English translation in progress. Untranslated passages remain in Japanese.

9:2 Sinclair E.G.O artwork

E.G.O 1005 · HE

9:2

SinclairLustSkin ProphetS3 Free Pass Lv55
Risk Level
HE
SP Cost
25/30/45
Resource Cost
Wrath ×2Lust ×5Envy ×1E.G.O usable with these resources →
Resistance
×0.5×0.75×1×1×2×2×1

GUIDEMechanics and How to Use

At a Glance

A multi-target Lust Blunt E.G.O with Minus Coins that adds targets through Lust Resonance and loads heavy Burn onto enemies without Burn.

Core Mechanics

  • Inflicting Burn: Inflicts 4 Burn on hit, plus 4 more (6 for Corrosion) if the target has no Burn. It is most efficient against enemies without Burn.
  • Multi-target through Resonance: Attack Weight is 3. +1 at 4 or more Lust Resonance (Threadspin Ⅲ), and +1 more at a highest Lust Absolute Resonance of 4 or more (Threadspin Ⅳ).
  • Debuffs at 10+ Burn: Awakening inflicts Attack and Defense Power Down next turn on Tails Hit (Threadspin Ⅳ). Corrosion inflicts Lust Fragility and meets the condition in one hit even on targets without Burn.
  • Minus Coins: Power 16–26, lowish for HE. It is likely not suited to matching strong enemies' big attacks in Clashes.
  • Passive — Prophecy of Ruin: When a Lust skill lands Heads, deals 4 SP damage to himself and the target. Defeating an enemy with a Lust skill grants 5 Lust resources.

How to Use

  • Before other Identities have fully applied Burn, fire it at enemies without Burn to stack it all at once.
  • Line up Lust skills to build Resonance and make it multi-target.
  • It is not suited to Identities who want to keep SP high. With an Identity that uses SP loss, firing it as a setup move is an option.
  • It requires 2 Wrath, 5 Lust, and 1 Envy, with a Sanity cost of 25 for Awakening and 30 for Corrosion.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Prophecy of Ruin.
  • Ⅲ: +1 Attack Weight at 4 or more Lust Resonance. Corrosion's Lust Fragility is 1.
  • Ⅳ: +1 more Attack Weight at a highest Lust Absolute Resonance of 4 or more. Awakening gains Power Down, and Corrosion's Lust Fragility becomes 2. The activation conditions do not change, so it is team-dependent.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
16~26
Base Power
26
Coin Power
-10
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
3

Before Attack At 4+ (Lust Resonance), Attack Weight +1

Before Attack At 4+ (highest Lust Absolute Resonance), Attack Weight +1 more

ⅠOn Hit If the target has no , inflict 4

On Hit Inflict 4

On Tails Hit If the target has 10+ , inflict 1 and 1 next turn

Corrosion

Corrosion skill

BluntBlunt
Clash Power
17~33
Base Power
33
Coin Power
-16
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
3

Indiscriminate Attack random targets

Before Attack At 4+ (Lust Resonance), Attack Weight +1

Before Attack At 4+ (highest Lust Absolute Resonance), Attack Weight +1 more

ⅠOn Hit If the target has no , inflict 6

On Hit Inflict 4

On Tails Hit If the target has 10+ , inflict 1/2 Lust Fragility next turn

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Prophecy of Ruin

On Heads Hit with a Lust skill, deal 4 SP damage to this unit and the target.

(SP damage does not apply to targets without SP)

When killing an enemy with a Lust skill, gain 5 Lust E.G.O resources

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • The One Who Shall Grip: S1 and S2 inflict Burn, and S2 (Lust) and S3 (Wrath) supply Wrath and Lust (Envy is needed separately). His SP-reducing skills also mesh with the passive's SP loss.
  • The Thumb East Soldato II: S1 (Lust) earns Lust resources and Resonance, and S3 (Wrath) inflicts Burn.

KEYWORDSEffect Glossary

Burn
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.
Attack Power Down
For 1 turn, decrease the Final Power of attack skills by the value.
Defense Power Down
For 1 turn, decrease the Final Power of Defense Skills by the value.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).