English translation in progress. Untranslated passages remain in Japanese.

The Thumb East Capo IIII Meursault Identity artwork

IDENTITY 0512 · Season 6

The Thumb East Capo IIII

The Thumb East Capo IIII

HP
265
Speed
4-6
Offense Lv.
68/69/70
Defense Lv.
67
Stagger Thresholds
65%
Panic
Panic
Resource Distribution
Wrath: 1 cardLust: 2 cardsSloth: 3 cards + Counter
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Thumb Identity that wants to switch to Savage Tigermark Rounds early and attack through , Unbreakable Coins, and enhanced S3 Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬]. Manage ammunition so the Overheat period after running dry does not coincide with the decisive phase of battle.

Core Mechanics

  • Switching to Savage Tigermark Rounds: He starts with 12 Tigermark Rounds. The first time in a battle he equips a Defense skill, runs out of Tigermark Rounds, or is staggered, he loads 8 Savage Tigermark Rounds at the end of that turn and gains (once per battle; any remaining Tigermark Rounds disappear). Equipping a Defense skill lets him switch without waiting to fire off all Tigermark Rounds.
  • Strength while on Savage Tigermark Rounds: Through the combat passive Tiantui Star's Blade [天退星刀] (3 Sloth Owned; unlocked at Uptie Ⅱ), all Coins of his basic attack skills become Unbreakable while he has at least 1 Savage Tigermark Round. Coins that spend Savage Tigermark Rounds gain +2 Coin Power, +30% damage, and +2 Burn inflicted. S3 becomes the 5-Coin Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬], which uses 3 Savage Tigermark Rounds per use.
  • Ammo management: The basic attack skill that fires the last Savage Tigermark Round gains +2 Attack Weight. The Defense skill I'm Burning Up. uses no ammo. Adjust the ammo spent by other skills so the enhanced S3 fires the last rounds.
  • Overheat (a state to avoid): Gained on the turn after firing off all Savage Tigermark Rounds. His Speed rises, but his basic attack skills lose Clash Power equal to (total rounds spent ÷ 2), up to 10. It is a major weakening, so keep it from overlapping with a boss's critical phase.
  • Tremor and Burn: Each skill inflicts Tremor and Burn, and S3 converts into Tremor - Scorch and triggers Tremor Burst. If ammo was spent, an additional Tremor Burst is triggered.

How to Use

Equip a Defense skill early to switch to Savage Tigermark Rounds, then attack hard with Unbreakable Coins and the enhanced S3. There are only 8 Savage Tigermark Rounds, so allocate them so the enhanced S3 uses up the last rounds, and time Overheat to match the flow of battle.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Double Slash - Blast [爆]

SlothSlashSlash
Clash Power
4~123~11 → 4~12
Base Power
43 → 4
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
1

Final Power +1 per 4 combined and on the main target (max 2/3)

ⅠOn Hit Inflict 1

ⅡConsume 1

On Hit Inflict 1/2

On Hit Inflict 1/2

Unbreakable Coin

Becomes Unbreakable under certain conditions
  • Passives Tiantui Star's Blade [天退星刀]: While holding Tigermark Round, at 1 or more, all Coins of Tanglecleaver become Unbreakable Coins / While holding Savage Tigermark Round, at 1 or more, all Coins of basic attack skills become Unbreakable Coins / While holding Savage Tigermark Round, at 0, Coins of basic attack skills that can consume special Ammo become Unbreakable Coins
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Chachihu [揷翅虎]

NoneAlways active

Always active: holds 12

When tossing a Coin that consumes or , the attack is not cancelled even without that special Ammo; instead, that Coin's On Hit and Count effects do not trigger

The first time this battle this unit equips a Defense skill, uses up all , or is Staggered, load 8 and gain 1 Tiantui Star at the end of that turn (1 time per battle)

-If this triggers while Staggered, remove Stagger (except forced Stagger)

-Any remaining are removed

-If the total and consumed by this unit is 8 or more, Tiantui Star changes to Shin - Tiantui Star

When using a basic attack skill that consumes the last ,

-Attack Weight +2 before the attack starts

-Gain 1 next turn

※Active while deployed in battle

Combat Passive

Tiantui Star's Blade [天退星刀]

Sloth ×3Owned

While holding ,

-At 1 or more, all Coins of Tanglecleaver become s

-Skill Coins that consume gain Coin Power +1 and damage +10% (applied as many times as can be consumed)

While holding ,

-At 1 or more, all Coins of basic attack skills become s

-At 0, Coins of basic attack skills that can consume special Ammo become s

-Skills that consume gain Coin Power +2, damage +30%, and +2 Potency and Count inflicted when that Coin hits (applied as many times as can be consumed)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Savage Tiger's Lunge

Sloth ×3Owned

When the 1 ally with the highest Speed uses a skill that consumes Ammo, if they are 3+ Speed faster than the target, damage dealt +(Speed difference×2/3)% (max 10/15%)

(Does not apply without Ammo. However, the effect applies if they hold the Ammo buff at a value of 0)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Capote: Sloth (S1), Lust (S2), and Wrath (S3) supply all three required affinities, and he inflicts both Burn and Tremor.
  • Regret: Has a 3-Coin Wrath skill (S3) that benefits greatly from +2 Coin Power at the far left. He also handles Tremor Burst.
  • Crushbound Past: Supplies Sloth resources (S1, Defense skill), and S1–S3 inflict Tremor.

KEYWORDSEffect Glossary

BurnShared mechanics →
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.
TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Tigermark Round
-Special Ammo If the total consumed Tigermark Round and Savage Tigermark Round reaches 8 or more, the Tiantui Star gained from the passive changes to Shin - Tiantui Star -Max: 12
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Savage Tigermark Round
-Special Ammo - If the total consumed Tigermark Round and Savage Tigermark Round reaches 8 or more, the Tiantui Star gained from the passive changes to Shin - Tiantui Star Tigermark Round effects apply -Max: 8
Tremor - Scorch
-On Tremor Burst, take Wrath damage equal to (Tremor Potency plus Burn Potency ÷ 2), and Burn Count decreases by 1 -When taking damage from a Tremor Burst skill, the Stagger Threshold advances by the Potency -Count decreases by 1 at Turn End (Also affected by effects that change Tremor Potency and Count)
Amplitude Conversion
Convert the target's Tremor or converted Tremor into another type of Tremor. The existing Tremor's Potency and Count are kept on conversion.
Tiantui Star [天退星]
-Minimum and maximum Speed +1 -If this unit is 3+ Speed faster than the target, damage +(Speed difference×2.5)% (max 20%) -Tremor Potency and Count inflicted on enemies by skills +1 -If the total Tigermark Round and Savage Tigermark Round consumed by this unit is 8 or more, this buff changes to Shin - Tiantui Star at Turn End for next turn -Max: 1
Shin (心) - Tiantui Star [天退星]
-Minimum and maximum Speed +3 -If this unit is 3+ Speed faster than the target, damage +(Speed difference×5)% (max 40%) -Tremor Potency and Count inflicted on enemies by skills +2 -Max: 1
Overheat
-This effect is removed on gaining Savage Tigermark Round Minimum and maximum Speed +2 -Clash Power of basic attack skills decreases by (total Tigermark and Savage Tigermark Round consumed÷2) (max 10); in exchange, gain the following effects (all of them) - 8~: At Turn Start, gain 1 Protection per 10% HP lost (max 5) - 14~: On Clash Lose, Unbreakable Coin damage of basic attack skills +(75+percentage of HP lost)% (max 150%) - 20~: Damage against targets with a higher remaining HP percentage than this unit increases by (HP percentage difference)% (max 50%, excluding E.G.O skills)
Unbreakable CoinShared mechanics →
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.

Combat glossary →Review combat basics such as Clashes, SP, and resistances