English translation in progress. Untranslated passages remain in Japanese.

Shadow-vested Bladesinger Meursault E.G.O artwork

E.G.O 0509 · HE

Shadow-vested Bladesinger [着影揮刀]

MeursaultPrideGeomsunde?S7 event exclusive
Risk Level
HE
SP Cost
20/25/38
Resource Cost
Wrath ×1Pride ×4Envy ×1E.G.O usable with these resources →
Resistance
×1×0.75×2×1×2×0.5×1

GUIDEMechanics and How to Use

At a Glance

A Pride Slash E.G.O to give to Blade Lineage Mentor, strengthened by Drink to the Fallen and Poise, that deals high damage from its second use onward.

Core Mechanics

  • Preferential treatment for Blade Lineage Mentor: For Blade Lineage Mentor, the Wrath, Pride, and Envy requirements each drop by 1 (leaving only 3 Pride), and the damage increase from Drink to the Fallen applies doubled.
  • Drink to the Fallen: He gains 4 Drink to the Fallen on the turn after use (the first use costs 15 less Sanity). At Turn Start he gains Poise (doubled for Blade Lineage Mentor), his Critical damage grows, and if he takes damage that would bring his HP to 0, he recovers based on the Drink to the Fallen value (once per battle).
  • Damage from the second use onward: In a battle where he has gained Drink to the Fallen, damage against the main target increases (+60%, 80% at Threadspin Ⅲ, 100% at Ⅳ). Doubled for Blade Lineage Mentor.
  • Supporting allies: Before attacking, gives 4 Poise Count to the allies earliest in team order, and after attacking, restores 10 SP to the 4 Blade Lineage allies with the lowest SP.
  • Blade Lineage Mentor-only effects: With Drink to the Fallen, he gains Resentful Scabbard. While using Yield My Flesh, his HP cannot drop below 10, but his Clash Power decreases. With Pride Resonance, Blade Lineage allies receive Sword of the Homeland - The True Essence.

How to Use

  • In Blade Lineage teams, fire it early to hand out Poise and SP and gain Drink to the Fallen.
  • Attack with Yield My Flesh and To Claim Their Bones while Drink to the Fallen lasts, and the second use carries the damage increase.
  • The Corrosion skill gives every ally and enemy 4 Poise, 1 Slash DMG Up, and 1 Slash Fragility. It raises allies' Slash damage, but also increases the damage they take.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Beads of Liquor at Bladepoint, completing its main effects.
  • Ⅲ: Raises the caps on Poise-based Clash Power and damage, and strengthens the damage increase after Drink to the Fallen.
  • Ⅳ: The same kind of improvement as Ⅲ, likely a low priority.

SKILLSSkill

Awakening

Awakening skill

SlashSlash
Clash Power
12~20
Base Power
12
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
1

The first time it is used in a battle, Sanity cost -15

- For Blade Lineage Mentor Meursault, required E.G.O resources are reduced by 1 Wrath, 1 Pride, and 1 Envy

Clash Power +1 and damage +6% per 4 own (max 4/6/8 and max 12%/24%/30%, respectively)

If this unit gained this battle, damage to the main target +60%/80%/100%

- For Blade Lineage Mentor Meursault, that effect applies as damage +120%/+160%/+200%

Before Attack Attack Weight increases by (highest Resonance÷2) (max 2, rounded down)

Before Attack The (3+highest Resonance) allies earliest in team order gain 4 Count

After Attack The 4 other Blade Lineage ally Identities with the lowest SP recover 10 SP

After Attack Gain 4 next turn

ⅠOn Hit Inflict 4

ⅡOn Hit Increase Count by 2

Corrosion

Corrosion skill

SlashSlash
Clash Power
5~13
Base Power
13
Coin Power
-2
No. of Coins
4
Skill Level
Identity Lv+4
Attack Weight
3

Indiscriminate

Attacks random targets

Clash Power +2 and damage +6% per 4 own (max 8/12/16 and max 12%/24%/30%, respectively)

If this unit gained this battle, damage to the main target +60%/80%/100%

- For Blade Lineage Mentor Meursault, that effect applies as damage +120%/+160%/+200%

Before Attack Base Power -2 per 1 broken Coin (max -8)

Before Attack All enemies and allies gain 4 Count, 1 Slash DMG Up, and 1 Slash Fragility

After Attack The 4 other Blade Lineage ally Identities with the lowest SP recover 10 SP

After Attack Gain 4 next turn

Ⅰ

On Critical Hit Final Coin's Final Power +2 (1 time per Coin)

On Hit Inflict 1

Ⅱ

On Critical Hit Final Coin's Final Power +2 (1 time per Coin)

On Hit Inflict 1

Ⅲ

On Critical Hit Final Coin's Final Power +2 (1 time per Coin)

On Hit Inflict 1

Ⅳ

On Hit Increase Count by 2

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Beads of Liquor at Bladepoint

[Blade Lineage Mentor Meursault only: always active]

When a basic skill hits, inflict 2 on the target (1 time per skill)

This Identity is treated as an Identity that inflicts and

- Through this effect, basic skills are treated as skills that inflict and

[Use effects]

When an ally dies, gain 1 next turn

- If the dead ally is affiliated with Blade Lineage, gain 2 instead

At Turn Start, if this unit has , enter the state

- For Blade Lineage Mentor Meursault, also gain

At Turn Start, if this unit has no , own , , and are removed

When taking damage that would reduce HP to 0 while having , heal ( value×25)% of own Max HP and is removed (1 time per battle; the Identity's passive triggers first)

- If Staggered, remove Stagger (except forced Stagger)

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • Blade Lineage Mentor: All of the dedicated effects apply, strengthening him as a Poise and Bleed Identity.
  • Cinq Assoc. West Section 3: Pride (S1) supplies the required affinity, and his skills gain Poise, so he benefits from Drink to the Fallen's effects.

KEYWORDSEffect Glossary

Poise
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Drink to the Fallen
Max: 4 At Turn Start, gain 1 Poise per 1 - For Blade Lineage Mentor Meursault, gain 2 Poise instead Basic skill Critical damage +(own Poise Potency×1.5)% (max 15%) Clash Power +1 for basic skills that gain Poise Potency or Count Value decreases by 1 at Turn End
Bleed
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Unbreakable Coin
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Resentment
Minimum and maximum Speed +2 On hit, heal own HP by 10% of the damage dealt by the skill (max heal per skill: 50% of own Max HP)
Resentful Scabbard
When allies including this unit take HP damage, gain Growing Resentment equal to the damage The In Memoriam passive triggers at maximum effect, ignoring its conditions On Pride Resonance, give Sword of the Homeland - The True Essence to all other Blade Lineage allies When using Yield My Flesh, until this skill ends - Own HP cannot drop below 10 (1 time per 1 turn) - Clash Power decreases by (own Poise Potency÷2) (rounded down) When using To Claim Their Bones, gain 4 Poise ※Sword of the Homeland - The True Essence effects Basic attack skills' Final Power increases by (number of Blade Lineage allies on the battlefield÷3) (max 2, rounded down) If the bearer is Blade Lineage Salsu, basic skills gain Final Power +1 and damage +(120÷number of Coins)% At Turn End, gain 1 Haste next turn, and this effect is removed
Growing Resentment
Max: 999 Final Power of To Claim Their Bones increases by (value÷100) (max 6, rounded down) When the last Coin of Yield My Flesh or To Claim Their Bones hits, damage increases by (value÷10)%, and this effect is removed
Sword of the Homeland - The True Essence
Base Attack skills' Final Power increases by (number of Blade Lineage allies on the field÷3) (max 2, rounded down) If this unit is Blade Lineage Salsu, Base Skills gain Final Power +1 and damage +(120÷number of Coins)% At Turn End, gain 1 Haste next turn, and this effect disappears