English translation in progress. Untranslated passages remain in Japanese.

Cinq Assoc. West Section 3 Meursault Identity artwork

IDENTITY 0511 · Season 5

Cinq Assoc. West Section 3

HP
224
Speed
4-7
Offense Lv.
67/67/68
Defense Lv.
67
Stagger Thresholds
65%/35%
Panic
Panic
Resource Distribution
Gluttony: 2 cardsGloom: 1 card + EvadePride: 3 cards
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Pierce attacker that builds Poise, gains Haste through his passive, and enhances skills through Speed differences. In Rupture teams, he can attack without reducing the Rupture established by allies.

Core Mechanics

  • Poise→Haste→Speed difference: Through the combat passive Duel Livestream (2 Pride and 2 Gluttony Owned; unlocked at Uptie Ⅱ), he gains 1 Haste next turn at Turn End for every 3 Poise Potency, up to 2. He gains Poise from Coin Ⅱ of S2 Fente (2 Poise) and on Clash Win with S3 Salut (5 Poise).
  • Speed-difference bonuses: S1 Allez gains +1 Coin Power per 3 Speed difference, up to 2, and S2 and the Defense skill Défensive gain Coin Power at a difference of 3 or more. S3 gains +1 Coin Power per 2 Speed difference, up to 3.
  • Maintaining Rupture: If the target has 15 Rupture and at least 3 Rupture Count, S1–S3 do not consume Rupture Count on hit (S1 and S2 instead inflict no Rupture). In that case, S2 gains Critical damage equal to the amount it did not inflict.
  • Focused Attack - Meursault (minor): Applied next turn when his basic attack skills hit. Coin Ⅲ of S3 deals more damage per Focused Attack, and defeating an enemy with that Coin reuses S3 once. However, it requires attacking the same slot repeatedly, so it is hard to pull off on purpose.
  • Support passive — One Step Ahead (3 Pride Resonance; unlocked at Uptie Ⅲ): While in backup, the 1 fastest ally gains 1 Haste next turn on Clash Win, twice per turn.

How to Use

S3 grants 5 Poise on Clash Win, so throw it at opponents it can beat. Build Poise, create Speed differences with Haste, and fight with enhanced S1–S3. In Rupture teams, he also serves to maintain the Rupture applied by allies.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Allez

PridePiercePierce
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

Coin Power +1 if/the more this unit's Speed exceeds the target's by 3 or more (Coin Power +1 per 3 Speed difference. max 2)

On Use If the target has 15 and 3+ Count, this skill's effects do not inflict Potency; instead, Count is not consumed on hit

On Use Gain 2 Count

ⅠOn Hit Gain 1 Count

ⅡOn Hit Inflict 1

On Hit If this unit is faster than the target, inflict equal to the Speed difference (max 3)

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Duel Livestream

Pride ×2Gluttony ×2Owned

At Turn End, gain 1 next turn per 3 own Potency (max 2)

On hitting with a basic attack skill, inflict Focused Attack - Meursault next turn. (1 time per 1 skill)

If attacking a slot with Focused Attack - Meursault kills the target or destroys a part, recover 7 SP

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

One Step Ahead

Pride ×3Resonance

When the 1 ally with the highest Speed wins a Clash, they gain 1 next turn (max 2 times per 1 turn)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Hollow: Gains Poise with his Pierce skills, making Poise Potency easy to build.
  • Shadow-vested Bladesinger [着影揮刀]: Pride (S1) supplies the required affinity, and his skills gain Poise, so he benefits from Drink to the Fallen's effects.

KEYWORDSEffect Glossary

RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances