A support-focused Envy Pierce E.G.O that raises Envy Resonance to hand out Charge and Envy DMG Up to himself and allies.
Core Mechanics
Distributing Charge: Before attacking, his Charge increases by 8 (12 at Threadspin Ⅳ), and after attacking, the ally with the lowest Charge also gains 8.
More targets with Envy Resonance: The higher the highest Envy Resonance, the more allies receive it (up to 3, 4 at Threadspin Ⅲ, 5 at Ⅳ).
Envy DMG Up: From Threadspin Ⅲ, if the highest Envy Resonance is 4 or more (6 or more at Ⅳ), gives 1 Envy DMG Up to himself and the targets. The effect lasts only that turn.
Passive — Overloading Cables: Gains 2 Offense Level Up and 2 Defense Level Up if a Resonance of 4 or more is active at Combat Start. With Envy Resonance, the allies on both sides of him on the dashboard also receive them.
Corrosion skill: Becomes multi-target based on Envy Resonance and spends Charge to increase damage.
How to Use
Line up Envy skills to build Resonance before using it. With low Resonance, few allies receive the distribution.
Use it in teams with many Charge Identities or Envy skills. In teams that mix Charge Identities with others, non-Charge Identities may end up as targets.
It requires 1 Wrath and 4 Envy, which an Envy-heavy team can cover.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Overloading Cables. If you use it in this kind of team, take it at least this far.
Ⅲ: Raises the number of targets to up to 4 and adds Envy DMG Up. Corrosion's multi-target range also improves.
Ⅳ: His own Charge becomes 12, and targets rise to up to 5. The Envy DMG Up condition changes to 6 or more Resonance.
SKILLSSkill
Awakening
Awakening skill
Pierce
Clash Power
22~26
Base Power
22
Coin Power
+4
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
2
Before Attack Gain 8/12 Count
After Attack Increase the Count of the 1 other ally with the lowest Count by 8
-Number of recipients increases by (highest Envy Resonance-2) (max 3/4/5)
-If the highest Envy Resonance is 4 or more, give 1 to this unit and the recipients
-If the highest Envy Resonance is 6 or more, give 1 to this unit and the recipients
ⅠOn Hit Inflict 3
Corrosion
Corrosion skill
Pierce
Clash Power
16~28
Base Power
28
Coin Power
-12
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
2
Indiscriminate Attacks random targets
Before Attack Attack Weight increases by (Envy Resonance-2) (max 2/3)
Before Attack If own Count is 10 or more, effects inflicted by On Hit effects are inflicted 2 times
Before Attack If own Count is 10 or more, consume up to 20 Count for damage +2/2.5/3% per 1 consumed (max 40/50/60%)
ⅠOn Hit Inflict 1
On Hit Inflict 3
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Overloading Cables
If a 4+ Resonance triggered at Combat Start, gain 2 and 2 .
If that Resonance is an Envy Resonance, also give them to the allies on both sides of this unit on the control panel
※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle
SYNERGYTeams and Synergies
The Middle Little Brother: Has an Envy S2 and Defense skill plus skills conditioned on Envy Resonance, makes Envy Resonance easy to build, and also restores SP.
R Corp. 4th Pack Rhino: Envy (S1, Defense skill) lets him join in resources and Resonance, and S1 and S2 increase Charge, so he can be both distributor and recipient.