Awakening skill
- Clash Power
- 8~20
- Base Power
- 8
- Coin Power
- +4
- No. of Coins
- 3
- Skill Level
- Identity Lv+3
- Attack Weight
- 3
If there is 1 target, Coin Power +2 and damage +100% (judged by the main body in Focused Encounters)
On Use Clash Power +1 if/per 4+ on the main target (max 2)
Before Attack If the main target's Gloom resistance exceeds 1, damage +2/3/5% per 0.1 over (max 10/15/20%)
Before Attack At 2+ Gloom Resonance, damage +5/8/10% per 1 Gloom Resonance (max 20/32/40%)
After Attack If 1 or more targets died, deal Gloom damage to 2 random enemies equal to (each target's Potency÷2) (max 15. Applied first to targets with the most Potency)
Ⅰ
On Hit Inflict 1/2/3
On Hit Inflict 1/2/3
Ⅱ
On Hit without being broken Inflict 1/2 next turn
Ⅲ
On Hit If any target was Staggered, had a part destroyed, or died, inflict 2 on 1 random non-target enemy (1 time per 1 turn. Parts count as 1 target in Focused Encounters)
-If there is 1 target, inflict on 3 enemies instead
On Hit . Reduce the target's Count by 1
