- PoiseShared mechanics →
- When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit.
Critical Hits deal 20% more damage.
At Turn End or after a Critical Hit, reduce Count by 1.
- BleedShared mechanics →
- When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency.
After the Coin roll, reduce Count by 1.
- Haste
- For 1 turn, increase Speed by the value.
- Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
- -Max: 20
-Up to 10 can be gained per 1 turn
-Slash basic attack skill damage +1% per 1 (max 10%)
-Defense skill Clash Power -1 per 2 (max 5)
-At Turn End, gain 1 Haste next turn per 5 (max 3)
- Dokkaebi Arms
- -Damage taken -15%
-On skill use, gain 1 Haste next turn
-Removed at the end of combat; gain 2 Poise Count
- Fragile
- For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
- ParalyzeShared mechanics →
- For 1 turn, set Coin Power to 0 for a number of Coins equal to this value.
- Unbreakable CoinShared mechanics →
- This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
- Clashable Guard
- On Clash Win, shift the target's Stagger Threshold by the final Clash Power.
When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power.
On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
- Protection
- For 1 turn, decrease damage taken from skills proportional to the value (max 10).
- Bearing of a Salsu
- -Max: 3
-Offense Level increases by this value
-On hitting with a Slash skill, gain 1 Poise (2 times per 1 turn)
-Decreases by 1 when a Blade Lineage ally Identity dies
- Swordplay of the Homeland
- -On skill use, at 5+ Poise, Skills 1 and 2 gain Coin Power +(3/number of Coins, min 1) and Critical damage +(30/number of Coins)%
-On skill use, at 7+ Poise, Skill 3 gains damage +(30/number of Coins)% and Critical damage +(50/number of Coins)%