English translation in progress. Untranslated passages remain in Japanese.

The House of Spiders: The Middle Apprentice Ishmael Identity artwork

IDENTITY 0814 · Season 7

The House of Spiders: The Middle Apprentice

HP
290
Speed
4-7
Offense Lv.
67/68/68
Defense Lv.
69
Stagger Thresholds
50%/30%
Panic
Panic
Resource Distribution
Wrath: 2 cardsLust: 3 cardsEnvy: 1 card + Counter
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A Middle Identity whose defense counter becomes S3 Violet~ Breaking Slam at 6 or more Envy Absolute Resonance. Her core loop is taking hits to build The Middle - Grudge, then spending them on S3 counter to develop The Middle Styled Augmentation Tattoos.

Core Mechanics

  • S3 from her counter: If total Envy Absolute Resonance is 6 or more at Combat Start, the Defense skill I'll Get You Back for This, Man uses S3 when countering (activating from the left-side slots of the dashboard, up to 2 times per turn). She also gains Shield equal to 25% of HP lost at Combat Start. Using S3 as a counter grants 1 Blunt DMG Up next turn.
  • The Middle - Grudge: Through the combat passive The Middle Never Forgets, Y'know? (3 Envy Owned; unlocked at Uptie Ⅱ), she gains 2 each time she is hit (twice per turn) and 1 when other Middle allies are hit (once per turn per Identity), up to 15. If the attacking enemy has Vengeance Mark, she gains 1 more. On turns with Envy Absolute Resonance, the gain is doubled. +20% damage against targets with Vengeance Mark.
  • Spending with S3: S3 gains +1 Final Power at 5 or more The Middle - Grudge (+1 per 5, up to 3, at higher Uptie). After the attack, it spends all Grudge, gaining 1 The Middle Styled Augmentation Tattoos per 5 spent (twice per turn).
  • The Middle Styled Augmentation Tattoos: Maximum 10. +1 Final Power for basic skills per 5 (up to 2), and +5% damage for Envy or Blunt skills per point (up to 50%). It only grows by up to 2 per turn, so it takes time to fully develop.
  • Thermal Blades: If she has no Thermal Blades at Combat Start and total Envy Resonance is 3 or more, she gains 2 Thermal Blades next turn. While active, some Coins of S2 Crossing Dervish and S3 also inflict Burn equal to their base Bleed value.

How to Use

Pack in Identities with Envy skills, set her Defense skill on turns when you can build 6 or more Envy Absolute Resonance, and strike with the counter S3. Spend the The Middle - Grudge built from hits on the counter S3 to turn it into Tattoos, increasing her damage as turns go on. Grudge also builds when other Middle allies are hit, so pairing her with Middle Identities speeds up the Tattoos' growth. The S3 fired from her hand is weak, so on turns without Envy Absolute Resonance, bridge the gap by restoring SP with S1 and similar.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Totally Badass Ass-kicking

LustBluntBlunt
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

Coin Power +1 if the target's and total 6 or more

On Use Recover 5 SP

ⅠOn Hit Inflict 1/2

ⅡOn Hit Deal 5 additional Blunt damage

On Hit If this unit has , increase Count by 1

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Thermal Weapon

NoneAlways active

This Identity is treated as an Identity that inflicts and .

While holding the Thermal Blades effect, skills that inflict are treated by this effect as skills that inflict and .

※Unlocked at Uptie Ⅱ; active while deployed in battle

Combat Passive

The Middle Never Forgets, Y'know?

Envy ×3Owned

At Turn End, inflict Vengeance Mark on the 1 enemy that dealt the most skill damage to allies that turn

Each time this unit takes damage from an enemy, gain 2 (2 times per 1 turn)

Each time another Middle ally takes damage from an enemy, gain 1 (1 time per 1 turn per Identity)

- If the attacker of this unit or the ally has Vengeance Mark, gain 1 more

- At Combat Start, if there is an Envy Absolute Resonance, gained this turn is multiplied by 2

Each time this unit spends 5 , gain 1 (2 times per 1 turn)

At Combat Start, if this unit has no and the total Envy Resonance is 3 or more, gain 2 next turn

At Combat Start, if this unit has , gain equal to (Envy Resonance÷3) at Turn End (max 2)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Hey, Are Ya Into Fixers, Too?

Envy ×3Resonance

The basic attack skill of the ally No. 1 in team order gains Clash Power +1 (1 time per 1 turn)

If the Envy Resonance is an Absolute Resonance, basic skill damage of the ally No. 1 in team order +10%

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

BurnShared mechanics →
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.
BleedShared mechanics →
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
The Middle Styled Augmentation Tattoos
Max: 10 Basic skill Final Power +1 per 5 (max 2) Envy or Blunt skill damage +5% per 1 (max 50%)
Aggro
In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
ParalyzeShared mechanics →
For 1 turn, set Coin Power to 0 for a number of Coins equal to this value.
Bind
For 1 turn, decrease Speed by the value.
The Middle - Grudge
Max: 15 Damage dealt to targets with Vengeance Mark +20%
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Thermal Blades
Max: 2 If the target hit by a basic skill has Burn, recover 3 SP (2 times per 1 turn) Inflict Burn when specific skill Coins inflict Bleed Decreases by 1 at Turn End

Combat glossary →Review combat basics such as Clashes, SP, and resistances