English translation in progress. Untranslated passages remain in Japanese.

Soda Ryōshū E.G.O artwork

E.G.O 0405 · ZAYIN

Soda

RyōshūGloomWellcheers? (LC)S2 event exclusive
Risk Level
ZAYIN
SP Cost
15/15/23
Resource Cost
Gluttony ×2Pride ×2Envy ×2E.G.O usable with these resources →
Resistance
×1×1×2×1×0.75×1×2

GUIDEMechanics and How to Use

At a Glance

A Gloom Pierce E.G.O that spreads 6 Sinking and 4 Tremor across targets while handing E.G.O Resource Amp to allies to keep resources flowing (assumes Threadspin Ⅴ).

Core Mechanics

  • Inflicting status effects: Inflicts 4 Tremor and 6 Sinking on hit. Its own power is lowish, so use it as support for Sinking and Tremor teams.
  • Distributing Resource Amp: After the attack, gives 1 E.G.O Resource Amp next turn to 2 random allies including herself plus a number of allies equal to the highest Resonance, up to 7. +1 Attack Weight at a Resonance of 4 or more.
  • Reaction to Stagger: If any target is staggered or panicking, she gains 1 of the E.G.O resource she holds the least of and recovers 3 SP. +40% damage against enemies below 25% HP.
  • Reward for defeating enemies: Defeating an enemy grants 3 of one random affinity among the resources she holds and restores 3 SP to all allies.
  • Passive — Opened Can: Hitting an enemy with at least 5 Sinking inflicts 1 Defense Power Down, up to 5 times per turn. Hitting a staggered or panicking enemy grants 1 Offense Level Up next turn, up to 3 times per turn.

How to Use

  • When resources are tight, fire it first to increase allies' resource gain.
  • It requires 2 Gluttony, 2 Pride, and 2 Envy. Sinking teams likely run short on Gluttony, so pair it with Identities who can supply Gluttony.
  • The Corrosion skill has Unbreakable Coins and gives all allies 1 Resource Amp and 1 Haste next turn.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Opened Can.
  • Ⅲ: Sinking becomes 5, and defeating enemies restores SP to all allies.
  • Ⅳ: Sinking becomes 6, and Attack Weight becomes 2 for multi-target attacks. The Corrosion skill gains Haste infliction.
  • Ⅴ: Adds Tremor infliction, Resource Amp distribution, resource and SP recovery on Stagger, the damage increase against enemies below 25% HP, and the passive's Offense Level Up.

SKILLSSkill

Awakening

Awakening skill

PiercePierce
Clash Power
15~25
Base Power
15
Coin Power
+10
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
2

Damage +40% if the target's current HP is below 25% of max

Before Attack Attack Weight +1 if the highest Resonance is 4 or more

After Attack Give 1 + next turn to 2+(highest Resonance) random allies, including this unit (max 7 allies)

After Attack If any target is Staggered or Panicked, gain 1 of the E.G.O resource held in the smallest amount. Recover 3 SP

ⅠOn Hit Inflict 4

On Hit Inflict 6

On Kill Gain 3 E.G.O resources of 1 random Sin among those currently held. All allies recover 3 SP

Corrosion

Corrosion skill

PiercePierce
Clash Power
14~26
Base Power
26
Coin Power
-12
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
2

Indiscriminate Attacks random targets

Damage +40% if the target's current HP is below 25% of max

On Clash Lose Base Power -12

Before Attack Attack Weight +1 if the highest Resonance is 4 or more

After Attack If any target is Staggered or Panicked, gain 1 of the E.G.O resource held in the smallest amount. Recover 3 SP

Ⅰ

On Hit Inflict 4

On Hit Inflict 6

After Attack Give 1 + to all allies and 1 next turn

[At End of Tails Attack] Give 1 + to all allies next turn (1 time per 1 turn)

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Opened Can

On hitting an enemy with 5+ , inflict 1 (max 5 times per 1 turn)

On hitting a Staggered or Panicked enemy, gain 1 next turn (3 times per 1 turn; judged by the main body in Focused Encounters)

※Active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

KEYWORDSEffect Glossary

E.G.O Resource Amp
For 1 turn, E.G.O resources gained on skill use increase by this value
Tremor
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Sinking
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Unbreakable Coin
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Haste
For 1 turn, increase Speed by the value.
Defense Power Down
For 1 turn, decrease the Final Power of Defense Skills by the value.
Offense Level Up
For 1 turn, increase Offense Level proportional to the value.