English translation in progress. Untranslated passages remain in Japanese.

Crushbound Past Meursault E.G.O artwork

E.G.O 0508 · WAW

Crushbound Past

MeursaultSlothSteam Transport MachineS6 event exclusive
Risk Level
WAW
SP Cost
10/30/45
Resource Cost
Wrath ×2Lust ×2Sloth ×6Envy ×1E.G.O usable with these resources →
Resistance
×2×1×0.5×2×0.5×1×0.75

GUIDEMechanics and How to Use

At a Glance

A multi-target Sloth Blunt E.G.O with high Attack Weight whose damage grows the more Tremor is built on the main target.

Core Mechanics

  • High multi-target Attack Weight: A high 6 Attack Weight. At Threadspin Ⅲ, +1 if the main target's Tremor (Potency + Count) is 30 or more; at Ⅳ, +3 at 100 or more.
  • Inflicting Tremor: The first Coin increases Tremor Count, and the second Coin inflicts Tremor. Concentrating it on the main target is efficient.
  • Tremor-based damage: Each Coin deals more damage based on the main target's Tremor. The third Coin gains +1% per Tremor, up to 50%, and the fourth gains +1% per point of (Potency + Count), up to 100%; at 100% or more, it triggers Tremor Burst twice.
  • Odd and even Sloth Resonance: If Sloth Resonance is odd on odd turns or even on even turns, he recovers 10 SP after the attack. For 3 turns after the attack, he loses 10 SP at each Turn End.
  • Passive — Metronome: Grants Damage Up on odd turns and Protection on even turns. Accumulated Past builds with each turn after use, raising Clash Power and Offense Level.

How to Use

  • Its power is high even without conditions, so it can be used early to chip down groups of weak enemies.
  • It can also be used as a finisher after building Tremor. It grows stronger in longer fights.
  • Match the parity of Sloth Resonance to offset the SP cost.
  • It requires 2 Wrath, 2 Lust, 6 Sloth, and 1 Envy; the Sloth cost is heavy.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Metronome.
  • Ⅲ: Base Power becomes 4, and +1 Attack Weight from Tremor is added.
  • Ⅳ: Coin Power becomes +4, and an extra Tremor Burst at 50% or more, Tremor infliction based on the highest Resonance, and HP recovery are added. The Coin Power gain is large, so take it if you can afford it.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
4~203~15 → 4~16 → 4~20
Base Power
43 → 4
Coin Power
+4+3 → +4
No. of Coins
4
Skill Level
Identity Lv+2
Attack Weight
6

Before Attack Attack Weight +1 if the main target's ( Potency+ Count) is 30 or more

-At 100 or more, Attack Weight +3 instead

Before Attack Inflict 1 on all targets per 2 highest Resonance (max 3)

After Attack For 3 turns, lose 10 SP at Turn End

After Attack Recover 10 SP if (Sloth Resonance) is odd on an odd turn or even on an even turn

After Attack Heal (×2)% of own Max HP

ⅠOn Hit Increase Count by 2

On Hit Increase Count per (Sloth Resonance÷2) (max 3)

On Hit If it is the main target, into the target's current

ⅡOn Hit Inflict 4

Ⅲ[At Coin Toss Start] This Coin's damage +1% per 1 on the main target (max 50%)

Ⅳ[At Coin Toss Start] This Coin's damage +1% per 1 ( Potency+ Count) on the main target (max 100%)

On Hit . Reduce the target's Count by 1

On Hit If this Coin effect raised damage by 50% or more, trigger 1 time.

On Hit If this Coin effect raised damage by 100% or more, trigger 2 times. Count decreases by 2

Corrosion

Corrosion skill

BluntBlunt
Clash Power
20~3016~28 → 18~30 → 20~30
Base Power
3028 → 30
Coin Power
-10-12 → -10
No. of Coins
1
Skill Level
Identity Lv+4
Attack Weight
7

Indiscriminate

Attacks random targets

Damage +10% per 1 highest Resonance (max 100%)

-If the highest Resonance is a Sloth Resonance, damage +20% instead (max 100%)

Before Attack Attack Weight +2 if the main target's ( Potency+ Count) is 30 or more

Before Attack Damage +12% if (Sloth Resonance) is odd on an odd turn or even on an even turn

After Attack Heal (×3)% of own Max HP

Ⅰ[At Coin Toss Start] This Coin's damage +1/2% per 1 ( Potency+ Count) on the main target (max 100%)

On Hit Inflict 5 and 2 Count

On Hit Increase Count by (Sloth Resonance) (max 6)

On Hit If it is the main target, into the target's current

On Hit Trigger 2 times. Count decreases by 2

On Hit If this Coin effect raised damage by 100% or more, trigger 2 times. Count decreases by 2

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Metronome

At Turn Start, gain 1 on odd turns or 1 on even turns

-Does not stack with the E.G.O Gift Metronome (if that Gift is enhanced, this effect is subtracted)

-Does not affect effects given to other allies

When using an E.G.O skill, gain 1 next turn (1 time per battle)

-Afterward, gain 1 at every Turn End

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Tremor
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Accumulated Past
-Max: 12 -At Turn Start, gain 1 Clash Power and 1 Offense Level Up per 3
Amplitude Entanglement
Combine the Tremor effect being entangled with the target's Tremor-type effects into Tremor - Superposition. Tremor Potency and Count are kept when entangled. When Amplitude Conversion is applied to Tremor - Superposition, the converting Tremor effect is applied as an entanglement. Converted into Tremor at Turn End.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).