English translation in progress. Untranslated passages remain in Japanese.

LCD OSIR Team Ishmael Identity artwork

IDENTITY 0815 · Season 7

LCD OSIR Team

HP
277
Speed
4-7
Offense Lv.
67/68/69
Defense Lv.
68
Stagger Thresholds
40%
Panic
Panic
Resource Distribution
Wrath: 3 cardsGloom: 2 cardsPride: 1 card + Guard
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Blade Lineage Poise attacker that gains Dokkaebi Arms each turn through 3 Pride Resonance. Maintain at least 3 Haste while building 15 Dokkaebi Fire to repeatedly trigger Even the Balance - Lucent Rippling Flame. Deliberately losing defense clashes to use To Claim Their Bones is another main pattern.

Core Mechanics

  • Combat passive — Limbus Company Specialized Custom Prosthetic Prototype mk5 - Dokkaebi Arms (3 Pride Resonance; unlocked at Uptie Ⅱ): Gains Dokkaebi Arms at Combat Start (−15% damage taken; 1 Haste next turn on skill use). At the end of a skill, gains Dokkaebi Fire per 3 Poise Potency, up to 5, twice per turn. Her main source of Dokkaebi Fire.
  • Dokkaebi Fire (official name: Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire): Maximum 20, up to 10 per turn. At 15 or more at the end of a basic attack skill, Even the Balance - Lucent Rippling Flame triggers, and all of it is spent after the attack. At Turn End, 1 Haste next turn per 5, up to 3. −1 Clash Power for Defense skills per 2.
  • 3 and 5 Haste: S1 Rending Arts and S2 Acupuncture reuse a Coin while she has Dokkaebi Arms and 3 or more Haste. Even the Balance - Lucent Rippling Flame reuses Coin Ⅳ on Critical Hit at 5 or more Haste. S3 Lucent Rippling Flame and the Defense skill I'll Light the Path Forward grant 2 Haste next turn.
  • To Claim Their Bones: When her Defense skill loses a Clash, if she has 3 or more Haste, she does not stagger until the Defense skill ends, and the follow-up To Claim Their Bones triggers (twice per turn). It inflicts 1 Slash Fragility. Her Defense skill also grants Assist Defense, and if she has Haste at the end of the skill, she gains 2 Dokkaebi Fire.
  • Coordination with Blade Lineage: Through the passive To Where I Must Return, on first appearing in a stage, she gains 1 Bearing of a Salsu (+1 Offense Level, up to 3) per Blade Lineage ally on the field. Meursault's Blade Lineage Mentor's passive Swordplay of the Homeland (3 Pride Resonance) grants her Swordplay of the Homeland, making him a near-essential partner.

How to Use

Triggering 3 Pride Resonance every turn by lining up Pride skills is the core premise. Early on, build Poise and SP. Even the Balance spends all Fire after the attack, so every use means building up again. From the midgame on, once Poise has built up, she can aim for a two-turn cycle: bring Fire to 10 or more with her Defense skill or S3 while securing Haste for the next turn, then fire Even the Balance at 5 Haste the next turn. However, the Fire from a single S3 may fall short of 10 depending on Poise Potency and Critical Hits. Using skills multiple times per turn through Assist Defense or To Claim Their Bones, triggering the passive's Fire gain (twice per turn) both times, makes it easier to reach. If you can afford it, place her Defense skill instead of S1 and bring out To Claim Their Bones from Clash losses to earn Fire and extra actions. However, losing Clashes raises the enemy's SP, so do not overdo aiming for To Claim Their Bones.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Rending Arts

WrathSlashSlash
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

On Use Coin Power +1 at 5+ own

On Use Clash Power +1 per 5 on the target (max 2)

On Use Clash Power +1 at 3+ own

On Use Gain 2 Count

After Attack If this unit has , gain 1 Mook Workshop - Ye Type II Bladedraw / Thrust Force: Dokkaebi Fire (1 time per 1 turn)

ⅠOn Hit Gain 2

ⅡOn Hit Gain 1

On Hit Inflict 1

On Hit With and 3+ own , reuse this Coin

Unbreakable Coin

Unbreakable Coin
  • Defense I'll Light the Path Forward: Coin1
  • Defense (Special) Observing the Stones on the Board: Coin1
Becomes Unbreakable under certain conditions
  • S3 Lucent Rippling Flame effect: [On Use] If own Mook Workshop - Ye Type II Bladedraw / Thrust Force: Dokkaebi Fire is 10 or more, all Coins become Unbreakable Coins
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Demonfire Spinecleaver

NoneAlways active

At the end of a basic attack skill, if Mook Workshop - Ye Type II Bladedraw / Thrust Force: Dokkaebi Fire is 15 or more, Even the Balance - Lucent Rippling Flame triggers (except forced Stagger)

On Clash Lose with a Defense skill, if is 3 or more, this unit cannot be Staggered by damage until the Defense skill ends, and To Claim Their Bones triggers (2 times per 1 turn; except forced Stagger)※Active while deployed in battle

Combat Passive

To Where I Must Return

NoneAlways active

On first appearance in a stage, gain per 1 Blade Lineage ally Identity on the battlefield other than this unit (max 3)

If 3 or more Blade Lineage ally Identities other than this unit have died this battle

-Before using a skill, gain if this unit does not have it

-When gaining Potency or Count from own skill or Coin effects, gain 1 more Potency or Count

-If 5 or more Blade Lineage ally Identities have died, gain 2 more instead※Active while deployed in battle

Combat Passive

Limbus Company Specialized Custom Prosthetic Prototype mk5 - Dokkaebi Arms

Pride ×3Resonance

At Combat Start, gain , and other Blade Lineage ally Identities recover SP equal to (Pride Resonance)

At Combat Start, if another ally Identity has less than 50% of Max HP, gain 1 more Assist Defense (1 time per 1 turn)

At the end of a skill, gain Mook Workshop - Ye Type II Bladedraw / Thrust Force: Dokkaebi Fire per 3 own Potency (max 5, 2 times per 1 turn)※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Cut Down What Must Be Felled

Pride ×3Resonance

The 1 ally with the highest Speed deals +10% damage with Slash skills

-If that ally has , Slash skill damage +15% instead

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
BleedShared mechanics →
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.
Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
-Max: 20 -Up to 10 can be gained per 1 turn -Slash basic attack skill damage +1% per 1 (max 10%) -Defense skill Clash Power -1 per 2 (max 5) -At Turn End, gain 1 Haste next turn per 5 (max 3)
Dokkaebi Arms
-Damage taken -15% -On skill use, gain 1 Haste next turn -Removed at the end of combat; gain 2 Poise Count
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
ParalyzeShared mechanics →
For 1 turn, set Coin Power to 0 for a number of Coins equal to this value.
Unbreakable CoinShared mechanics →
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Clashable Guard
On Clash Win, shift the target's Stagger Threshold by the final Clash Power. When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power. On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).
Bearing of a Salsu
-Max: 3 -Offense Level increases by this value -On hitting with a Slash skill, gain 1 Poise (2 times per 1 turn) -Decreases by 1 when a Blade Lineage ally Identity dies
Swordplay of the Homeland
-On skill use, at 5+ Poise, Skills 1 and 2 gain Coin Power +(3/number of Coins, min 1) and Critical damage +(30/number of Coins)% -On skill use, at 7+ Poise, Skill 3 gains damage +(30/number of Coins)% and Critical damage +(50/number of Coins)%

Combat glossary →Review combat basics such as Clashes, SP, and resistances