunt damage
If that ally's SP is below 0, further increase Blunt damage as their SP decreases (max 10%)
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
Branch of Knowledge: His three attack skills reduce his SP (7, 10, 15), so the SP-loss downside barely affects him, and S3 (Wrath) supplies Wrath.
Impending Day: Defeating enemies with S2 (Lust) and S3 (Wrath) recovers the required Lust and Wrath.
9:2: S1 and S2 inflict Burn, and S2 (Lust) and S3 (Wrath) supply Wrath and Lust (Envy is needed separately). His SP-reducing skills also mesh with the passive's SP loss.