English translation in progress. Untranslated passages remain in Japanese.

Hollow Meursault E.G.O artwork

E.G.O 0510 · WAW

Hollow

MeursaultPridePerson with a Hole?S8 Premium Pass Lv120
Risk Level
WAW
SP Cost
20/25/38
Resource Cost
Sloth ×2Gloom ×2Pride ×4Envy ×4E.G.O usable with these resources →
Resistance
×2×1×1×2×0.75×0.5×0.5

GUIDEMechanics and How to Use

At a Glance

A 7-target WAW Pride E.G.O that fires without paying resources at 5 Ashen Bullet and stacks Charge, Poise, and Sinking to deal Pierce damage.

Core Mechanics

  • Ashen Bullet: Through the passive, it can be fired without spending resources at 5 Bullets. Bullets increase by 1 at Turn Start. If short, he can pay SP before attacking to top them up to the maximum.
  • Reused first Coin: Unbreakable and only hits the main target. It spends Bullets and is reused as long as Bullets remain, up to 4 times per skill. In practice, it can be treated as a single-target attack.
  • Charge, Poise, and Black Wings: Before attacking, he gains Poise Potency and Charge, and (Poise Potency + Charge) and Bullets raise Clash Power. Black Wings increase Charge and Offense Level at Turn Start.
  • Sinking and Pierce Fragility: The first Coin inflicts Pierce Fragility and Sinking on hit, and the second Coin increases Sinking Count.
  • Corrosion skill: The second Coin's chance of Tails is Bullets×20%, guaranteeing Tails at 5 Bullets. On Heads, the attack does not hit.

How to Use

  • Fire it at 5 Bullets to deal heavy damage with no resource burden. When short on Bullets, pay SP to make up the difference.
  • Building Poise and Charge before firing further raises its power and Critical Hits.
  • The first Coin is single-target, so decide which enemy to aim at. The multi-target part is extra damage on the enemies caught in it.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks L'Hémorragie interne.
  • Ⅲ: Base Power becomes 12, and the Critical bonus and the damage increase against a single target are added.
  • Ⅳ: Coin Power becomes +2, the single-target increase becomes 100%, and Charge-based Coin Power is added.

SKILLSSkill

Awakening

Awakening skill

PiercePierce
Clash Power
12~1610~12 → 12~14 → 12~16
Base Power
1210 → 12
Coin Power
+2+1 → +2
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
7

If a target dies while using the skill, prioritize the target with the lowest HP (judged by parts in Focused Encounters)

Clash Power +1 per 4 of own ( Potency+ Count) (max 5/7/10)

Clash Power +2 per 1 own

Before Attack Gain 3 Potency and 5 Count

Before Attack Spend SP equal to (5- held)×3 and gain up to its maximum

After Attack Gain 2

Ⅰ

This Coin hits only the main target

Consume 1

Critical damage +20%

On this Coin's first use,

- Damage +(own Count×5)% (max 100%)

- Critical damage +(own Potency×Count)% (max 100%)

- For this Coin only, the target's Pierce resistance becomes Fatal

On Hit Inflict 1 Pierce Fragility (1 time per skill)

On Hit Inflict 1

On Critical Hit Last Coin's Power +1

[At End of This Coin's Attack] If is 1 or more, reuse this Coin (4 times per skill)

Ⅱ

Critical damage +30/50%

[At Coin Toss Start] If there is 1 target, damage +50/100% (judged by the main body in Focused Encounters)

[At Coin Toss Start] Coin Power +1 per 4 own Count (max 5)

On Hit Increase Count by 3

Corrosion

Corrosion skill

PiercePierce
Clash Power
12~168~14 → 12~16
Base Power
1614 → 16
Coin Power
-2-3 → -2
No. of Coins
2
Skill Level
Identity Lv+5
Attack Weight
7

Indiscriminate

Attacks random targets

This skill does not trigger Defense skills (including clashable Defense)

Clash Power +1 per 4 of own ( Potency+ Count) (max 5/7/10)

Before Attack If there is 1 target, damage +100/200% (judged by the main body in Focused Encounters)

Before Attack Final Power +(own value)

Before Attack If this unit has no , gain 1

Before Attack Base Power -2 per 1 broken Coin (max -4)

On Kill Recover 5 SP

Ⅰ

[At Coin Toss Start] Gain 5

[At Coin Toss Start] Gain 5 Count

[At Coin Toss Start] Gain 5

On Hit Inflict 1 next turn

Ⅱ

This Coin's Tails chance is applied as ( held×20)%, regardless of SP

[Heads]

- This Coin does not hit

- [At End of This Coin's Attack] Gain 5

- [At End of This Coin's Attack] Gain 3 Count

- [At End of This Coin's Attack] Randomly remove 1 removable negative effect on this unit

- [At End of This Coin's Attack] Gain 2

- [At End of This Coin's Attack] Half of the E.G.O resources consumed by this skill are converted (rounded down)

[Tails]

- Damage +(own Count×3/4/5)% (max 60/80/100%)

- Critical damage +70/100/130%

- On Hit Deal additional Pierce damage equal to 10/15/20% of this Coin's final damage

- On Kill Heal 5% of own Max HP

- [At End of This Coin's Attack] Consume all own

On Hit Inflict 5

On Hit Increase Count by 3

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

L'Hémorragie interne

[Always active]

At 5 , using the Hollow E.G.O skills (Awakening and Corrosion) consumes no E.G.O resources

At Turn Start, gain 1

[Use effects]

At Turn Start, gain 1

Each time this unit consumes or loses a total of 3 Ammo, recover 3 SP and gain 1 Power Up next turn (including special Ammo; up to 9 Ammo counted per 1 turn)

Others' gazes pierce me and open holes, letting everything spill out. What spills out becomes bullets, fired back at you to bore holes once more.

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

Poise
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Charge
Can be consumed to enhance certain skills. Count can stack up to 20. At Turn End, reduce Count by 1.
Ashen Bullet
Special Ammo Max: 5 This ammo cannot be gained or increased by external effects other than the Hollow E.G.O
Black Wings
Max: 12 At Turn Start, gain Charge Count equal to (value÷4) (rounded down) At Turn Start, gain 1 Offense Level Up per 4 Skills that make this unit gain or consume Charge or Poise deal +(value)% damage
Unbreakable Coin
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Sinking
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Bind
For 1 turn, decrease Speed by the value.