English translation in progress. Untranslated passages remain in Japanese.

District 20 Yurodivy Ryōshū Identity artwork

IDENTITY 0409 · Season 4

District 20 Yurodivy

RyōshūYurodivySyndicateTremor Identities
HP
227
Speed
4-7
Offense Lv.
66
Defense Lv.
65
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Lust: 3 cardsSloth: 2 cards + GuardGluttony: 1 card
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

S2 Compression Wind-up Spanner transfers her Tremor Count to the enemy, while S1 Got a Screw Loose? grants her Count based on the enemy's. Repeating this cycle supplies large amounts of Tremor Count.

Core Mechanics

  • Transferring to the enemy with S2: Increases her Tremor Count by 2 on use. Coin Ⅱ increases the target's Tremor Count by 1, and on Coin Ⅲ hit she spends her own Tremor Count to increase the target's Tremor Count by the same amount, up to 5.
  • Gaining by reference with S1: Increases her Tremor Count by 2 on use. On Coin Ⅰ hit, her Tremor Count increases by half of/the same as the target's Tremor Count, up to 2/3/4, without reducing the target's Count. Coin Ⅱ increases the target's Tremor Count by 1/2.
  • Bonuses from her own Tremor Count: S1 gains +2 Clash Power at 5/4 or more. S2 gains +1 Clash Power at 4 or more and +1 Coin Power at 5/4 or more. Her Guard grants Shield equal to twice her Tremor Count, up to 5/10.
  • S3 — Percussive Maintenance: Spends 10/8 of her Tremor Count on use for +1 Coin Power. +1 more Coin Power if the target has at least 6 Tremor. Coins Ⅰ and Ⅱ each inflict 2 Tremor, and Coin Ⅲ triggers Tremor Burst (the target's Tremor Count decreases by 2/1).
  • Combat passive — N.O. (3 Sloth Resonance; unlocked at Uptie Ⅱ): Follows up with S1 against enemies staggered by allies' attacks, once per turn. On this follow-up, the Tremor Count she gains increases by 1, and her final Coin triggers Tremor Burst.

How to Use

Land S1 on an enemy with Tremor Count to secure her own Count, transfer it to the enemy with Coin Ⅲ of S2, then gain it back with the next S1 by referencing the enemy's increased Count, and repeat. At lower Uptie, she only references half of the target's Count, so she gains little from enemies with low Count. She needs an initial source to draw from, so allies who can inflict Tremor Count speed up her start. S3 spends a large amount of her Tremor Count, which tends to cut off the S1 and S2 bonuses on later turns. Using it early, or turning it into a Defense skill, are options.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Got a Screw Loose?

LustBluntBlunt
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

On Use Gain 2 Count

On Use Clash Power +2 if own Count is 5/4 or more

ⅠOn Hit Gain Count equal to half of/all of the target's Count (max 2/3/4)

ⅡOn Hit Increase Count by 1/2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

N.O.

Sloth ×3Resonance

Attack an enemy Staggered by an ally's attack with Skill 1. (1 time per 1 turn)

If multiple enemies are Staggered, attack the enemy with the lowest HP (for Abnormalities, the main body first, then parts).

When using Skill 1 through this effect, Count gained by this unit from Coin effects +1, and trigger when that skill's final Coin hits

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

The A.I.

Sloth ×4Owned

The ally in team order slot 1 gains +1 Count from skill and Coin effects (2 times per 1 turn)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Soda: Her S3 (Gluttony) supplies the often-lacking Gluttony, and she inflicts Tremor and triggers Tremor Burst.

KEYWORDSEffect Glossary

TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.

Combat glossary →Review combat basics such as Clashes, SP, and resistances