English translation in progress. Untranslated passages remain in Japanese.

Jeong's Office Rep Ishmael Identity artwork

IDENTITY 0813 · Walpurgis Night

Jeong's Office Rep

IshmaelJeong's OfficeFixerPartner Office - ÖufiTremor + Sinking Identities
HP
236
Speed
3-8
Offense Lv.
67/68/69
Defense Lv.
65
Stagger Thresholds
65%/35%
Panic
Panic
Resource Distribution
Wrath: 3 cardsSloth: 2 cardsGloom: 1 cardPride: CounterEnvy: Special Skill
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Tremor and Sinking Identity that repeatedly uses the same skill in her leftmost slot to keep matching card combinations, building 5 Bright cards for maximum-Power Kōzan [光斬] follow-ups. Discard helps arrange the required hand.

Core Mechanics

  • The Hand changes to match the previous turn's skill: Through the passive Koi-Koi [こいこい], from the next turn the Hand changes to the one matching the skill used in her leftmost slot (Pine Crane = S1, Wrath; Susuki Grass = S2, Sloth; Blue Sakura = S3, Gloom). Using a skill of the same Sin as the Hand gives +1 Bright【光】 Potency, and +1 more if it also matched on the previous turn. It triggers Tremor Burst on hit.
  • Discard: On use, S1–S3 discard the unequipped skill in the same slot if it is different. This makes identical skills line up in hand more easily, helping consecutive use.
  • Bright and its time limit: Bright has Potency 0–5 and Count 3, and Count decreases by 1 at Turn Start. +1 Offense Level Up at Turn Start per Potency. At the end of her leftmost slot's skill, if Potency is 5 or Count is 0, Kōzan [光斬] triggers.
  • Ways to add Bright: Using Sakura-sen [桜閃] or an E.G.O skill in the leftmost slot gives +1 Bright Potency regardless of the Hand. The Defense skill Shuffle Hands - Floral Deck has a 50% chance of +1 Bright Potency at Combat Start, once per turn.
  • Kōzan [光斬]: Cancelled if Bright Potency is below 3, granting 2 Attack Power Up next turn. At 3 or more, +10% damage per Potency, reusing a Coin (Bright Potency − 1) times. At 5, the last reused Coin triggers Tremor Burst twice on hit. After use, the Hand changes randomly.

How to Use

Use the same skill in her leftmost slot every turn to keep matching the Hand, building Bright at +1 the first time and +2 from the second time on, and fire Kōzan at Potency 5 before Count runs out. The basic pattern is spamming S1, her most-held skill, three times from the start (with the Pine Crane Hand, 1→2→2 reaches 5 Bright on turn 3). There is also a route starting from Sakura-sen or a Gloom E.G.O when the Hand is Blue Sakura, but it takes more turns to reach Kōzan, and Bright's 3 Count may run out so Kōzan triggers below Potency 5 (the order of decrease and trigger cannot be determined from the data), so limit it to when conditions line up. When her hand does not cooperate, equipping Shuffle Hands - Floral Deck in the leftmost slot randomly changes the next turn's Hand to one different from the current one.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Tsuru-giri [鶴斬り]

WrathSlashSlash
Clash Power
4~123~9 → 3~11 → 4~12
Base Power
43 → 4
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

On Use the unequipped skill in this skill slot if it differs from this skill

On Use Coin Power +1 if/for every 6+ combined and on the target (max 2)

ⅠOn Hit Increase Count by 1

On Heads Hit Increase Count by 1

ⅡOn Hit Increase Count by 1

On Heads Hit Increase Count by 1

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Koi-Koi [こいこい]

NoneAlways active

At Turn Start, if this unit has no Bright, gain 0 Bright Potency and 3 Count

At Turn Start, if this unit has no Hand, gain a random Hand among , , and that matches the basic attack skill in own leftmost skill slot

At Combat Start, when the basic attack skill or E.G.O skill equipped in own leftmost skill slot is used, apply the following effects (1 time per 1 turn)

-Next turn, change to the Hand matching that skill

-For Sakura-sen or an E.G.O skill, gain 1 Bright Potency

-If that skill's Sin matches the Hand, apply the following effects

- Gain 1 Bright Potency

- If the Hand also matched on the previous turn, gain 1 more Bright Potency

- When that skill hits, . Reduce the target's Count by 1

- 25% chance to gain 1 E.G.O resource of that skill

-At the end of that skill, if Bright Potency is 5 or Count is 0, trigger Kōzan

※Active while deployed in battle

Combat Passive

Stacking the Deck

Sloth ×2Gloom ×2Owned

On Tails Hit, recover 5 SP (1 time per 1 turn)

Damage dealt to enemies at Low Morale or Panicked +10%

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Relay

Sloth ×3Gloom ×3Owned

At Combat Start, when the 1 ally with the lowest SP lands a Heads Hit with a basic attack skill, that ally recovers 5 SP (2 times per 1 turn; excludes allies at -40 SP or lower)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Capote: S1 (Wrath) and S2 (Sloth) supply some of the required affinities.
  • Hundred-Footed Death Maggot [蝍蛆殺]: S2 (Sloth) and her Defense skill (Pride) supply the required affinities, and S1–S3 inflict Sinking.
  • Tidal Elegy: S3 (Gloom) and her Defense skill (Pride) supply the required affinities, and she can inflict Sinking (her Tremor stacks on herself).

KEYWORDSEffect Glossary

Discard
-Among skills selectable during the command phase, removes skills that meet the conditions from the panel (excludes Defense and E.G.O skills; discarded skills do not disappear from the next skill list) -Discarded skills do not trigger skill or Coin effects other than Discard-related effects, and do not grant that skill's E.G.O resources
TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
SinkingShared mechanics →
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Bright【光】
-Potency: base 0, max 5 -Count: base 3, max 3 -At Turn Start, gain 1 Offense Level Up per 1 Potency -Count decreases by 1 at Turn Start
Amplitude Conversion
Convert the target's Tremor or converted Tremor into another type of Tremor. The existing Tremor's Potency and Count are kept on conversion.
Amplitude Entanglement
Combine the Tremor effect being entangled with the target's Tremor-type effects into Tremor - Superposition. Tremor Potency and Count are kept when entangled. When Amplitude Conversion is applied to Tremor - Superposition, the converting Tremor effect is applied as an entanglement. Converted into Tremor at Turn End.
Tremor - Decay
Defense Level decreases by 1 per 4 Tremor Potency on the bearer When taking damage from a Tremor Burst skill, the Stagger Threshold advances by the Potency Count decreases by 1 at Turn End (Affected by effects that change Tremor Potency and Count in the same way)
Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.
Hand - Pine Crane Suit
-Skill 1 Base Power +2 -When a Wrath basic attack skill or E.G.O skill is equipped in own leftmost skill slot and used, trigger Koi-Koi's Hand-related effects
Hand - Susuki Grass Suit
-Skill 2 Base Power +1 -When a Sloth basic attack skill or E.G.O skill is equipped in own leftmost skill slot and used, trigger Koi-Koi's Hand-related effects
Hand - Blue Sakura Suit
-Skill 3 Base Power +1 -When a Gloom basic attack skill or E.G.O skill is equipped in own leftmost skill slot and used, trigger Koi-Koi's Hand-related effects

Combat glossary →Review combat basics such as Clashes, SP, and resistances