- BurnShared mechanics →
- At Turn End, take fixed damage equal to the Potency.
After Turn End, reduce Count by 1.
- TremorShared mechanics →
- When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
- Tigermark Round
- -Special Ammo
If the total consumed Tigermark Round and Savage Tigermark Round reaches 8 or more, the Tiantui Star gained from the passive changes to Shin - Tiantui Star
-Max: 12
- Tremor Burst
- Raise the target's Stagger Threshold by their Tremor Potency.
- Savage Tigermark Round
- -Special Ammo - If the total consumed Tigermark Round and Savage Tigermark Round reaches 8 or more, the Tiantui Star gained from the passive changes to Shin - Tiantui Star
Tigermark Round effects apply
-Max: 8
- Tremor - Scorch
- -On Tremor Burst, take Wrath damage equal to (Tremor Potency plus Burn Potency ÷ 2), and Burn Count decreases by 1
-When taking damage from a Tremor Burst skill, the Stagger Threshold advances by the Potency
-Count decreases by 1 at Turn End
(Also affected by effects that change Tremor Potency and Count)
- Amplitude Conversion
- Convert the target's Tremor or converted Tremor into another type of Tremor.
The existing Tremor's Potency and Count are kept on conversion.
- Tiantui Star [天退星]
- -Minimum and maximum Speed +1
-If this unit is 3+ Speed faster than the target, damage +(Speed difference×2.5)% (max 20%)
-Tremor Potency and Count inflicted on enemies by skills +1
-If the total Tigermark Round and Savage Tigermark Round consumed by this unit is 8 or more, this buff changes to Shin - Tiantui Star at Turn End for next turn
-Max: 1
- Shin (心) - Tiantui Star [天退星]
- -Minimum and maximum Speed +3
-If this unit is 3+ Speed faster than the target, damage +(Speed difference×5)% (max 40%)
-Tremor Potency and Count inflicted on enemies by skills +2
-Max: 1
- Overheat
- -This effect is removed on gaining Savage Tigermark Round
Minimum and maximum Speed +2
-Clash Power of basic attack skills decreases by (total Tigermark and Savage Tigermark Round consumed÷2) (max 10); in exchange, gain the following effects (all of them)
- 8~: At Turn Start, gain 1 Protection per 10% HP lost (max 5)
- 14~: On Clash Lose, Unbreakable Coin damage of basic attack skills +(75+percentage of HP lost)% (max 150%)
- 20~: Damage against targets with a higher remaining HP percentage than this unit increases by (HP percentage difference)% (max 50%, excluding E.G.O skills)
- Unbreakable CoinShared mechanics →
- This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.