English translation in progress. Untranslated passages remain in Japanese.

Yearning-Mircalla Meursault E.G.O artwork

E.G.O 0507 · WAW

Yearning-Mircalla

MeursaultLustFour-hundred RosesS5 Free Pass Lv90
Risk Level
WAW
SP Cost
10/30/45
Resource Cost
Lust ×4Pride ×3Envy ×4E.G.O usable with these resources →
Resistance
×1×0.5×2×2×1×0.75×0.5

GUIDEMechanics and How to Use

At a Glance

A Bleed-specialized Lust Pierce E.G.O that forcibly triggers the Bleed of a single bleeding enemy while growing Rose Wedge.

Core Mechanics

  • Forced Bleed triggers: When the Unbreakable fourth Coin hits after a Clash Win, it triggers the target's Bleed (at Threadspin Ⅲ, the number of triggers grows with the highest Resonance, up to 3). Bleed Count decreases by the number of triggers.
  • Inflicting Bleed: The first and second Coins inflict 2 Bleed. At Threadspin Ⅲ, with a highest Resonance of 4 or more, they trigger Bleed once.
  • Rose Wedge: Its Count increases with the Unbreakable third Coin. Its Potency rises by 1 per 10 Bleed damage (up to 10, with a maximum Count of 4). Each time the bearer is inflicted with Bleed, it gains 2 additional Bleed, and the inflicter receives 1 Bleed in return, up to 5 times per turn. At Combat End, if Potency is 10 or Count is 1, it disappears and deals (Potency×10) Lust damage.
  • Coin Power bonus: At Threadspin Ⅲ, +1 Coin Power if the target has at least 6 Bleed; at Ⅳ, +1 per 6 Bleed, up to 2.
  • Passive — Bloodthirsty Banquet: Taking or dealing Bleed damage heals the same amount of HP, up to 10 per turn.

How to Use

  • Use it on a single enemy in a Bleed team. It consumes Bleed Count, so have other Identities secure the Count.
  • From Threadspin Ⅲ, the higher the highest Resonance, the more triggers. Later in battle, Rose Wedge grows from accumulated Bleed damage.
  • It requires a heavy 11 resources: 4 Lust, 3 Pride, and 4 Envy. Its Awakening Sanity cost is 10 (−10 SP at each Turn End for 3 turns after use).
  • The Corrosion skill spends HP on use and inflicts Bleed on both himself and the target.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Bloodthirsty Banquet.
  • Ⅲ: Raises power, and forced Bleed triggers increase with Resonance. Adds extra triggers on the first and second Coins and the Coin Power bonus.
  • Ⅳ: Rose Wedge's Count increase goes from 1 to 2, and the Coin Power bonus becomes per 6 Bleed.

SKILLSSkill

Awakening

Awakening skill

PiercePierce
Clash Power
5~215~17 → 5~21
Base Power
5
Coin Power
+4+3 → +4
No. of Coins
4
Skill Level
Identity Lv+0
Attack Weight
1

Coin Power +1 if/per 6+ on the target (max 2)

After Attack For 3 turns, lose 10 SP at Turn End

ⅠOn Hit Inflict 2

On Hit If the highest Resonance is 4 or more, trigger the target's 1 time ( Count decreases by 1)

ⅡOn Hit Inflict 2

On Hit If the highest Resonance is 4 or more, trigger the target's 1 time ( Count decreases by 1)

Ⅲ

On Hit after Clash Win Increase Count by 2

On Hit Increase Count by 1/2

Ⅳ

On Hit after Clash Win Trigger the target's (1+highest Resonance÷2) times ( Count decreases by 1/max 3 times; Count decreases by the number of triggers)

On Kill If damage exceeded the enemy's remaining HP, distribute the excess as fixed damage among all enemies. (min 1)

Corrosion

Corrosion skill

PiercePierce
Clash Power
6~226~18 → 6~22
Base Power
6
Coin Power
+4+3 → +4
No. of Coins
4
Skill Level
Identity Lv+3
Attack Weight
1

Indiscriminate

Attacks random targets

Coin Power +1 if/per 6+ combined on this unit and the target (max 3)

On Use Spend 10% of own Max HP; all enemies and allies take damage equal to (HP spent÷2)

-If own HP is below 50% of max, instead inflict 5 on all allies and trigger it 1 time ( Count decreases by 1). Heal own HP by the damage allies took

ⅠOn Hit Inflict 2/3 on this unit and the target

On Hit Trigger on this unit and the target 1 time ( Count decreases by 1)

ⅡOn Hit Inflict 2/3 on this unit and the target

On Hit Trigger on this unit and the target 1 time ( Count decreases by 1)

Ⅲ

On Hit after Clash Win Increase Count by 2

On Hit Increase Count by 1/2

-If the target has no , Potency increases by 4 more

Ⅳ

On Hit after Clash Win Trigger the target's (1+highest Resonance÷2) times ( Count decreases by 1/max 3 times; Count decreases by the number of triggers)

On Kill If damage exceeded the enemy's remaining HP, distribute the excess as fixed damage among all enemies. (min 1)

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Bloodthirsty Banquet

When this unit takes or deals damage, heal own HP by the damage (max 10 per 1 turn)

-When a skill effect that inflicts triggers, inflict 1 on the target if it has . (2 times per 1 turn)

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • The Prince of La Manchaland: Lust (S3), Pride (S2), and Envy (S1) supply all three required affinities, and he can also inflict Bleed.
  • The Middle Little Brother: His Envy S2 and Defense skill join Envy Resonance, and S1, S2, and his Defense skill inflict Bleed.

KEYWORDSEffect Glossary

Bleed
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
Unbreakable Coin
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Rose Wedge
-Max Potency: 10 -Max Count: 4 -Potency increases by 1 each time the bearer takes 10 Bleed damage. -When taking damage, each time Bleed or special Bleed is inflicted by a skill effect, gain 2 Bleed and inflict 1 Bleed on the attacker. (max 5 times per 1 turn) -If this effect's Potency is 10, Bleed Count also increases by 1 when the above triggers. -Count decreases by 1 at Turn End -At the end of combat, if Potency is 10 or Count is 1, the buff is removed and the bearer takes (Potency×10) Lust damage. -When the bearer dies or the buff is removed, Bloodfeast increases by (Potency×10), and all allied units of the bearer take (Potency×2) Lust damage (min 1)