English translation in progress. Untranslated passages remain in Japanese.

Lobotomy E.G.O:: Faint Aroma & Solitude Ryōshū Identity artwork

IDENTITY 0414 · Walpurgis Night

Lobotomy E.G.O:: Faint Aroma & Solitude

RyōshūFormer L Corp.E.G.O GearLobotomy HeadquartersTremor + Sinking Identities
HP
216
Speed
3-7
Offense Lv.
67/67/68
Defense Lv.
65
Stagger Thresholds
65%/35%
Panic
Panic
Resource Distribution
Sloth: 3 cardsGloom: 1 card + EvadeEnvy: 2 cards
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Sinking and Tremor Identity that adds damage beyond her selected skills through three follow-ups: Stories that Never Cease when ammunition runs out, Bang. Bang. against Staggered enemies or those below -40 SP, and Magnificent End at 30 Petals. Particularly suited to Sinking teams.

Core Mechanics

  • Ammo - Solitude and Stories that Never Cease: She holds 6 Ammo - Solitude, spending 1 each with Coins Ⅰ and Ⅱ of S1 Bang. Bang. and 1 with Coin Ⅰ of S2 Blossoming Fragrance in the Void. If it is 0 at the end of her attack, she makes a one-sided attack with Stories that Never Cease (an Unfocused Volley with 3 Coins), then spends 10 SP to Reload. It inflicts Solitude, and enemies without SP or in Solitude Panic gain Sinking Count at Turn End.
  • Bang. Bang. follow-up: Only while she has at least 1 Ammo - Solitude, at the end of her or an ally's attack skill, if an enemy's SP is below −40 or it is staggered, she makes a one-sided attack with Bang. Bang., once per turn.
  • Petals and Magnificent End: Through the combat passive Unwithering Flower (1 Sloth and 2 Gloom Owned), she gains Petals: 1 from enemy Sinking damage, an amount equal to the enemy's Faint Aroma, and 2 from Tremor Burst, up to 15 per turn, with +1 Offense Level per 10. If she has at least 30 at the end of her attack, she triggers Magnificent End against the enemy with the most Faint Aroma.
  • Faint Aroma: Inflicted by S2 and S3 Full Bloom, up to 30. It increases when the bearer takes Sinking damage, and on Tremor Burst it spreads 1–2 Faint Aroma to 3 random enemies other than that one. S2 and S3 gain +1% damage per Faint Aroma.
  • Defense skill — A.A.T.: At Turn End, she gains 10 Petals, plus 2 Fragile and 2 Attack Power Up for the next turn. Magnificent End checks at the end of her attack, so reaching 30 at Turn End does not trigger it right away.

How to Use

Stack Sinking Count, Tremor, and Faint Aroma with S1 and S2 while spending Ammo, and chain into Stories that Never Cease once she runs dry. If an enemy is staggered, Bang. Bang. also follows allies' attacks. On the turn before Petals reach 30, use her Defense skill, then unleash Magnificent End next turn with 2 Attack Power Up active. Petals are capped at 15 per turn, so if she has already gained more than 5 that turn from attacks, part of the Defense skill's +10 is cut off by the cap. Each Reload costs SP, so manage SP while counting Unwithering Flower's recovery (3% HP and 10 SP on a turn she loses at least 10% of her max HP, once per turn).

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Bang. Bang.

SlothPiercePierce
Clash Power
4~123~9 → 3~11 → 4~12
Base Power
43 → 4
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

On Use Coin Power +1 if/for every 6+ combined and on the target (max 2)

ⅠConsume 1

On Hit Increase Count by 2

ⅡConsume 1

On Hit Inflict 2/3

S1Special

Stories that Never Cease

SlothPiercePierce
Clash Power
9~12
Base Power
9
Coin Power
+1
No. of Coins
3
Skill Level
Identity Lv+3
Attack Weight
3

[Unclashable]

Random Barrage

When this skill inflicts , if the target has to be inflicted this turn or next turn, instead. Reduce the target's Count by 1

ⅠOn Hit Increase Count by 1

On Hit Inflict 2 next turn

ⅡOn Hit Inflict 2

On Hit Inflict 2 next turn

ⅢOn Hit Inflict 2

On Hit Inflict 2 next turn

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

A Void that Cannot be Filled

NoneAlways active

Always active: holds 6

While this unit has 1+ , at the end of an attack skill by this unit or an ally, if an enemy has SP below -40 or is Staggered, perform a One-Sided Attack with Bang. Bang. (1 time per 1 turn)

If is 0 at the end of this unit's attack, perform a One-Sided Attack on the target with Stories that Never Cease, spend 10 SP, and reload

※Active while deployed in battle

Combat Passive

Unwithering Flower

Sloth ×1Gloom ×2Owned

Gain 1 when an enemy takes damage

Gain equal to the inflicted on enemies

Gain 2 when a occurs

At the end of this unit's attack, if own are 30 or more, activate Magnificent End on the target with the most

Damage dealt to Staggered targets +(target's )%

If this unit lost 10%+ of Max HP this turn, heal 3% of Max HP and recover 10 SP (1 time per 1 turn)

※Active while deployed in battle

Support Passive

Spring's Genesis

Sloth ×3Resonance

When the 1 ally with the highest Speed hits an enemy with a skill that inflicts Potency, Count, or special , inflict 2 and trigger . Reduce the target's Count by 1 (1 time per 1 turn)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Soda: An Identity built around Sinking and Tremor whose S2 (Envy) also supplies the required Envy.

KEYWORDSEffect Glossary

TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
SinkingShared mechanics →
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Bullet - Solitude
-Special Ammo -Max: 6 Ammo is consumed when using specific skills -This Ammo cannot be gained or increased by external effects
Unfocused Volley
-When tossing this skill's Coins, attack 1 randomly chosen target among the targets - Coin 1 always hits the main target - All On Hit effects and the Coin's damage apply only to the target chosen by the effect above
Solitude
-Take +10% damage from Gloom skills -For targets with SP, the Panic Type changes to Solitude -For targets without SP, Sinking Count increases by 2 at Turn End -Decreases by 1 at Turn End -This effect does not stack; it is refreshed -Some enemies with SP whose Panic Type cannot be changed receive the effect for targets without SP instead ※Solitude Panic effects -Low Morale: Sinking Count increases by 2 at Turn End -Panic: Sinking Count increases by 3 at Turn End
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Faint Aroma
-Max: 30 -Value increases by 1 when taking Sinking damage -On Tremor Burst, inflict 1~2 Faint Aroma on 3 random allies other than the bearer (judged by parts for Abnormalities) -At maximum, gain 2 Tremor and trigger Tremor Burst, take Gloom damage equal to own Sinking, and Faint Aroma is removed. Cannot gain Faint Aroma for the rest of this turn -On death, randomly distribute half of own Faint Aroma among allies (rounded down)
Petals
-Max: 30 -Offense Level +1 per 10 -Up to 15 can be gained per 1 turn
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.
Special Sinking
Includes Butterfly and Sheut Fracture

Combat glossary →Review combat basics such as Clashes, SP, and resistances